Commit Log

commit description author date
367e393b0992 Add the Hunt and Kill algorithm, and try out iterate Steve Losh Thu, 30 Jun 2016 23:23:24 +0000
e897732c9b71 Add Wilson's algorithm (and some basic sets) Steve Losh Sun, 26 Jun 2016 20:19:20 +0000
cf49d1035bcd Add comments to generation algorithms, clean up `active` code Steve Losh Sun, 26 Jun 2016 17:52:37 +0000
84b8c9cf94df Give me your money Steve Losh Wed, 08 Jun 2016 13:37:43 +0000
5e5e186a7747 Implement Aldous-Broder and a bunch of UI/code improvements Steve Losh Wed, 08 Jun 2016 13:35:49 +0000
a012e3f65a0d Add active cell highlighting during generation Steve Losh Wed, 08 Jun 2016 12:30:15 +0000
7bed529a71b5 Package update Steve Losh Wed, 08 Jun 2016 12:07:35 +0000
1d97d38aa3a9 Add background distance coloring Steve Losh Thu, 02 Jun 2016 19:07:33 +0000
b030a0f1cc59 Add longest path finder, plus some ui stuff Steve Losh Thu, 02 Jun 2016 18:38:27 +0000
db304e75ac2c Clean up awful clickable edge cases Steve Losh Thu, 02 Jun 2016 18:13:12 +0000
b6ef3040c692 Add handy `recursively` macro Steve Losh Wed, 01 Jun 2016 19:10:49 +0000
f3924e639076 Add solving UI Steve Losh Wed, 01 Jun 2016 18:17:59 +0000
b85b00c1aff0 Set up clicking to recalc distances Steve Losh Wed, 01 Jun 2016 17:32:40 +0000
5f186e6239d5 Embiggen the maze for perf demo Steve Losh Sun, 29 May 2016 11:26:21 +0000