src/random-numbers.lisp @ 486f9b2d6055
Implement PCGs
author |
Steve Losh <steve@stevelosh.com> |
date |
Tue, 31 Jan 2017 18:54:39 +0000 |
parents |
326c2d62fceb |
children |
03240af4df9b |
(in-package :sand.random-numbers)
;;;; Types, etc
; (declaim (optimize (speed 1) (safety 1) (debug 3)))
; (declaim (optimize (speed 3) (safety 0) (debug 0)))
(deftype positive-fixnum () `(integer 1 ,most-positive-fixnum))
(deftype negative-fixnum () `(integer ,most-negative-fixnum -1))
(deftype nonnegative-fixnum () `(integer 0 ,most-positive-fixnum))
(deftype nonpositive-fixnum () `(integer ,most-negative-fixnum 0))
;;;; Utils
(declaim (ftype (function (nonnegative-fixnum
nonnegative-fixnum
nonnegative-fixnum)
nonnegative-fixnum)
mod+)
(inline mod+))
(defun mod+ (x y m)
(if (<= x (- m 1 y))
(+ x y)
(- x (- m y))))
;;;; Random Number Generators
(defun make-linear-congruential-rng-java (modulus multiplier increment seed)
(declare (type nonnegative-fixnum seed)
(type positive-fixnum modulus multiplier increment))
(let ((val (mod (logxor seed multiplier)
modulus)))
(lambda (arg)
(case arg
(:next
(ldb (byte 32 16) ; java's j.u.Random only gives out 32 high-order bits
(setf val (mod (+ (* val multiplier) increment)
modulus))))
(:modulus
modulus)))))
(defun make-linear-congruential-rng (modulus multiplier increment seed)
(declare (type nonnegative-fixnum seed)
(type positive-fixnum modulus multiplier increment))
(let ((val (mod (logxor seed multiplier)
modulus)))
(lambda (arg)
(case arg
(:next
(setf val (mod (+ (* val multiplier) increment)
modulus)))
(:modulus modulus)))))
(declaim (inline rng-next rng-modulus))
(defun rng-next (generator)
(funcall generator :next))
(defun rng-modulus (generator)
(funcall generator :modulus))
(defparameter *generator*
(make-linear-congruential-rng (expt 2 48)
25214903917
11
0))
(defun rand ()
(rng-next *generator*))
(defun rand-float ()
(float (/ (rng-next *generator*)
(rng-modulus *generator*))))
;;;; Mapping
;;; The Monte Carlo method is bad because it's biased, but it's fast.
;;;
;;; Basically we take our generator that generates say 1-8, and map the range
;;; ABC onto it:
;;;
;;; 1 2 3 4 5 6 7 8
;;; A B C A B C A B
;;;
;;; Notice that it's not uniform.
(defun monte-carlo (width)
(mod (rng-next *generator*) width))
;;; The Las Vegas method is a bit slower, but unbiased. We group the random
;;; numbers into contiguous buckets, with the last "partial bucket" being
;;; excess. If we hit that one we just loop and try again:
;;;
;;; 1 2 3 4 5 6 7 8
;;; A A B B C C retry
(defun las-vegas (width)
(let* ((modulus (rng-modulus *generator*))
(bucket-width (truncate (/ modulus width))))
(iterate
(for bucket = (truncate (/ (rng-next *generator*)
bucket-width)))
(finding bucket :such-that (< bucket width)))))
(defun rand-range-bad (min max)
(+ min (monte-carlo (- max min))))
(defun rand-range (min max)
(+ min (las-vegas (- max min))))
;;;; Spectral Test
(defun spectral ()
(spit "data"
(iterate
(repeat 1000)
(for i = (rand))
(for j :previous i)
(for k :previous j)
(when k
(format t "~d ~d ~d~%" i j k)))))
;;;; Distributions
(defun prefix-sums (list)
(iterate
(for i :in list)
(sum i :into s)
(collect s :result-type vector)))
(defun frequencies (seq &key (test 'eql))
(iterate
(with result = (make-hash-table :test test))
(for i :in-whatever seq)
(incf (gethash i result 0))
(finally (return result))))
(defun random-weighted-list (weights n)
(iterate
(with sums = (prefix-sums weights))
(with max = (elt sums (1- (length sums))))
(repeat n)
(collect (iterate
(with r = (rand-range 0 max))
(for s :in-vector sums :with-index i)
(finding i :such-that (< r s))))))
(defun random-weighted (weights)
(first (random-weighted-list weights 1)))
;; from cl-utilities
;; If we're using the SB-ROTATE-BYTE extension, we should inline our
;; call and let SBCL handle optimization from there.
