Graph
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Finish cleanupFri, 26 Jan 2018 21:55:45 -0500, by Steve Losh
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Start cleaning this repo upFri, 26 Jan 2018 21:27:01 -0500, by Steve Losh
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Clean up isetThu, 07 Sep 2017 15:25:54 -0400, by Steve Losh
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BDDs/ZDDs -> ScullySun, 13 Aug 2017 00:09:56 -0400, by Steve Losh
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primes -> eulerSun, 13 Aug 2017 00:06:58 -0400, by Steve Losh
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Function serializationMon, 07 Aug 2017 22:16:41 -0400, by Steve Losh
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Add LICENSETue, 14 Mar 2017 13:40:08 +0000, by Steve Losh
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Start Surreal Numbers bookFri, 03 Mar 2017 21:01:16 +0000, by Steve Losh
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Fix Qud dump scriptFri, 03 Mar 2017 20:04:23 +0000, by Steve Losh
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Add janky priority queueWed, 15 Feb 2017 10:23:50 +0000, by Steve Losh
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Add little easing systemMon, 06 Feb 2017 14:32:50 +0000, by Steve Losh
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Move PCG to its own libMon, 06 Feb 2017 14:01:17 +0000, by Steve Losh
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Implement PCGsTue, 31 Jan 2017 18:54:39 +0000, by Steve Losh
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Add a name generatorThu, 26 Jan 2017 23:53:51 +0000, by Steve Losh
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Get this shit compiling with the new cl-loshThu, 26 Jan 2017 22:54:28 +0000, by Steve Losh
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Add little immutable struct thingTue, 17 Jan 2017 18:37:07 +0000, by Steve Losh
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Move Markov to MagitekTue, 17 Jan 2017 17:29:35 +0000, by Steve Losh
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Add CoQ item thingSat, 14 Jan 2017 15:00:33 +0000, by Steve Losh
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Add qud-items.txt to .hgignore.Sat, 14 Jan 2017 15:00:24 +0000, by Steve Losh
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Add tracery bindingsTue, 10 Jan 2017 14:39:57 +0000, by Steve Losh
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We need to go deeperMon, 09 Jan 2017 22:04:47 +0000, by Steve Losh
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Rename symbols to rulesMon, 09 Jan 2017 19:28:03 +0000, by Steve Losh
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Swap vectors and lists, it feels betterMon, 09 Jan 2017 19:26:35 +0000, by Steve Losh
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Generalize the story generator to arbitrary dataMon, 09 Jan 2017 18:35:14 +0000, by Steve Losh
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Make TraceryMon, 09 Jan 2017 16:31:12 +0000, by Steve Losh
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Fuck around a bitMon, 09 Jan 2017 12:13:02 +0000, by Steve Losh
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Fuck around with my charms dev branchFri, 06 Jan 2017 14:43:30 +0000, by Steve Losh
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Experiment with curses panelsFri, 06 Jan 2017 00:09:20 +0000, by Steve Losh
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Add Mandelbrot demoFri, 30 Dec 2016 16:42:58 -0500, by Steve Losh
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Fuck around some moreFri, 16 Dec 2016 22:20:17 -0500, by Steve Losh
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Add TNTO minimaxingFri, 16 Dec 2016 21:59:36 -0500, by Steve Losh
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Poke a bit more at TNTOThu, 15 Dec 2016 18:53:10 -0500, by Steve Losh
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CommentsThu, 15 Dec 2016 16:35:22 -0500, by Steve Losh
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Add some wallpaperWed, 07 Dec 2016 16:12:05 -0500, by Steve Losh
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Fewer #'sWed, 07 Dec 2016 15:14:38 -0500, by Steve Losh
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A few more thingsWed, 07 Dec 2016 15:12:32 -0500, by Steve Losh
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Merge sortTue, 22 Nov 2016 19:35:37 +0000, by Steve Losh
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SortsMon, 21 Nov 2016 11:22:22 +0000, by Steve Losh
