clojure-lanterna/reference/index.html @ 2907f0287760
clojure-lanterna: Update site.
| author | Steve Losh <steve@stevelosh.com> |
|---|---|
| date | Sat, 07 Jul 2012 15:22:58 -0400 |
| parents | d371ce74439f |
| children | f903877193f4 |
<html><head><title>Reference / clojure-lanterna</title><link rel="stylesheet" href="../_dmedia/bootstrap.css"/><link rel="stylesheet" href="../_dmedia/tango.css"/><link rel="stylesheet/less" type="text/css" href="../_dmedia/style.less"/><script src="../_dmedia/less.js" type="text/javascript"> </script></head><body class="content"> <div class="wrap"> <header><h1><a href="..">clojure-lanterna</a></h1></header><div class="markdown"> <h1 id="reference"><a href="">Reference</a></h1><p>Here's the deep dive.</p> <p>If you haven't read the <a href="../terminals/">terminal</a> and <a href="../screens/">screen</a> documentation you should read those to wrap your brain around the structure of things first.</p> <div class="toc"> <ul><li><a href="#constants">Constants</a><ul><li><a href="#colors">Colors</a></li> <li><a href="#styles">Styles</a></li> <li><a href="#key-codes">Key Codes</a></li> <li><a href="#charsets">Charsets</a></li> <li><a href="#consoles">Consoles</a></li> </ul></li> <li><a href="#terminals">Terminals</a><ul><li><a href="#lanternaterminalget-terminal">lanterna.terminal/get-terminal</a></li> <li><a href="#lanternaterminalstart">lanterna.terminal/start</a></li> <li><a href="#lanternaterminalstop">lanterna.terminal/stop</a></li> <li><a href="#lanternaterminalin-terminal">lanterna.terminal/in-terminal</a></li> <li><a href="#lanternaterminalmove-cursor">lanterna.terminal/move-cursor</a></li> <li><a href="#lanternaterminalput-character">lanterna.terminal/put-character</a></li> <li><a href="#lanternaterminalput-string">lanterna.terminal/put-string</a></li> <li><a href="#lanternaterminalset-fg-color">lanterna.terminal/set-fg-color</a></li> <li><a href="#lanternaterminalset-bg-color">lanterna.terminal/set-bg-color</a></li> <li><a href="#lanternaterminalset-style">lanterna.terminal/set-style</a></li> <li><a href="#lanternaterminalremove-style">lanterna.terminal/remove-style</a></li> <li><a href="#lanternaterminalreset-styles">lanterna.terminal/reset-styles</a></li> <li><a href="#lanternaterminalget-key">lanterna.terminal/get-key</a></li> <li><a href="#lanternaterminalget-key-blocking">lanterna.terminal/get-key-blocking</a></li> <li><a href="#lanternaterminaladd-resize-listener">lanterna.terminal/add-resize-listener</a></li> </ul></li> <li><a href="#screens">Screens</a><ul><li><a href="#lanternascreenget-screen">lanterna.screen/get-screen</a></li> <li><a href="#lanternascreenstart">lanterna.screen/start</a></li> <li><a href="#lanternascreenstop">lanterna.screen/stop</a></li> <li><a href="#lanternascreenin-screen">lanterna.screen/in-screen</a></li> <li><a href="#lanternascreenredraw">lanterna.screen/redraw</a></li> <li><a href="#lanternascreenmove-cursor">lanterna.screen/move-cursor</a></li> <li><a href="#lanternascreenput-string">lanterna.screen/put-string</a></li> <li><a href="#lanternascreenget-key">lanterna.screen/get-key</a></li> <li><a href="#lanternascreenget-key-blocking">lanterna.screen/get-key-blocking</a></li> <li><a href="#lanternascreenadd-resize-listener">lanterna.screen/add-resize-listener</a></li> </ul></li> </ul></div> <h2 id="constants">Constants</h2> <p>clojure-lanterna uses Clojure keywords where you need to supply constants. It will handle the filthy details of converting them to the appropriate Java enum elements when needed so you don't need to worry about it.</p> <h3 id="colors">Colors</h3> <p>Lanterna (and thus clojure-lanterna) supports the 8 common terminal colors, as well as a "default" color:</p> <ul><li><code>:black</code></li> <li><code>:white</code></li> <li><code>:red</code></li> <li><code>:green</code></li> <li><code>:blue</code></li> <li><code>:cyan</code></li> <li><code>:magenta</code></li> <li><code>:yellow</code></li> <li><code>:default</code></li> </ul><h3 id="styles">Styles</h3> <p>Lanterna (and thus clojure-lanterna) supports 4 common styles:</p> <ul><li><code>:bold</code></li> <li><code>:reverse</code></li> <li><code>:underline</code></li> <li><code>:blinking</code></li> </ul><h3 id="key-codes">Key Codes</h3> <p>When you get a key of user input from clojure-lanterna it will be one of two things: a Character like <code>\a</code> or <code>\$</code> representing what the user typed, or a keyword for special keys like Delete or Page Up.