Commit Log

commit description author date
fe02d26f331f Plumb together all the rule tree/stratification stuff Steve Losh 2016-11-21
addb56e3eb9d Move all the graphviz code into its own file Steve Losh 2016-11-21
37e64253cccf Stratify rules according to negations Steve Losh 2016-11-20
fcc52d00b79f Start the individual rule trees Steve Losh 2016-11-18
312aaa8e3bfe Wire things up together. Steve Losh 2016-11-15
533ee45e04e0 Add lisp.prof to .hgignore. Steve Losh 2016-11-15
b4a7a2c6e449 Implement the layer ordering Steve Losh 2016-11-10
a406e590934f Get the layer partitioning working Steve Losh 2016-11-10
c660eaed47fb Ignore images Steve Losh 2016-11-06
8070c79ec77c Port to cl-digraph Steve Losh 2016-11-06
f4a9b3af02a3 Initial stab at the term ordering with cl-graph Steve Losh 2016-11-06
b7c02baa4fee Start the rule order/partitioning process Steve Losh 2016-11-05
7fe3a52bf1f6 Initial stab and the head collapsing. Steve Losh 2016-11-05
d505235f4520 More documentation Steve Losh 2016-11-02
1151f5fc872e Add some ZDD docstrings Steve Losh 2016-11-02
060160061ec6 Rename `leaf` -> `sink` Steve Losh 2016-11-02
2a71a4230eb3 Clean up GraphViz stuff a bit Steve Losh 2016-11-02
60ef1d1333e9 Add ZDD universe-restricted matching operation Steve Losh 2016-11-01
f766019a72af Fix the trivialib.bdd pattern name macro fuckery Steve Losh 2016-11-01
8e281422161d Port old rule tree implementation to ZDDs & implement basic rule tree reasoning Steve Losh 2016-11-01
089d9e0ffbc7 Make the ZDD graphs fancier Steve Losh 2016-11-01
275d36f92936 Add ZDD `keep-avoiders-of` operation Steve Losh 2016-11-01
7c5b8fa516a2 Add ZDD utils for sizes and clean up the graph a bit Steve Losh 2016-11-01
1d01fdf921fa ZDD ops `keep-supersets-of` and `remove-supersets-of` Steve Losh 2016-11-01
10be262d7ae3 Add ZDD meet operation Steve Losh 2016-10-30
c4fb52c19da9 Add ZDD join operation Steve Losh 2016-10-30
c25e7dae8f39 Add variadic ZDD intersection/union wrappers Steve Losh 2016-10-29
ecd4aaf2cc10 ZDD intersection Steve Losh 2016-10-29
8eace5aaf113 Get some basic ZDD stuff up and running with triviabdd Steve Losh 2016-10-29
0306f46e89fb Tear out cudd Steve Losh 2016-10-29
c3c1d21c6fa8 Try out trivialib.zdd Steve Losh 2016-10-29
6b837b9e86b1 Add zdd.png to .hgignore. Steve Losh 2016-10-29
5f26bbe7eab3 Start the CFFI/SWIG/CUDD clown rodeo Steve Losh 2016-10-27
71d4c16c607c Load CUDD as a CFFI lib Steve Losh 2016-10-27
8b62550cc554 Add CUDD building to makefile Steve Losh 2016-10-27
06c36649ced9 Add build to .hgignore. Steve Losh 2016-10-27
67daea4e67cb Don't bother using uninterned keyword symbols Steve Losh 2016-10-27
80c4579fefce Add ZDD package Steve Losh 2016-10-27
b21cde7784a1 Push rule tree head sets into leaves Steve Losh 2016-10-13
183f355ca260 Initial sketch of rule trees Steve Losh 2016-10-13
af5f6401a5c7 Add tree.png to .hgignore. Steve Losh 2016-10-13
144bae0818af More grounding Steve Losh 2016-10-13
90dd275f6e81 Add grounded GDL dumping util Steve Losh 2016-10-04
d21ec254ff4e Use the grounder in the vanilla random player Steve Losh 2016-09-29
db764ac2697b Wrap up the fluxplayer based grounding Steve Losh 2016-09-27
b261c086fa4e Start working on fluxplayer grounder Steve Losh 2016-09-26
167ffd6a7a6a Lisp grounder, work-in-progress Steve Losh 2016-09-26
39b13193bce2 Fix and/or stuff Steve Losh 2016-09-24
6281f8557971 Add GDL-II player Steve Losh 2016-09-16
86ab44c2dfa8 Tear out socket bullshit and implement the random player Steve Losh 2016-09-14
77db7de3a21c Sketch out an initial skeleton architecture Steve Losh 2016-09-08
87b80a1dabb2 Initial project skeleton Steve Losh 2016-09-08