src/terrain/diamond-square.lisp @ 326c2d62fceb
Get this shit compiling with the new cl-losh
author |
Steve Losh <steve@stevelosh.com> |
date |
Thu, 26 Jan 2017 22:54:28 +0000 |
parents |
184af4c4e8fc |
children |
6eccaf72df12 |
(in-package :sand.terrain.diamond-square)
(defvar *size* nil)
(defvar *tileable* nil)
(defun heightmap-size (heightmap)
(first (array-dimensions heightmap)))
(defun hm-ref (heightmap x y)
(flet ((ref (n)
(cond ((< n 0)
(- (mod n *size*)
(if *tileable* 0 1)))
((< n *size*)
n)
((>= n *size*)
(+ (mod n *size*)
(if *tileable* 0 1))))))
(aref heightmap (ref x) (ref y))))
(defun heightmap-extrema (heightmap)
(iterate
(for v :across-flat-array heightmap :with-index i)
(maximize v :into max)
(minimize v :into min)
(finally (return (values min max)))))
(defun normalize-heightmap (heightmap)
(multiple-value-bind (min max) (heightmap-extrema heightmap)
(do-array (v heightmap)
(setf v (norm min max v)))))
(defun ds-init (heightmap)
(let ((last (1- *size*)))
(setf
(aref heightmap 0 0) 0.5
(aref heightmap 0 last) 0.5
(aref heightmap last 0) 0.5
(aref heightmap last last) 0.5)))
(defun ds-square (heightmap x y radius spread)
(setf (aref heightmap x y)
(random-around (average4 (hm-ref heightmap (- x radius) (- y radius))
(hm-ref heightmap (- x radius) (+ y radius))
(hm-ref heightmap (+ x radius) (- y radius))
(hm-ref heightmap (+ x radius) (+ y radius)))
spread)))
(defun ds-diamond (heightmap x y radius spread)
(setf (aref heightmap x y)
(random-around (average4 (hm-ref heightmap (- x radius) y)
(hm-ref heightmap (+ x radius) y)
(hm-ref heightmap x (- y radius))
(hm-ref heightmap x (+ y radius)))
spread)))
(defun ds-squares (heightmap radius spread)
(iterate
(for x :from radius :below *size* :by (* 2 radius))
(iterate
(for y :from radius :below *size* :by (* 2 radius))
(ds-square heightmap x y radius spread))))
(defun ds-diamonds (heightmap radius spread)
(iterate
(for i :from 0)
(for y :from 0 :below *size* :by radius)
(iterate
(with shift = (if (evenp i) radius 0))
(for x :from shift :below *size* :by (* 2 radius))
(ds-diamond heightmap x y radius spread))))
(defun diamond-square (exponent &key (spread 0.7) (spread-reduction 0.7) (tileable nil))
(let* ((*size* (if tileable
(expt 2 exponent)
(1+ (expt 2 exponent))))
(*tileable* tileable)
(heightmap (make-array (list *size* *size*)
:element-type 'single-float
:initial-element 0.0
:adjustable nil)))
(ds-init heightmap)
(recursively ((radius (floor *size* 2))
(spread spread))
(when (>= radius 1)
(ds-squares heightmap radius spread)
(ds-diamonds heightmap radius spread)
(recur (/ radius 2)
(* spread spread-reduction))))
(normalize-heightmap heightmap)
heightmap))