</p> <p>Note that the Tab key is returned as <code>:tab</code> and not <code>\tab</code>.</p> <p>Here are the keywords for special keys that may be returned:</p> <ul><li><code>:escape</code></li> <li><code>:backspace</code></li> <li><code>:left</code></li> <li><code>:right</code></li> <li><code>:up</code></li> <li><code>:down</code></li> <li><code>:insert</code></li> <li><code>:delete</code></li> <li><code>:home</code></li> <li><code>:end</code></li> <li><code>:page-up</code></li> <li><code>:page-down</code></li> <li><code>:tab</code></li> <li><code>:reverse-tab</code></li> <li><code>:enter</code></li> </ul><p>There are also two other special keywords:</p> <ul><li><code>:unknown</code> - The user typed something Lanterna couldn't figure out.</li> <li><code>:cursor-location</code> - I'm not sure about this. I think it's an internal Lanterna thing.</li> </ul><h3 id="charsets">Charsets</h3> <p>Currently there's only one charset clojure-lanterna constant defines. Open an issue as a feature request if you want others -- I'll be happy to add the constants.</p> <ul><li><code>:utf-8</code></li> </ul><h3 id="consoles">Consoles</h3> <p>When creating a Terminal or Screen, you can optionally specify a specific kind of Terminal or Screen to create.</p> <p>If it's not supported (e.g.: trying to create a Swing Terminal on a system without X) then who knows what will happen. Make sure you know what you're doing if you use anything other than <code>:auto</code>.</p> <ul><li><code>:auto</code> - Let Lanterna try to guess the appropriate kind of console to use. If there's a windowing environment present the Swing console will be used, otherwise an appropriate text console will be used.</li> <li><code>:swing</code> - Force a Swing-based console.</li> <li><code>:text</code> - Force a text-based (i.e.: non-Swing) console. Lanterna will try to guess the appropriate kind of console (UNIX or Cygwin) by the OS.</li> <li><code>:unix</code> - Force a UNIX text-based console.</li> <li><code>:cygwin</code> - Force a Cygwin text-based console.</li> </ul><h2 id="terminals">Terminals</h2> <p>The terminal layer is the lowest-level layer. Read the <a href="../terminals/">terminal documentation</a> for an overview.</p> <h3 id="lanternaterminalget-terminal">lanterna.terminal/get-terminal</h3> <div class="codehilite"><pre><span class="p">(</span><span class="nf">get-terminal</span><span class="p">)</span> <span class="p">(</span><span class="nf">get-terminal</span> <span class="nv">kind</span><span class="p">)</span> <span class="p">(</span><span class="nf">get-terminal</span> <span class="nv">kind</span> <span class="nv">options</span><span class="p">)</span> </pre></div> <p>Get a terminal object.</p> <p><code>kind</code> is a <a href="#consoles">console constant</a> describing the type of terminal you want. If unspecified it defaults to <code>:auto</code>.</p> <p>The <code>options</code> map can contain any of the following mappings:</p> <ul><li><code>:cols</code> - Width of the desired terminal in characters (default <code>80</code>).</li> <li><code>:rows</code> - Height of the desired terminal in characters (default <code>24</code>).</li> <li><code>:charset</code> - Charset of the desired terminal. This should be a <a href="#charsets">charset constant</a> (default <code>:utf-8</code>).</li> <li><code>:resize-listener</code> - A function to call when the terminal is resized. This function should take two parameters: the new number of columns, and the new number of rows.</li> </ul><p>The <code>:rows</code>, <code>:cols</code>, and <code>:charset</code> options are really just a suggestion!</p> <p>The text-based terminals will ignore rows and columns and will be the size of the user's window.