Graph
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 Fix abs bugFri, 24 Feb 2017 15:48:20 +0000, by Steve Losh
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 WhitespaceThu, 23 Feb 2017 22:05:09 +0000, by Steve Losh
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 Sprout some dang treesThu, 23 Feb 2017 20:18:19 +0000, by Steve Losh
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 Clean up complicated layer extractionThu, 23 Feb 2017 19:36:45 +0000, by Steve Losh
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 Fix syntaxThu, 23 Feb 2017 19:14:30 +0000, by Steve Losh
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 Tweak negative term representationThu, 23 Feb 2017 17:43:45 +0000, by Steve Losh
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 Add percept filteringFri, 17 Feb 2017 11:52:25 +0000, by Steve Losh
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 Fix universe matchingMon, 13 Feb 2017 17:54:31 +0000, by Steve Losh
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 Build percept ZDDsTue, 07 Feb 2017 12:29:12 +0000, by Steve Losh
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 Fix the stupid readtable messTue, 07 Feb 2017 11:49:37 +0000, by Steve Losh
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 ReindentTue, 07 Feb 2017 11:45:06 +0000, by Steve Losh
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 Add `(next ...)` -> `(true ...)` conversionSun, 22 Jan 2017 12:37:45 +0000, by Steve Losh
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 Make the rule tree application ACTUALLY WORKSat, 21 Jan 2017 12:52:12 +0000, by Steve Losh
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 Get this thing compiling again after the arrowectomySat, 21 Jan 2017 12:30:37 +0000, by Steve Losh
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 More work on the rule application (almost there!)Thu, 19 Jan 2017 17:02:51 +0000, by Steve Losh
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 Fix stratification orderingFri, 13 Jan 2017 15:36:51 +0000, by Steve Losh
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 Start working on the head finalization processThu, 15 Dec 2016 15:20:07 -0500, by Steve Losh
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 Implement the basic iset traversal logicThu, 15 Dec 2016 13:03:18 -0500, by Steve Losh
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 Rename the logic manager to just be the reasonerSun, 11 Dec 2016 16:32:58 -0500, by Steve Losh
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 Start sketching out the actual reasoning logicSun, 11 Dec 2016 16:25:09 -0500, by Steve Losh
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 Clean up and get the rule forest generation working properlyWed, 07 Dec 2016 17:52:35 -0500, by Steve Losh
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 Lots of cleanup, docstrings, commentsThu, 24 Nov 2016 16:08:20 +0000, by Steve Losh
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 Clean up some package layout issuesWed, 23 Nov 2016 11:08:33 +0000, by Steve Losh
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 Plumb together all the rule tree/stratification stuffMon, 21 Nov 2016 16:52:13 +0000, by Steve Losh
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 Move all the graphviz code into its own fileMon, 21 Nov 2016 15:33:17 +0000, by Steve Losh
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 Stratify rules according to negationsSun, 20 Nov 2016 15:33:06 +0000, by Steve Losh
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 Start the individual rule treesFri, 18 Nov 2016 16:59:02 +0000, by Steve Losh
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 Wire things up together.Tue, 15 Nov 2016 17:20:50 +0000, by Steve Losh
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 Add lisp.prof to .hgignore.Tue, 15 Nov 2016 17:20:45 +0000, by Steve Losh
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 Implement the layer orderingThu, 10 Nov 2016 13:29:50 +0000, by Steve Losh
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 Get the layer partitioning workingThu, 10 Nov 2016 12:26:02 +0000, by Steve Losh
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 Ignore imagesSun, 06 Nov 2016 16:15:09 +0000, by Steve Losh
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 Port to cl-digraphSun, 06 Nov 2016 16:14:56 +0000, by Steve Losh
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 Initial stab at the term ordering with cl-graphSun, 06 Nov 2016 16:01:00 +0000, by Steve Losh
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 Start the rule order/partitioning processSat, 05 Nov 2016 18:01:22 +0000, by Steve Losh
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 Initial stab and the head collapsing.Sat, 05 Nov 2016 12:22:36 +0000, by Steve Losh
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 More documentationWed, 02 Nov 2016 13:21:21 +0000, by Steve Losh
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 Add some ZDD docstringsWed, 02 Nov 2016 12:30:21 +0000, by Steve Losh
