Graph
-
Fix Qud dump scriptFri, 03 Mar 2017 20:04:23 +0000, by Steve Losh
-
Add janky priority queueWed, 15 Feb 2017 10:23:50 +0000, by Steve Losh
-
Add little easing systemMon, 06 Feb 2017 14:32:50 +0000, by Steve Losh
-
Move PCG to its own libMon, 06 Feb 2017 14:01:17 +0000, by Steve Losh
-
Implement PCGsTue, 31 Jan 2017 18:54:39 +0000, by Steve Losh
-
Add a name generatorThu, 26 Jan 2017 23:53:51 +0000, by Steve Losh
-
Get this shit compiling with the new cl-loshThu, 26 Jan 2017 22:54:28 +0000, by Steve Losh
-
Add little immutable struct thingTue, 17 Jan 2017 18:37:07 +0000, by Steve Losh
-
Move Markov to MagitekTue, 17 Jan 2017 17:29:35 +0000, by Steve Losh
-
Add CoQ item thingSat, 14 Jan 2017 15:00:33 +0000, by Steve Losh
-
Add qud-items.txt to .hgignore.Sat, 14 Jan 2017 15:00:24 +0000, by Steve Losh
-
Add tracery bindingsTue, 10 Jan 2017 14:39:57 +0000, by Steve Losh
-
We need to go deeperMon, 09 Jan 2017 22:04:47 +0000, by Steve Losh
-
Rename symbols to rulesMon, 09 Jan 2017 19:28:03 +0000, by Steve Losh
-
Swap vectors and lists, it feels betterMon, 09 Jan 2017 19:26:35 +0000, by Steve Losh
-
Generalize the story generator to arbitrary dataMon, 09 Jan 2017 18:35:14 +0000, by Steve Losh
-
Make TraceryMon, 09 Jan 2017 16:31:12 +0000, by Steve Losh
-
Fuck around a bitMon, 09 Jan 2017 12:13:02 +0000, by Steve Losh
-
Fuck around with my charms dev branchFri, 06 Jan 2017 14:43:30 +0000, by Steve Losh
-
Experiment with curses panelsFri, 06 Jan 2017 00:09:20 +0000, by Steve Losh
-
Add Mandelbrot demoFri, 30 Dec 2016 16:42:58 -0500, by Steve Losh
-
Fuck around some moreFri, 16 Dec 2016 22:20:17 -0500, by Steve Losh
-
Add TNTO minimaxingFri, 16 Dec 2016 21:59:36 -0500, by Steve Losh
-
Poke a bit more at TNTOThu, 15 Dec 2016 18:53:10 -0500, by Steve Losh
-
CommentsThu, 15 Dec 2016 16:35:22 -0500, by Steve Losh
-
Add some wallpaperWed, 07 Dec 2016 16:12:05 -0500, by Steve Losh
-
Fewer #'sWed, 07 Dec 2016 15:14:38 -0500, by Steve Losh
-
A few more thingsWed, 07 Dec 2016 15:12:32 -0500, by Steve Losh
-
Merge sortTue, 22 Nov 2016 19:35:37 +0000, by Steve Losh
-
SortsMon, 21 Nov 2016 11:22:22 +0000, by Steve Losh
-
Add generic arithmetic experimentSun, 20 Nov 2016 13:40:53 +0000, by Steve Losh
-
Add Polya's UrnSat, 12 Nov 2016 12:51:30 +0000, by Steve Losh
-
Playing around with cubesFri, 14 Oct 2016 22:51:16 +0000, by Steve Losh
-
Add a bunch of stuff from the past month or two...Fri, 14 Oct 2016 21:15:54 +0000, by Steve Losh
-
Add number chainsThu, 15 Sep 2016 14:23:13 +0000, by Steve Losh
-
Add sand.prof to .hgignore.Thu, 15 Sep 2016 14:22:08 +0000, by Steve Losh
-
More SICP streamsMon, 05 Sep 2016 11:53:46 +0000, by Steve Losh
-
SICP streamsSun, 04 Sep 2016 22:20:37 +0000, by Steve Losh
-
Wrap linenoise with CFFITue, 30 Aug 2016 23:54:54 +0000, by Steve Losh
-
Poke at colorsTue, 30 Aug 2016 12:04:52 +0000, by Steve Losh
-
More random playingFri, 26 Aug 2016 23:19:06 +0000, by Steve Losh
-
Add Huffman tree encoding and generationTue, 23 Aug 2016 21:59:37 +0000, by Steve Losh
-
Clean up Huffman trees a bitTue, 23 Aug 2016 00:37:10 +0000, by Steve Losh
-
Start the SICP Huffman treesTue, 23 Aug 2016 00:22:20 +0000, by Steve Losh
-
Use `ensure-gethash`Mon, 22 Aug 2016 20:39:20 +0000, by Steve Losh
-
Use cl-adt to massively simplify BDDsSun, 21 Aug 2016 18:14:23 +0000, by Steve Losh
-
Rearrange vendor codeSun, 21 Aug 2016 17:52:19 +0000, by Steve Losh
-
Refactor a bitSun, 21 Aug 2016 16:38:12 +0000, by Steve Losh
-
Add graphviz, basic BDDsSat, 20 Aug 2016 20:48:06 +0000, by Steve Losh
-
PokeThu, 18 Aug 2016 18:14:12 +0000, by Steve Losh
-
Dijkstra mapsThu, 18 Aug 2016 17:47:14 +0000, by Steve Losh
-
Clean up the sketch file a bitThu, 18 Aug 2016 12:16:41 +0000, by Steve Losh
-
lolsWed, 17 Aug 2016 15:25:07 +0000, by Steve Losh
-
Markov by Tungsten LightWed, 17 Aug 2016 03:29:14 +0000, by Steve Losh
-
Heightmap updateWed, 17 Aug 2016 01:52:14 +0000, by Steve Losh
-
DSThu, 11 Aug 2016 00:36:30 +0000, by Steve Losh