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Silt is my little game for Ludum Dare 34. The theme this time was a tie between "Growing" and "Two Button Controls".

Download ALPHA .jar: https://bitbucket.org/sjl/silt/downloads/silt-0.5.0-standalone.jar

Preview

What is it?

You are the god of a toroidal world. The world is inhabited by creatures who reproduce (and mutate).

What you choose to do is up to you. There's no set goal. If you're feeling generous, help the creatures prosper and thrive. Or change the environment to guide their evolution in a particular direction. Or maybe you're a vengeful god and want to destroy all life.

Interface

UI Preview

Controls

The theme is "Two Button Controls", but I've bent that a little bit.

Put your cursor over a creature to see their stats.

The world ticks along, but you can freeze time:

Those are the basic controls. To actually interact with the world you have two options:

Game Mechanics

Creatures have energy. They can spend it to stay alive, and get it by being near water or eating fruit.

Creatures have a body temperature that needs to stay near their ideal temperature. If the world is hotter or colder than they are, they need to spend energy to maintain their temperature (think sweating or burning calories to warm up).

Being in water helps creatures regulate their temperature. Some might evolve to take advantage of this.

Creatures have an insulation rating that affects how fast or slow they exchange heat to/from the environment (think different amounts of fur or skin).

Creatures can reproduce asexually if they have enough energy. Their offspring may have mutations (different colors, amounts of insulation, tendencies to walk in a certain direction, etc).

Mysteries

There are eight mysterious objects scattered across the planet. What are they for?

License

Copyright © 2015 Steve Losh and contributors

Distributed under the MIT/X11 license.