He comes.
author |
Steve Losh <steve@stevelosh.com> |
date |
Mon, 14 Dec 2015 15:35:34 +0000 |
parents |
36916ec275e6 |
children |
4dccbc0c808a |
(ns silt.core
(:require [lanterna.screen :as s]
[roul.random :as rr]
[clojure.pprint]
[clojure.core.match :refer [match]]
[clojure.stacktrace :refer [print-stack-trace]])
(:gen-class))
; Data ------------------------------------------------------------------------
(def fps 50)
(def day (ref 0))
(def world-width 600)
(def world-height 400)
(def tick-delay (atom 50))
(def age-effect 300)
(def insulation-cost 0.01)
(def pond-count 100)
(def pond-size 3)
(def initial-energy 200.0)
(def hunger-rate 0.1)
(def fruit-energy 40)
(def fruit-rate 1)
(def paused (atom false))
(def dirty (atom true))
(def directions [[-1 -1] [ 0 -1] [ 1 -1]
[-1 0] [ 0 0] [ 1 0]
[-1 1] [ 0 1] [ 1 1]])
(def screen (s/get-screen :swing))
(defonce running (atom true))
(def window-loc (ref [0 0]))
(defonce last-timestamp (atom 0))
(def cursor-loc (ref [0 1]))
(defonce terrain (ref {}))
(def terrain-rate 1)
(def shrub {:name :shrub :glyph "%" :styles {:fg :green} :energy 0})
(def terrain-objects
{{:name :rock :glyph "*" :energy 0} 20
shrub 80})
(def world-temp (ref 0))
(def reproduction-rate 10)
(def animals (ref {}))
(def initial-animals 400)
(def eve
{:glyph "@"
:styles {:fg :white}
:temp 0
:insulation 0
:age 0
:energy initial-energy
:id "eve"
:directions [[[-1 -1] 2] [[0 -1] 1] [[1 -1] 2]
[[-1 0] 2] [[0 0] 0] [[1 0] 2]
[[-1 1] 2] [[0 1] 1] [[1 1] 2]]
:loc [0 1]
})
; Utils -----------------------------------------------------------------------
(defmacro while-let [binding-form & body]
`(loop []
(when-let ~binding-form
~@body
(recur))))
(defn random-coord []
[(rr/rand-int 0 world-width)
(rr/rand-int 0 world-height)])
(defn normalize-coord [v limit]
(cond
(< v 0) (normalize-coord (+ limit v) limit)
(>= v limit) (normalize-coord (- v limit) limit)
:else v))
(defn normalize-world-coords [[wx wy]]
[(normalize-coord wx world-width)
(normalize-coord wy world-height)])
(defmacro maybe [chance value & body]
`(fn [~value]
(if (rr/rand-bool ~chance)
(do ~@body)
~value)))
(defn manhattan [[x y] [x1 y1]]
(+ (Math/abs (- x x1))
(Math/abs (- y y1))))
(defmacro maybe-update-in [test-form m key-vec & body]
`(if ~test-form
(update-in ~m ~key-vec ~@body)
~m))
(defn dir-add [[x y] [dx dy]]
(normalize-world-coords [(+ x dx) (+ y dy)]))
(defn neighbors [coord]
(map (partial dir-add coord) directions))
(defn uuid []
(str (java.util.UUID/randomUUID)))
(defn mutate-directions [dirs]
(update-in dirs [(rr/rand-int 0 9) 1] inc))
(defn mutate-animal
([animal] (mutate-animal animal nil))
([animal mc]
(-> animal
(update :insulation
(maybe (or mc 10) v
(+ v (rand-nth [-1 1]))))
(update :directions
(maybe (or mc 20) v
(mutate-directions v)))
(update-in [:styles :fg]
(maybe (or mc 0.01) v
(rr/rand-nth [:white :blue :green :yellow :red]))))))
(defn map-vals [m f]
(into {} (for [[k v] m]
[k (f v)])))
(defn to-loc-map [coll]
(into {} (map (juxt :loc identity) coll)))
; Mysteries -------------------------------------------------------------------
(def landmarks
(ref (to-loc-map
#{{:name :monolith :loc [0 0]
:glyph "#" :styles {:fg :black :bg :yellow}
:description "A sleek, rectangular, octarine monolith. What is its function?"
