Add rule shuffling, new stratification procedure
author |
Steve Losh <steve@stevelosh.com> |
date |
Wed, 17 May 2017 13:36:59 +0000 |
parents |
77a187682a5d |
children |
(none) |
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; Mastermind
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;;; Version with four colors, four places and 8 chances to make the
;;; right guess. After each move, the player is informed exactly
;;; which colors were guessed correctly.
;;;
;;; GDL description by Tim Federholzner and Peter Kissmann
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;;; roles
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(role random)
(role player)
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;;; initial state
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;;; The step counter is initialized to the setup phase.
(init (guess setup))
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;;; legal rules
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;;; The random player sets up the colors in the first step.
(<= (legal random (set ?c1 ?c2 ?c3 ?c4))
(true (guess setup))
(color ?c1)
(color ?c2)
(color ?c3)
(color ?c4)
)
;;; After the first step the random player can only watch the actual
;;; player.
(<= (legal random watch)
(true (guess ?g))
(distinct ?g setup)
)
;;; In the first step the actual player has to wait.
(<= (legal player wait)
(true (guess setup))
)
;;; After the first step the actual player can guess the four colors.
(<= (legal player (guessColors ?c1 ?c2 ?c3 ?c4))
(true (guess ?g))
(distinct ?g setup)
(color ?c1)
(color ?c2)
(color ?c3)
(color ?c4)
)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; next rules
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;;; The four places are colored the way chosen by the random player.
(<= (next (set 1 ?c1))
(does random (set ?c1 ?c2 ?c3 ?c4))
)
(<= (next (set 2 ?c2))
(does random (set ?c1 ?c2 ?c3 ?c4))
)
(<= (next (set 3 ?c3))
(does random (set ?c1 ?c2 ?c3 ?c4))
)
(<= (next (set 4 ?c4))
(does random (set ?c1 ?c2 ?c3 ?c4))
)
;;; Once colored the places do not change their color.
(<= (next (set ?n ?c))
(true (set ?n ?c))
)
;;; The last move is stored (in order to use it in the terminal and
;;; goal descriptions).
(<= (next (playerset ?c1 ?c2 ?c3 ?c4))
(does player (guessColors ?c1 ?c2 ?c3 ?c4))
)
;;; Increasing the step counter.
(<= (next (guess ?g2))
(true (guess ?g1))
(succ ?g1 ?g2)
)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; visualization fluents
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(slot 1)
(slot 2)
(slot 3)
(slot 4)
(<= (next (cell 1 ?n ?c1))
(does player (guessColors ?c1 ?c2 ?c3 ?c4))
(true (guess ?n0))
(succ ?n0 ?n)
)
(<= (next (cell 2 ?n ?c2))
(does player (guessColors ?c1 ?c2 ?c3 ?c4))
(true (guess ?n0))
(succ ?n0 ?n)
)
(<= (next (cell 3 ?n ?c3))
(does player (guessColors ?c1 ?c2 ?c3 ?c4))
(true (guess ?n0))
(succ ?n0 ?n)
)
(<= (next (cell 4 ?n ?c4))
(does player (guessColors ?c1 ?c2 ?c3 ?c4))
(true (guess ?n0))
(succ ?n0 ?n)
)
(<= (next (cell ?slot ?number ?color))
(true (cell ?slot ?number ?color))
)
(<= (next (cell 5 ?n white))
(does player (guessColors ?c1 ?c2 ?c3 ?c4))
(true (guess ?n0))
(succ ?n0 ?n)
(not (true (set 1 ?c1)))
)
(<= (next (cell 6 ?n white))
(does player (guessColors ?c1 ?c2 ?c3 ?c4))
(true (guess ?n0))
(succ ?n0 ?n)
(not (true (set 2 ?c2)))
)
(<= (next (cell 7 ?n white))
(does player (guessColors ?c1 ?c2 ?c3 ?c4))
(true (guess ?n0))
(succ ?n0 ?n)
(not (true (set 3 ?c3)))
)
(<= (next (cell 8 ?n white))
(does player (guessColors ?c1 ?c2 ?c3 ?c4))
(true (guess ?n0))
(succ ?n0 ?n)
(not (true (set 4 ?c4)))
)
(<= (next (cell 5 ?n black))
(does player (guessColors ?c1 ?c2 ?c3 ?c4))
(true (guess ?n0))
(succ ?n0 ?n)
(true (set 1 ?c1))
)
(<= (next (cell 6 ?n black))
(does player (guessColors ?c1 ?c2 ?c3 ?c4))
(true (guess ?n0))
(succ ?n0 ?n)
(true (set 2 ?c2))
)
(<= (next (cell 7 ?n black))
(does player (guessColors ?c1 ?c2 ?c3 ?c4))
(true (guess ?n0))
(succ ?n0 ?n)
(true (set 3 ?c3))
)
(<= (next (cell 8 ?n black))
(does player (guessColors ?c1 ?c2 ?c3 ?c4))
(true (guess ?n0))
(succ ?n0 ?n)
(true (set 4 ?c4))
)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; sees rules
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;;; The random player knows all moves.