</p> <p>The Swing terminal will start out at this size but can be resized later by the user, and will ignore the charset entirely.</p> <p>God only know what Cygwin will do.</p> <p>Your application needs to be flexible and handle sizes on the fly.</p> <h3 id="lanternaterminalstart">lanterna.terminal/start</h3> <div class="codehilite"><pre><span class="p">(</span><span class="nf">start</span> <span class="nv">terminal</span><span class="p">)</span> </pre></div> <p>Start the given terminal. Terminals must be started before they can be used.</p> <p>Consider using <a href="#lanternaterminalin-terminal"><code>in-terminal</code></a> instead if you don't need detailed control of the starting and stopping.</p> <h3 id="lanternaterminalstop">lanterna.terminal/stop</h3> <div class="codehilite"><pre><span class="p">(</span><span class="nf">stop</span> <span class="nv">terminal</span><span class="p">)</span> </pre></div> <p>Stop the given terminal. Terminals must be stopped after you're done with them, otherwise you risk corrupting the user's console.</p> <p>Don't try to do anything to the Terminal after you stop it.</p> <p>I'm not sure if you can "restart" a terminal once it's been stopped. TODO: Find out.</p> <p>Consider using <a href="#lanternaterminalin-terminal"><code>in-terminal</code></a> instead if you don't need detailed control of the starting and stopping.</p> <h3 id="lanternaterminalin-terminal">lanterna.terminal/in-terminal</h3> <div class="codehilite"><pre><span class="p">(</span><span class="nf">in-terminal</span> <span class="nv">terminal</span> <span class="o">&</span> <span class="nv">body</span><span class="p">)</span> </pre></div> <p>Start the given terminal, perform the body of expressions, and stop the terminal afterward.</p> <p>This is a macro.</p> <p>The stopping will be done in a try/finally block, so you can be confident it will actually happen.</p> <p>Use this if you don't need detailed control of the terminal starting and stopping process.</p> <h3 id="lanternaterminalmove-cursor">lanterna.terminal/move-cursor</h3> <div class="codehilite"><pre><span class="p">(</span><span class="nf">move-cursor</span> <span class="nv">terminal</span> <span class="nv">x</span> <span class="nv">y</span><span class="p">)</span> </pre></div> <p>Move the cursor to a specific location on the screen.</p> <h3 id="lanternaterminalput-character">lanterna.terminal/put-character</h3> <div class="codehilite"><pre><span class="p">(</span><span class="nf">put-character</span> <span class="nv">terminal</span> <span class="nv">ch</span><span class="p">)</span> </pre></div> <p>Draw the character at the current cursor location.</p> <p>Also moves the cursor one character to the right, so a sequence of calls will output next to each other.</p> <div class="codehilite"><pre><span class="p">(</span><span class="nf">put-character</span> <span class="nv">terminal</span> <span class="nv">ch</span> <span class="nv">x</span> <span class="nv">y</span><span class="p">)</span> </pre></div> <p>Draw the character at the specified cursor location.</p> <p>Also moves the cursor one character to the right.</p> <h3 id="lanternaterminalput-string">lanterna.terminal/put-string</h3> <div class="codehilite"><pre><span class="p">(</span><span class="nf">put-string</span> <span class="nv">terminal</span> <span class="nv">s</span><span class="p">)</span> </pre></div> <p>Draw the string at the current cursor location.</p> <p>The cursor will end up at the position directly after the string.</p> <div class="codehilite"><pre><span class="p">(</span><span class="nf">put-string</span> <span class="nv">terminal</span> <span class="nv">s</span> <span class="nv">x</span> <span class="nv">y</span><span class="p">)</span> </pre></div> <p>Draw the string at the specified cursor location.</p> <p>The cursor will end up at the position directly after the string.</p> <h3 id="lanternaterminalset-fg-color">lanterna.terminal/set-fg-color</h3> <div class="codehilite"><pre><span class="p">(</span><span class="nf">set-fg-color</span> <span class="nv">terminal</span> <span class="nv">color</span><span class="p">)</span> </pre></div> <p>Set the foreground color for text drawn by subsequent <a href="#lanternaterminalput-character"><code>put-character</code></a> and <a href="#lanternaterminalput-string"><code>put-string</code></a> calls.