:action
(fn [self]
(when (and (rr/rand-bool 0.1)
(empty? @animals))
(ref-set animals {(:loc eve) eve})))}
{:name :yggdrasil :loc (random-coord)
:glyph "Y" :styles {:fg :white :bg :green}
:description "An immense ash tree. Its branches touch the stars."
:action
(fn [{[x y] :loc}]
(when (rr/rand-bool 0.25)
(let [dx (rr/rand-gaussian-int 0 10)
dy (rr/rand-gaussian-int 0 10)
target (normalize-world-coords [(+ x dx) (+ y dy)])]
(when-not (= [dx dy] [0 0])
(alter terrain assoc target (assoc shrub :loc target))))))}
{:name :colossus :loc (random-coord)
:glyph "@" :styles {:fg :black :bg :red}
:description "A massive granite statue of an alien being."
:action
(fn [{[x y :as loc] :loc :as self}]
(when (zero? (rem @day 1000))
(let [dest (normalize-world-coords [(inc x) y])]
(alter landmarks dissoc loc)
(alter landmarks assoc dest (assoc self :loc dest)))))}
{:name :fountain :loc (random-coord)
:glyph "ƒ" :styles {:fg :white :bg :blue}
:description "A marble fountain burbles peacefully."
:action
(fn [{:keys [loc]}]
(doseq [animal (->> loc
neighbors
(map animals)
(filter identity))]
(alter animals
#(update % (:loc animal) mutate-animal 100))))}
})))
; Animals ---------------------------------------------------------------------
(defn can-reproduce [animal]
(> (:energy animal) 100))
(defn clone [animal]
(-> animal
(assoc :id (uuid))
(assoc :age 0)
(assoc :energy 60)
(update :loc (fn [[x y]] (normalize-world-coords [(inc x) y])))
mutate-animal))
(defn reproduce [animal]
[(update animal :energy - 60)
(clone animal)])
(defn try-move [orig dir]
(let [dest (dir-add orig dir)]
(if (contains? @terrain dest)
orig
dest)))
(defn affect-temp [animal]
(assoc animal :temp (float (/ (Math/abs @world-temp)
(inc (Math/abs (:insulation animal)))))))
(defn fix-temp [{:keys [temp] :as animal}]
(-> animal
(assoc :temp 0)
(update :energy - (* 0.1 (Math/abs temp)))))
(defn find-resources [{:keys [loc] :as animal}]
(let [found (->> loc
neighbors
(map terrain)
(filter identity)
(map :energy)
(reduce +))]
(update animal :energy + found)))
(defn wander [animal]
(update animal :loc
try-move
(rr/rand-nth-weighted (:directions animal))))
(defn age [animal]
(let [{:keys [age] :as animal} (update animal :age inc)]
(if (and (> age 50)
(rr/rand-bool (inc (/ (:age animal) age-effect))))
[]
[animal])))
(defn hunger [{:keys [insulation] :as animal}]
(update animal :energy - (+ hunger-rate
(* insulation insulation-cost))))
(defn starve [animal]
(if (< (:energy animal) 0)
[]
[animal]))
(defn try-reproduce [animals]
(match animals
[] []
[animal] (if (and (can-reproduce animal)
(rr/rand-bool reproduction-rate))
(reproduce animal)
animals)))
(defn tick-animal [animal]
(-> animal
affect-temp
fix-temp
wander
find-resources
hunger
starve
; age
try-reproduce))
(defn tick-animals [animals]
(into {} (map (juxt :loc identity)
(mapcat tick-animal (vals animals)))))
; World Generation ------------------------------------------------------------
(defn tick-shrub [shrub]
(if (rr/rand-bool fruit-rate)
(-> shrub
(assoc-in [:energy] fruit-energy)
(assoc-in [:styles :fg] :magenta))
(let [animals @animals]
(if (->> shrub
:loc
neighbors
(map animals)
(filter identity)
empty?)