#+sbcl (declaim (inline rotate-byte))
(defun rotate-byte (count bytespec integer)
"Rotates a field of bits within INTEGER; specifically, returns an
integer that contains the bits of INTEGER rotated COUNT times
leftwards within the byte specified by BYTESPEC, and elsewhere
contains the bits of INTEGER. See http://www.cliki.net/ROTATE-BYTE"
(declare (optimize (speed 3) (safety 0) (space 0) (debug 1)))
#-sbcl
(let ((size (byte-size bytespec)))
(when (= size 0)
(return-from rotate-byte integer))
(let ((count (mod count size)))
(flet ((rotate-byte-from-0 (count size integer)
(let ((bytespec (byte size 0)))
(if (> count 0)
(logior (ldb bytespec (ash integer count))
(ldb bytespec (ash integer (- count size))))
(logior (ldb bytespec (ash integer count))
(ldb bytespec (ash integer (+ count size))))))))
(dpb (rotate-byte-from-0 count size (ldb bytespec integer))
bytespec
integer))))
;; On SBCL, we use the SB-ROTATE-BYTE extension.
#+sbcl (sb-rotate-byte:rotate-byte count bytespec integer))
;;;; PCG
(defstruct (pcg (:constructor make-pcg%))
(state 0 :type (unsigned-byte 64))
(increment 0 :type (unsigned-byte 64)))
(declaim (inline permute-xor-shift permute-rotate advance-state))
(defun permute-xor-shift (data)
(declare (optimize (speed 3) (debug 0) (safety 1))
(type (unsigned-byte 37) data))
(-<> data
(ash <> -18)
(logxor data <>)
(ldb (byte 32 0) <>)))
(defun permute-rotate (data selector)
(declare (optimize (speed 3) (debug 0) (safety 1))
(type (unsigned-byte 32) data)
(type (unsigned-byte 5) selector))
(sb-rotate-byte:rotate-byte selector
(byte 32 0)
data))
(defun advance-state (pcg)
(declare (optimize (speed 3) (debug 0) (safety 1))
(type pcg pcg))
(setf (pcg-state pcg)
(mod (+ (* (pcg-state pcg) 6364136223846793005)
(pcg-increment pcg))
(expt 2 64)))
nil)
; uint64_t oldstate = rng->state;
; rng->state = oldstate * 6364136223846793005ULL + rng->inc;
; bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb
; >>27
; bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb...........................
; assign to uint32 fuckin lol
; .....bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb...........................
; uint32_t xorshifted = ((oldstate >> 18u) ^ oldstate) >> 27u;
; uint32_t rot = oldstate >> 59u;
; return (xorshifted >> rot) | (xorshifted << ((-rot) & 31));
(declaim (ftype (function (pcg) (unsigned-byte 32)) pcg))
(defun-inlineable pcg-random (pcg)
(declare (optimize (speed 3) (debug 0) (safety 1))
(type pcg pcg))
(let* ((state (pcg-state pcg))
(data (ldb (byte 37 (- 64 37)) state))
(selector (ldb (byte 5 (- 64 5)) state)))
(advance-state pcg)
(-<> data
(permute-xor-shift <>)
(permute-rotate <> selector))))
(defun make-pcg (seed &optional (stream-id 0))
(let* ((increment (logior 1 (ash stream-id 1)))
(pcg (make-pcg% :state 0 :increment increment)))
(pcg-random pcg)
(incf (pcg-state pcg) seed)
(modf (pcg-state pcg) 64)
(pcg-random pcg)
pcg))
(defun pcg-random-bounded (pcg bound)
(declare
(optimize (speed 3) (debug 0) (safety 1))
(type pcg pcg)
(type (and (unsigned-byte 32)
(integer 1))
bound)
(inline pcg-random))
(loop
:with threshold = (mod (expt 2 32) bound)
:for n = (pcg-random pcg)
:when (>= n threshold)
:do (return (values (mod n bound)))))
(declaim (ftype (function (pcg (integer 1 32))
(unsigned-byte 32)) pcg-random-bits))
(defun-inline pcg-random-bits (pcg count)
(declare (optimize (speed 3) (debug 0) (safety 1))
(inline pcg-random))
(ldb (byte count 0) (pcg-random pcg)))
(defun pcg-random-float (pcg)
(declare (optimize (speed 3) (debug 0) (safety 1))
(type pcg pcg))
; https://en.wikipedia.org/wiki/Single-precision_floating-point_format
; Singles have 24 bits of precision
(/ (pcg-random-bits pcg 24)
(coerce (expt 2 24) 'single-float)))
; https://en.wikipedia.org/wiki/Double-precision_floating-point_format
; Doubles have 53 bits of precision
(defun pcg-random-double (pcg)
(declare (optimize (speed 3) (debug 0) (safety 1))
(type pcg pcg))
(/ (logior (ash (pcg-random-bits pcg 26) 27)
(pcg-random-bits pcg 27))
(coerce (expt 2 53) 'double-float)))
(defun pcg-random-range (pcg min max)
(+ min (pcg-random-bounded pcg (- max min))))
(defun pcg-random-range-inclusive (pcg min max)
(+ min (pcg-random-bounded pcg (1+ (- max min)))))
;;;; Scratch
; (spectral)