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 Rename `leaf` -> `sink`Wed, 02 Nov 2016 12:09:20 +0000, by Steve Losh
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 Clean up GraphViz stuff a bitWed, 02 Nov 2016 12:03:29 +0000, by Steve Losh
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 Add ZDD universe-restricted matching operationTue, 01 Nov 2016 16:38:51 +0000, by Steve Losh
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 Fix the trivialib.bdd pattern name macro fuckeryTue, 01 Nov 2016 15:55:14 +0000, by Steve Losh
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 Port old rule tree implementation to ZDDs & implement basic rule tree reasoningTue, 01 Nov 2016 15:20:35 +0000, by Steve Losh
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 Make the ZDD graphs fancierTue, 01 Nov 2016 14:20:24 +0000, by Steve Losh
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 Add ZDD `keep-avoiders-of` operationTue, 01 Nov 2016 13:45:11 +0000, by Steve Losh
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 Add ZDD utils for sizes and clean up the graph a bitTue, 01 Nov 2016 13:38:22 +0000, by Steve Losh
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 ZDD ops `keep-supersets-of` and `remove-supersets-of`Tue, 01 Nov 2016 13:38:08 +0000, by Steve Losh
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 Add ZDD meet operationSun, 30 Oct 2016 18:27:49 +0000, by Steve Losh
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 Add ZDD join operationSun, 30 Oct 2016 17:52:26 +0000, by Steve Losh
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 Add variadic ZDD intersection/union wrappersSat, 29 Oct 2016 17:09:51 +0000, by Steve Losh
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 ZDD intersectionSat, 29 Oct 2016 17:02:02 +0000, by Steve Losh
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 Get some basic ZDD stuff up and running with triviabddSat, 29 Oct 2016 16:34:06 +0000, by Steve Losh
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 Tear out cuddSat, 29 Oct 2016 14:50:01 +0000, by Steve Losh
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 Try out trivialib.zddSat, 29 Oct 2016 14:48:46 +0000, by Steve Losh
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 Add zdd.png to .hgignore.Sat, 29 Oct 2016 14:48:36 +0000, by Steve Losh
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 Start the CFFI/SWIG/CUDD clown rodeoThu, 27 Oct 2016 15:45:42 +0000, by Steve Losh
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 Load CUDD as a CFFI libThu, 27 Oct 2016 14:38:18 +0000, by Steve Losh
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 Add CUDD building to makefileThu, 27 Oct 2016 14:34:01 +0000, by Steve Losh
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 Add build to .hgignore.Thu, 27 Oct 2016 14:33:44 +0000, by Steve Losh
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 Don't bother using uninterned keyword symbolsThu, 27 Oct 2016 14:18:14 +0000, by Steve Losh
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 Add ZDD packageThu, 27 Oct 2016 14:16:07 +0000, by Steve Losh
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 Push rule tree head sets into leavesThu, 13 Oct 2016 22:34:04 +0000, by Steve Losh
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 Initial sketch of rule treesThu, 13 Oct 2016 22:23:47 +0000, by Steve Losh
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 Add tree.png to .hgignore.Thu, 13 Oct 2016 22:23:39 +0000, by Steve Losh
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 More groundingThu, 13 Oct 2016 12:36:28 +0000, by Steve Losh
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 Add grounded GDL dumping utilTue, 04 Oct 2016 12:43:20 +0000, by Steve Losh
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 Use the grounder in the vanilla random playerThu, 29 Sep 2016 16:33:29 +0000, by Steve Losh
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 Wrap up the fluxplayer based groundingTue, 27 Sep 2016 12:53:16 +0000, by Steve Losh
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 Start working on fluxplayer grounderMon, 26 Sep 2016 15:11:52 +0000, by Steve Losh
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 Lisp grounder, work-in-progressMon, 26 Sep 2016 12:27:26 +0000, by Steve Losh
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 Fix and/or stuffSat, 24 Sep 2016 15:56:44 +0000, by Steve Losh
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 Add GDL-II playerFri, 16 Sep 2016 14:01:40 +0000, by Steve Losh
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 Tear out socket bullshit and implement the random playerWed, 14 Sep 2016 16:12:55 +0000, by Steve Losh
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 Sketch out an initial skeleton architectureThu, 08 Sep 2016 18:08:55 +0000, by Steve Losh
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 Initial project skeletonThu, 08 Sep 2016 14:53:36 +0000, by Steve Losh