shrub
(-> shrub
(assoc-in [:energy] 0)
(assoc-in [:styles :fg] :green))))))
(defn tick-terrain [terrain]
(into {} (for [[loc {:keys [name] :as obj}] terrain]
[loc (case name
:shrub (tick-shrub obj)
obj)])))
(defn dedupe-things [things]
(into {} (map (juxt :loc identity) things)))
(defn generate-terrain []
(for [x (range world-width)
y (range world-height)
:when (rr/rand-bool terrain-rate)]
(assoc (rr/rand-nth-weighted terrain-objects)
:loc [x y])))
(defn generate-pond [[ox oy]]
(for [_ (range 200)
:let [x (rr/rand-gaussian-int ox (* pond-size 1.5))
y (rr/rand-gaussian-int oy pond-size)]]
{:name :water
:glyph "≈"
:energy 0.01
:loc (normalize-world-coords [x y])
:styles {:fg :black :bg :blue}}))
(defn generate-water []
(->> (for [_ (range pond-count)]
(generate-pond (random-coord)))
(into #{})
(apply concat)))
(defn generate-animals []
(conj (for [_ (range initial-animals)]
(-> eve
clone
(assoc :energy initial-energy)
(assoc :loc (random-coord))))
eve))
(defn reset-window! []
(dosync (ref-set window-loc [0 0])))
(defn reset-terrain! []
(let [new-terrain (as-> (generate-terrain) t
(into t (generate-water))
(dedupe-things t))]
(dosync
(ref-set terrain new-terrain))
nil))
(defn reset-animals! []
(let [new-animals (dedupe-things (generate-animals))]
(dosync
(ref-set animals new-animals))
nil))
; Drawing ---------------------------------------------------------------------
(defn mark-dirty! []
(reset! dirty true))
(defn calc-screen-coords [[wx wy]]
(let [[ox oy] @window-loc]
(normalize-world-coords [(- wx ox) (- wy oy)])))
(defn calc-world-coords [[sx sy]]
(let [[ox oy] @window-loc]
(normalize-world-coords [(+ sx ox) (+ sy oy)])))
(defn draw-terrain! [screen]
(let [[swidth sheight] (s/get-size screen)]
(doseq [{:keys [loc glyph styles]} (vals @terrain)
:let [[sx sy] (calc-screen-coords loc)]
:when (and (< -1 sx swidth)
(< -1 sy sheight))]
(s/put-string screen sx sy glyph styles))))
(defn draw-landmarks! [screen]
(let [[swidth sheight] (s/get-size screen)]
(doseq [{:keys [loc glyph styles]} (vals @landmarks)
:let [[sx sy] (calc-screen-coords loc)]
:when (and (< -1 sx swidth)
(< -1 sy sheight))]
(s/put-string screen sx sy glyph styles))))
(defn draw-animals! [screen]
(let [[swidth sheight] (s/get-size screen)]
(doseq [{:keys [loc glyph styles]} (vals @animals)
:let [[sx sy] (calc-screen-coords loc)]
:when (and (< -1 sx swidth)
(< -1 sy sheight))]
(s/put-string screen sx sy glyph styles))))
(defn from-right [screen n]
(- (nth (s/get-size screen) 0) n))
(defn from-bottom [screen n]
(- (nth (s/get-size screen) 1) n))
(defn draw-landmark-description! [screen]
(when-let [lm (@landmarks (calc-world-coords @cursor-loc))]
(s/put-string screen 0 0 (:description lm))))
(defn str-animal [a]
(clojure.string/split-lines (with-out-str (clojure.pprint/pprint a))))
(defn draw-animal-stats! [screen]
(when @paused
(when-let [animal (@animals (calc-world-coords @cursor-loc))]
(doseq [[i line] (map-indexed vector (str-animal animal))]
(s/put-string screen 0 i line)))))
(defn draw-screen! [screen]
(when @dirty
