Graph
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ZDD intersectionSat, 29 Oct 2016 17:02:02 +0000, by Steve Losh
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Get some basic ZDD stuff up and running with triviabddSat, 29 Oct 2016 16:34:06 +0000, by Steve Losh
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Tear out cuddSat, 29 Oct 2016 14:50:01 +0000, by Steve Losh
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Try out trivialib.zddSat, 29 Oct 2016 14:48:46 +0000, by Steve Losh
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Add zdd.png to .hgignore.Sat, 29 Oct 2016 14:48:36 +0000, by Steve Losh
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Start the CFFI/SWIG/CUDD clown rodeoThu, 27 Oct 2016 15:45:42 +0000, by Steve Losh
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Load CUDD as a CFFI libThu, 27 Oct 2016 14:38:18 +0000, by Steve Losh
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Add CUDD building to makefileThu, 27 Oct 2016 14:34:01 +0000, by Steve Losh
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Add build to .hgignore.Thu, 27 Oct 2016 14:33:44 +0000, by Steve Losh
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Don't bother using uninterned keyword symbolsThu, 27 Oct 2016 14:18:14 +0000, by Steve Losh
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Add ZDD packageThu, 27 Oct 2016 14:16:07 +0000, by Steve Losh
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Push rule tree head sets into leavesThu, 13 Oct 2016 22:34:04 +0000, by Steve Losh
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Initial sketch of rule treesThu, 13 Oct 2016 22:23:47 +0000, by Steve Losh
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Add tree.png to .hgignore.Thu, 13 Oct 2016 22:23:39 +0000, by Steve Losh
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More groundingThu, 13 Oct 2016 12:36:28 +0000, by Steve Losh
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Add grounded GDL dumping utilTue, 04 Oct 2016 12:43:20 +0000, by Steve Losh
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Use the grounder in the vanilla random playerThu, 29 Sep 2016 16:33:29 +0000, by Steve Losh
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Wrap up the fluxplayer based groundingTue, 27 Sep 2016 12:53:16 +0000, by Steve Losh
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Start working on fluxplayer grounderMon, 26 Sep 2016 15:11:52 +0000, by Steve Losh
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Lisp grounder, work-in-progressMon, 26 Sep 2016 12:27:26 +0000, by Steve Losh
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Fix and/or stuffSat, 24 Sep 2016 15:56:44 +0000, by Steve Losh
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Add GDL-II playerFri, 16 Sep 2016 14:01:40 +0000, by Steve Losh
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Tear out socket bullshit and implement the random playerWed, 14 Sep 2016 16:12:55 +0000, by Steve Losh
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Sketch out an initial skeleton architectureThu, 08 Sep 2016 18:08:55 +0000, by Steve Losh
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Initial project skeletonThu, 08 Sep 2016 14:53:36 +0000, by Steve Losh