(<= (sees random (does ?r ?m))
(does ?r ?m)
)
;;; The actual player sees only its own moves - to ensure that it
;;; knows which move has been performed in case of a timeout or
;;; similar.
(<= (sees player (does player ?m))
(does player ?m)
)
;;; The player is informed of all colors correctly guessed.
(<= (sees player (set 1 ?c1))
(does player (guessColors ?c1 ?c2 ?c3 ?c4))
(true (set 1 ?c1))
)
(<= (sees player (set 2 ?c2))
(does player (guessColors ?c1 ?c2 ?c3 ?c4))
(true (set 2 ?c2))
)
(<= (sees player (set 3 ?c3))
(does player (guessColors ?c1 ?c2 ?c3 ?c4))
(true (set 3 ?c3))
)
(<= (sees player (set 4 ?c4))
(does player (guessColors ?c1 ?c2 ?c3 ?c4))
(true (set 4 ?c4))
)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; terminal states
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;;; The game ends after eight guesses.
(<= terminal
(true (guess 8))
)
;;; The game also ends once the player has guessed the colors of all
;;; four places correctly.
(<= terminal
fourMatches
)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; goal definitions
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;;; The random player always gets 100 points.
(goal random 100)
;;; A good player should be able to find the correct solution in at
;;; most four guesses, which results in 100 points.
(<= (goal player 100)
(true (guess 1))
fourMatches
)
(<= (goal player 100)
(true (guess 2))
fourMatches
)
(<= (goal player 100)
(true (guess 3))
fourMatches
)
(<= (goal player 100)
(true (guess 4))
fourMatches
)
;;; If guessing all colors correctly took longer than four guesses
;;; the reward is successively decreased.
(<= (goal player 95)
(true (guess 5))
fourMatches
)
(<= (goal player 90)
(true (guess 6))
fourMatches
)
(<= (goal player 85)
(true (guess 7))
fourMatches
)
(<= (goal player 80)
(true (guess 8))
fourMatches
)
;;; Guessing less than four colors correctly in the final try results
;;; in successively decreasing rewards.
(<= (goal player 50)
(true (guess 8))
threeMatches
)
(<= (goal player 35)
(true (guess 8))
twoMatches
)
(<= (goal player 15)
(true (guess 8))
oneMatch
)
(<= (goal player 0)
(true (guess 8))
noMatch
)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; utility rules
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;;; The possible colors.
(color red)
(color blue)
(color green)
(color pink)
;;; The successor relation (needed for the step counter "guess").
(succ setup start)
(succ start 1)
(succ 1 2)
(succ 2 3)
(succ 3 4)
(succ 4 5)
(succ 5 6)
(succ 6 7)
(succ 7 8)
;;; All colors guessed correctly in the last guess.
(<= fourMatches
(true (playerset ?c1 ?c2 ?c3 ?c4))
(true (set 1 ?c1))
(true (set 2 ?c2))
(true (set 3 ?c3))
(true (set 4 ?c4))
)
;;; In the last guess exactly three colors matched.
