src/players/random-zdd.lisp @ 4c2306e08ed1
A few more tweaks
| author | Steve Losh <steve@stevelosh.com> |
|---|---|
| date | Mon, 15 May 2017 12:22:50 +0000 |
| parents | 3f23f6b95cac |
| children | fd5861c11c5f |
(in-package :scully.players.random-zdd) ;;;; Random Incomplete-Information Player ------------------------------------- (defclass random-zdd-player (ggp:ggp-player) ((role :type symbol :accessor rp-role) (reasoner :accessor rp-reasoner) (information-set :accessor rp-iset))) (define-with-macro (random-zdd-player :conc-name rp) role reasoner iset) (defmethod ggp:player-start-game ((player random-zdd-player) rules role timeout) (scully.zdd::with-zdd (let* ((grounded-rules (-<> rules (with-output-to-string (s) (dump-gdl <> s)) (ground-gdl-string <>))) (reasoner (make-zdd-reasoner grounded-rules))) (setf (rp-role player) role (rp-reasoner player) reasoner) t))) (defmethod ggp:player-stop-game ((player random-zdd-player)) (scully.zdd::with-zdd (with-random-zdd-player (player) (setf role nil reasoner nil iset nil)))) (defmethod ggp:player-update-game-ii ((player random-zdd-player) move percepts) (format t "~2%=====================================~%") (scully.zdd::with-zdd (with-random-zdd-player (player) (setf iset (if move (-<> iset (progn (format t "Information set size: ~D states, ~D ZDD nodes~%" (scully.zdd:zdd-count <>) (scully.zdd:zdd-node-count <>)) <>) (sprout reasoner <> (rp-role player) move) (apply-happens reasoner <>) (progn (format t " Max size: ~D ZDD nodes~%" (scully.zdd:zdd-node-count <>)) <>) (filter-iset-for-percepts reasoner <> role percepts) (compute-next-iset reasoner <>) (apply-possible reasoner <>)) (apply-possible reasoner (initial-iset reasoner))))))) (defmethod ggp:player-select-move ((player random-zdd-player) timeout) (scully.zdd::with-zdd (format t "Selecting move...~%") (with-random-zdd-player (player) ;; (format t "CURRENT ISET:~%") ;; (dump-iset reasoner iset) ;; (format t "LEGAL MOVES:~%") ;; (pr (legal-moves-for reasoner iset role)) (random-elt (legal-moves-for reasoner iset role))))) ;;;; Run ---------------------------------------------------------------------- (setf hunchentoot:*default-connection-timeout* nil) ; its_fine (defvar *player* (make-instance 'random-zdd-player :name "Scully-Random-ZDD" :port 5003)) (ggp:start-player *player* :server :hunchentoot :use-thread t) ;; (ggp:kill-player *player*) (slot-value *player* 'ggp::request-lock)