src/players/random-zdd.lisp @ 47c967fea4c7
Explicitly error on grounding problems, clean up stat dumps
author |
Steve Losh <steve@stevelosh.com> |
date |
Fri, 19 May 2017 17:28:31 +0000 |
parents |
fd5861c11c5f |
children |
b79af8708c02 |
(in-package :scully.players.random-zdd)
(defvar *data-file* nil)
(defparameter *current-game* 'pennies)
;;;; Random Incomplete-Information Player -------------------------------------
(defclass random-zdd-player (ggp:ggp-player)
((role :type symbol :accessor rp-role)
(reasoner :accessor rp-reasoner)
(information-set :accessor rp-iset)
(turn :initform 0 :accessor rp-turn)))
(define-with-macro (random-zdd-player :conc-name rp)
role reasoner iset turn)
(defmethod ggp:player-start-game ((player random-zdd-player) rules role timeout)
(setf *data-file* (open "data-zdd" :direction :output :if-exists :append))
;; (format *data-file* "turn,information set size,zdd node count,max node count~%")
(scully.zdd::with-zdd
(let* ((grounded-rules (-<> rules
(with-output-to-string (s)
(dump-gdl <> s))
(ground-gdl-string <>)))
(reasoner (make-zdd-reasoner grounded-rules)))
(when (null grounded-rules)
(error "Could not ground rules. Are they valid GDL?"))
(setf (rp-role player) role
(rp-turn player) 0
(rp-reasoner player) reasoner)
t)))
(defmethod ggp:player-stop-game ((player random-zdd-player))
(format t "Done~%")
(finish-output *data-file*)
(close *data-file*)
(scully.zdd::with-zdd
(with-random-zdd-player (player)
(setf role nil
reasoner nil
iset nil))))
(defun information-set-objects (iset)
(apply #'+ (mapcar #'length iset)))
(defmethod ggp:player-update-game-ii ((player random-zdd-player) move percepts)
(incf (rp-turn player))
(format t "~2%=====================================~%")
(pr percepts)
(let ((state-count 0)
(node-count 0)
(max-node-count 0)
(object-size 0))
(scully.zdd::with-zdd
(with-random-zdd-player (player)
(setf iset
(if move
(-<> iset
(progn
(setf state-count (scully.zdd:zdd-count <>)
node-count (scully.zdd:zdd-node-count <>)
object-size (information-set-objects (scully.zdd::zdd-enumerate <>)))
(format t "Information set size: ~D states, ~D ZDD nodes~%"
state-count node-count)
(format t " Iset cons size: ~D things~%" object-size)
<>)
;; (progn (dump-iset reasoner <>)
;; (finish-output)
;; <>)
(sprout reasoner <> (rp-role player) move)
;; (progn (format t "After sprouting size: ~D states~%"
;; (scully.zdd:zdd-count <>))
;; <>)
(apply-happens reasoner <>)
(progn
(setf max-node-count (scully.zdd:zdd-node-count <>))
(format t " Max size: ~D ZDD nodes~%" max-node-count)
<>)
(filter-iset-for-percepts reasoner <> role percepts)
;; (progn (format t "After filtering size: ~D states~%"
;; (scully.zdd:zdd-count <>))
;; <>)
(compute-next-iset reasoner <>)
;; (progn (dump-iset reasoner <>)
;; <>)
(apply-possible reasoner <>))
(-<> (initial-iset reasoner)
(progn (setf state-count 1
node-count (scully.zdd:zdd-node-count <>)
max-node-count 0
object-size (information-set-objects (scully.zdd::zdd-enumerate <>)))
<>)
(apply-possible reasoner <>))))
(format *data-file* "~A,~D,~D,~D,~D,~D~%"
*current-game*
turn
state-count
node-count
max-node-count
object-size)))))
(defmethod ggp:player-select-move ((player random-zdd-player) timeout)
(scully.zdd::with-zdd
(format t "Selecting move...~%")
(with-random-zdd-player (player)
;; (format t "CURRENT ISET:~%")
;; (dump-iset reasoner iset)
;; (format t "LEGAL MOVES:~%")
;; (pr (legal-moves-for reasoner iset role))
(pr (random-elt (legal-moves-for reasoner iset role))))))
;;;; Run ----------------------------------------------------------------------
(setf hunchentoot:*default-connection-timeout* nil) ; its_fine
(defvar *player* (make-instance 'random-zdd-player
:name "Scully-Random-ZDD"
:port 5003))
;; (ggp:start-player *player* :server :hunchentoot :use-thread t)
;; (ggp:kill-player *player*)