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Add generic arithmetic experimentSun, 20 Nov 2016 13:40:53 +0000, by Steve Losh
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Add Polya's UrnSat, 12 Nov 2016 12:51:30 +0000, by Steve Losh
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Playing around with cubesFri, 14 Oct 2016 22:51:16 +0000, by Steve Losh
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Add a bunch of stuff from the past month or two...Fri, 14 Oct 2016 21:15:54 +0000, by Steve Losh
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Add number chainsThu, 15 Sep 2016 14:23:13 +0000, by Steve Losh
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Add sand.prof to .hgignore.Thu, 15 Sep 2016 14:22:08 +0000, by Steve Losh
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More SICP streamsMon, 05 Sep 2016 11:53:46 +0000, by Steve Losh
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SICP streamsSun, 04 Sep 2016 22:20:37 +0000, by Steve Losh
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Wrap linenoise with CFFITue, 30 Aug 2016 23:54:54 +0000, by Steve Losh
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Poke at colorsTue, 30 Aug 2016 12:04:52 +0000, by Steve Losh
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More random playingFri, 26 Aug 2016 23:19:06 +0000, by Steve Losh
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Add Huffman tree encoding and generationTue, 23 Aug 2016 21:59:37 +0000, by Steve Losh
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Clean up Huffman trees a bitTue, 23 Aug 2016 00:37:10 +0000, by Steve Losh
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Start the SICP Huffman treesTue, 23 Aug 2016 00:22:20 +0000, by Steve Losh
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Use `ensure-gethash`Mon, 22 Aug 2016 20:39:20 +0000, by Steve Losh
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Use cl-adt to massively simplify BDDsSun, 21 Aug 2016 18:14:23 +0000, by Steve Losh
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Rearrange vendor codeSun, 21 Aug 2016 17:52:19 +0000, by Steve Losh
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Refactor a bitSun, 21 Aug 2016 16:38:12 +0000, by Steve Losh
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Add graphviz, basic BDDsSat, 20 Aug 2016 20:48:06 +0000, by Steve Losh
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PokeThu, 18 Aug 2016 18:14:12 +0000, by Steve Losh
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Dijkstra mapsThu, 18 Aug 2016 17:47:14 +0000, by Steve Losh
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Clean up the sketch file a bitThu, 18 Aug 2016 12:16:41 +0000, by Steve Losh
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lolsWed, 17 Aug 2016 15:25:07 +0000, by Steve Losh
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Markov by Tungsten LightWed, 17 Aug 2016 03:29:14 +0000, by Steve Losh
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Heightmap updateWed, 17 Aug 2016 01:52:14 +0000, by Steve Losh
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DSThu, 11 Aug 2016 00:36:30 +0000, by Steve Losh
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game jam diamond squareThu, 04 Aug 2016 17:49:15 +0000, by Steve Losh
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Add sketch to my sandboxThu, 04 Aug 2016 13:12:00 +0000, by Steve Losh
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Add the first random distribution algorithmSat, 23 Jul 2016 19:07:55 +0000, by Steve Losh
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Poke at the LCG a bit moreSun, 17 Jul 2016 21:37:55 +0000, by Steve Losh
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Add data to .hgignore.Sun, 17 Jul 2016 21:37:44 +0000, by Steve Losh
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Add ASCII demo with cl-charmsSat, 16 Jul 2016 22:04:38 +0000, by Steve Losh
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Clean upSat, 16 Jul 2016 22:04:29 +0000, by Steve Losh
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Monte Carlo and Las Vegas mappingSat, 09 Jul 2016 16:29:35 +0000, by Steve Losh
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Poke at ParenscriptSat, 09 Jul 2016 16:00:42 +0000, by Steve Losh
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Fix symbolsWed, 06 Jul 2016 18:47:17 +0000, by Steve Losh
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Fix readmeWed, 06 Jul 2016 18:36:03 +0000, by Steve Losh
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Initial commitWed, 06 Jul 2016 18:29:38 +0000, by Steve Losh