(<= threeMatches
(true (playerset ?c1 ?c2 ?c3 ?c4))
(true (set 1 ?s1))
(true (set 2 ?c2))
(true (set 3 ?c3))
(true (set 4 ?c4))
(distinct ?s1 ?c1)
)
(<= threeMatches
(true (playerset ?c1 ?c2 ?c3 ?c4))
(true (set 1 ?c1))
(true (set 2 ?s2))
(true (set 3 ?c3))
(true (set 4 ?c4))
(distinct ?s2 ?c2)
)
(<= threeMatches
(true (playerset ?c1 ?c2 ?c3 ?c4))
(true (set 1 ?c1))
(true (set 2 ?c2))
(true (set 3 ?s3))
(true (set 4 ?c4))
(distinct ?s3 ?c3)
)
(<= threeMatches
(true (playerset ?c1 ?c2 ?c3 ?c4))
(true (set 1 ?c1))
(true (set 2 ?c2))
(true (set 3 ?c3))
(true (set 4 ?s4))
(distinct ?s4 ?c4)
)
;;; In the last guess exactly two colors matched.
(<= twoMatches
(true (playerset ?c1 ?c2 ?c3 ?c4))
(true (set 1 ?c1))
(true (set 2 ?c2))
(true (set 3 ?s3))
(true (set 4 ?s4))
(distinct ?s3 ?c3)
(distinct ?s4 ?c4)
)
(<= twoMatches
(true (playerset ?c1 ?c2 ?c3 ?c4))
(true (set 1 ?c1))
(true (set 2 ?s2))
(true (set 3 ?c3))
(true (set 4 ?s4))
(distinct ?s2 ?c2)
(distinct ?s4 ?c4)
)
(<= twoMatches
(true (playerset ?c1 ?c2 ?c3 ?c4))
(true (set 1 ?c1))
(true (set 2 ?s2))
(true (set 3 ?s3))
(true (set 4 ?c4))
(distinct ?s2 ?c2)
(distinct ?s3 ?c3)
)
(<= twoMatches
(true (playerset ?c1 ?c2 ?c3 ?c4))
(true (set 1 ?s1))
(true (set 2 ?c2))
(true (set 3 ?c3))
(true (set 4 ?s4))
(distinct ?s1 ?c1)
(distinct ?s4 ?c4)
)
(<= twoMatches
(true (playerset ?c1 ?c2 ?c3 ?c4))
(true (set 1 ?s1))
(true (set 2 ?c2))
(true (set 3 ?s3))
(true (set 4 ?c4))
(distinct ?s1 ?c1)
(distinct ?s3 ?c3)
)
(<= twoMatches
(true (playerset ?c1 ?c2 ?c3 ?c4))
(true (set 1 ?s1))
(true (set 2 ?s2))
(true (set 3 ?c3))
(true (set 4 ?c4))
(distinct ?s1 ?c1)
(distinct ?s2 ?c2)
)
;;; In the last guess exactly one color matched.
(<= oneMatch
(true (playerset ?c1 ?c2 ?c3 ?c4))
(true (set 1 ?c1))
(true (set 2 ?s2))
(true (set 3 ?s3))
(true (set 4 ?s4))
(distinct ?s2 ?c2)
(distinct ?s3 ?c3)
(distinct ?s4 ?c4)
)
(<= oneMatch
(true (playerset ?c1 ?c2 ?c3 ?c4))
(true (set 1 ?s1))
(true (set 2 ?c2))
(true (set 3 ?s3))
(true (set 4 ?s4))
(distinct ?s1 ?c1)
(distinct ?s3 ?c3)
(distinct ?s4 ?c4)
)
(<= oneMatch
(true (playerset ?c1 ?c2 ?c3 ?c4))
(true (set 1 ?s1))
(true (set 2 ?s2))
(true (set 3 ?c3))
(true (set 4 ?s4))
(distinct ?s1 ?c1)
(distinct ?s2 ?c2)
(distinct ?s4 ?c4)
)
(<= oneMatch
(true (playerset ?c1 ?c2 ?c3 ?c4))
(true (set 1 ?s1))
(true (set 2 ?s2))
(true (set 3 ?s3))
(true (set 4 ?c4))
(distinct ?s1 ?c1)
(distinct ?s2 ?c2)
(distinct ?s3 ?c3)
)
;;; The last guess was completely incorrect.
(<= noMatch
(true (playerset ?c1 ?c2 ?c3 ?c4))
(true (set 1 ?s1))
(true (set 2 ?s2))
(true (set 3 ?s3))
(true (set 4 ?s4))
(distinct ?s1 ?c1)
(distinct ?s2 ?c2)
(distinct ?s3 ?c3)
(distinct ?s4 ?c4)
)