Commit Log

commit description author date
a012e3f65a0d Add active cell highlighting during generation Steve Losh Wed, 08 Jun 2016 12:30:15 +0000
7bed529a71b5 Package update Steve Losh Wed, 08 Jun 2016 12:07:35 +0000
1d97d38aa3a9 Add background distance coloring Steve Losh Thu, 02 Jun 2016 19:07:33 +0000
b030a0f1cc59 Add longest path finder, plus some ui stuff Steve Losh Thu, 02 Jun 2016 18:38:27 +0000
db304e75ac2c Clean up awful clickable edge cases Steve Losh Thu, 02 Jun 2016 18:13:12 +0000
b6ef3040c692 Add handy `recursively` macro Steve Losh Wed, 01 Jun 2016 19:10:49 +0000
f3924e639076 Add solving UI Steve Losh Wed, 01 Jun 2016 18:17:59 +0000
b85b00c1aff0 Set up clicking to recalc distances Steve Losh Wed, 01 Jun 2016 17:32:40 +0000
5f186e6239d5 Embiggen the maze for perf demo Steve Losh Sun, 29 May 2016 11:26:21 +0000
efe822c4468f Add Dijkstra's algorithm Steve Losh Wed, 25 May 2016 14:57:33 +0000
155ad4c670c8 Add Sidewinder algo Steve Losh Sun, 22 May 2016 22:20:29 +0000
901e9fc8958d Add simple Sketch viz Steve Losh Sun, 22 May 2016 22:02:25 +0000
e63077fb7d6a Binary tree generation Steve Losh Fri, 20 May 2016 21:59:56 +0000
800b4dcae88c Add grid printing, prepare for maze gen Steve Losh Fri, 20 May 2016 10:52:46 +0000