(reset! dirty false)
(letfn [(put-right [s y]
(s/put-string screen (from-right screen (.length s)) y s))]
(s/clear screen)
(draw-terrain! screen)
(draw-animals! screen)
(draw-landmarks! screen)
(draw-landmark-description! screen)
(draw-animal-stats! screen)
(s/put-string screen 0 (from-bottom screen 1) (str " " @day))
(put-right " SILT " 0)
(put-right (str @world-temp "° ") 1)
(put-right (str (count @animals) " ") 2)
(put-right
(let [[x y] @window-loc] (str x " " y " "))
(from-bottom screen 1))
(apply s/move-cursor screen @cursor-loc)
(s/redraw screen))))
; Input -----------------------------------------------------------------------
(defn move-cursor! [key]
(dosync
(commute cursor-loc
#(let [[x y] %1]
(case %2
(\w \k) [x (- y 1)]
(\s \j) [x (+ y 1)]
(\a \h) [(- x 1) y]
(\d \l) [(+ x 1) y]))
key))
(mark-dirty!))
(defn move-window!
([key] (move-window! key 1))
([key scale]
(dosync
(commute window-loc
#(normalize-world-coords
(let [[x y] %1]
(case %2
:up [x (- y scale)]
:down [x (+ y scale)]
:left [(- x scale) y]
:right [(+ x scale) y])))
key))
(mark-dirty!)))
(defn reset-day! []
(dosync (ref-set day 0)))
(defn reset-temperature! []
(dosync (ref-set world-temp 0)))
(defn reset-tick-delay! []
(reset! tick-delay 50))
(defn update-terrain! []
(alter terrain tick-terrain))
(defn update-animals! []
(alter animals tick-animals))
(defn update-landmarks! []
(doseq [lm (vals @landmarks)]
((:action lm) lm)))
(defn update-world! []
(dosync
(update-animals!)
(update-terrain!)
(update-landmarks!)
(commute day inc))
(mark-dirty!))
(defn update-temperature! [amt]
(dosync (commute world-temp + amt))
(mark-dirty!))
(defn reset-world! []
(reset-temperature!)
(reset-tick-delay!)
(reset-day!)
(reset-window!)
(reset-terrain!)
(reset-animals!)
(mark-dirty!))
(defn toggle-pause! []
(swap! paused not))
(defn update-tick-delay! [amt]
(swap! tick-delay + amt))
(defn handle-input! [screen]
(while-let [key (s/get-key screen)]
(case key
:escape
(reset! running false)
(:up :down :left :right)
(move-window! key 10)
(\h \j \k \l \w \a \s \d)
(move-cursor! key)
\space
(toggle-pause!)
\1
(update-world!)
(\+ \=)
(update-temperature! 1)
(\- \_)
(update-temperature! -1)
\R
(reset-world!)
nil)))
; Game loop -------------------------------------------------------------------
(defn throttle! []
(let [current (System/currentTimeMillis)
sofar (- current @last-timestamp)
desired (/ 1000 fps)
wait (- desired sofar)]
(reset! last-timestamp current)
(if (> wait 0)
(Thread/sleep wait))))
(defn tick []
(Thread/sleep @tick-delay)
(when (not @paused)
(update-world!)))
(defn tick-loop []
(while @running
(tick)))
(defn main-loop []
(reset! running true)
(reset! paused false)
(reset-world!)
(future (tick-loop))
(s/in-screen
screen
(while @running
(draw-screen! screen)
(handle-input! screen)
(throttle!))))
; Scratch ---------------------------------------------------------------------
(defn -main [& args]
(main-loop))
(comment
(reset! running false)
(reset! running true)
(reset-window!)
(reset-terrain!)
(reset-animals!)
(future (main-loop))
)