| 5e5e186a7747 | Implement Aldous-Broder and a bunch of UI/code improvements | Steve Losh | Wed, 08 Jun 2016 13:35:49 +0000 | 
 
  | a012e3f65a0d | Add active cell highlighting during generation | Steve Losh | Wed, 08 Jun 2016 12:30:15 +0000 | 
 
  | 7bed529a71b5 | Package update | Steve Losh | Wed, 08 Jun 2016 12:07:35 +0000 | 
 
  | 1d97d38aa3a9 | Add background distance coloring | Steve Losh | Thu, 02 Jun 2016 19:07:33 +0000 | 
 
  | b030a0f1cc59 | Add longest path finder, plus some ui stuff | Steve Losh | Thu, 02 Jun 2016 18:38:27 +0000 | 
 
  | db304e75ac2c | Clean up awful clickable edge cases | Steve Losh | Thu, 02 Jun 2016 18:13:12 +0000 | 
 
  | b6ef3040c692 | Add handy `recursively` macro | Steve Losh | Wed, 01 Jun 2016 19:10:49 +0000 | 
 
  | f3924e639076 | Add solving UI | Steve Losh | Wed, 01 Jun 2016 18:17:59 +0000 | 
 
  | b85b00c1aff0 | Set up clicking to recalc distances | Steve Losh | Wed, 01 Jun 2016 17:32:40 +0000 | 
 
  | 5f186e6239d5 | Embiggen the maze for perf demo | Steve Losh | Sun, 29 May 2016 11:26:21 +0000 | 
 
  | efe822c4468f | Add Dijkstra's algorithm | Steve Losh | Wed, 25 May 2016 14:57:33 +0000 | 
 
  | 155ad4c670c8 | Add Sidewinder algo | Steve Losh | Sun, 22 May 2016 22:20:29 +0000 | 
 
  | 901e9fc8958d | Add simple Sketch viz | Steve Losh | Sun, 22 May 2016 22:02:25 +0000 | 
 
  | e63077fb7d6a | Binary tree generation | Steve Losh | Fri, 20 May 2016 21:59:56 +0000 | 
 
  | 800b4dcae88c | Add grid printing, prepare for maze gen | Steve Losh | Fri, 20 May 2016 10:52:46 +0000 | 
 
  | c67f608611f5 | Add initial CL port of the cells/grids | Steve Losh | Fri, 20 May 2016 01:03:47 +0000 | 
 
  | e6b1ce8ed084 | Initial commit | Steve Losh | Fri, 20 May 2016 00:05:16 +0000 |