</p> <p>Color is a <a href="#colors">color constant</a> like <code>:red</code>.</p> <h3 id="lanternaterminalset-bg-color">lanterna.terminal/set-bg-color</h3> <div class="codehilite"><pre><span class="p">(</span><span class="nf">set-bg-color</span> <span class="nv">terminal</span> <span class="nv">color</span><span class="p">)</span> </pre></div> <p>Set the background color for text drawn by subsequent <a href="#lanternaterminalput-character"><code>put-character</code></a> and <a href="#lanternaterminalput-string"><code>put-string</code></a> calls.</p> <p>Color is a <a href="#colors">color constant</a> like <code>:red</code>.</p> <h3 id="lanternaterminalset-style">lanterna.terminal/set-style</h3> <p>Broken right now, sorry.</p> <h3 id="lanternaterminalremove-style">lanterna.terminal/remove-style</h3> <p>Broken right now, sorry.</p> <h3 id="lanternaterminalreset-styles">lanterna.terminal/reset-styles</h3> <p>Broken right now, sorry.</p> <h3 id="lanternaterminalget-key">lanterna.terminal/get-key</h3> <div class="codehilite"><pre><span class="p">(</span><span class="nf">get-key</span> <span class="nv">terminal</span><span class="p">)</span> </pre></div> <p>Get the next keypress from the user, or <code>nil</code> if none are buffered.</p> <p>If there is one or more keystroke buffered, that key will be returned (and popped off the buffer of input). The returned key will be a <a href="#key-codes">key code constant</a>.</p> <p>If there are no keystrokes buffered, <code>nil</code> will be returned immediately.</p> <p>If you want to wait for user input, use <a href="#lanternaterminalget-key-blocking"><code>get-key-blocking</code></a> instead.</p> <h3 id="lanternaterminalget-key-blocking">lanterna.terminal/get-key-blocking</h3> <div class="codehilite"><pre><span class="p">(</span><span class="nf">get-key-blocking</span> <span class="nv">terminal</span><span class="p">)</span> </pre></div> <p>Get the next keypress from the user.</p> <p>If there is one or more keystroke buffered, that key will be returned (and popped off the buffer of input). The returned key will be a <a href="#key-codes">key code constant</a>.</p> <p>If there are no keystrokes buffered the function will sleep, checking every 50 milliseconds for input. Once there is a character buffered it will be popped off and returned as normal.</p> <p>If you want to return immediately instead of blocking when no input is buffered, use <a href="#lanternaterminalget-key"><code>get-key</code></a> instead.</p> <h3 id="lanternaterminaladd-resize-listener">lanterna.terminal/add-resize-listener</h3> <div class="codehilite"><pre><span class="p">(</span><span class="nf">add-resize-listener</span> <span class="nv">terminal</span> <span class="nv">listener-fn</span><span class="p">)</span> </pre></div> <p>Create a listener that will call the supplied function when the terminal is resized.</p> <p>The function must take two arguments: the new number of columns and the new number of rows.</p> <p>You probably don't need this because you can specify a resize listener function when you call <a href="#lanternaterminalget-terminal"><code>get-terminal</code></a>. It's here if you <em>do</em> need it though.</p> <h2 id="screens">Screens</h2> <p>The screen layer is an abstraction that provides buffering on top of the terminal layer. Read the <a href="../screens/">screen documentation</a> for an overview.</p> <h3 id="lanternascreenget-screen">lanterna.screen/get-screen</h3> <div class="codehilite"><pre><span class="p">(</span><span class="nf">get-screen</span><span class="p">)</span> <span class="p">(</span><span class="nf">get-screen</span> <span class="nv">kind</span><span class="p">)</span> <span class="p">(</span><span class="nf">get-screen</span> <span class="nv">kind</span> <span class="nv">options</span><span class="p">)</span> </pre></div> <p>Get a screen object.</p> <p><code>kind</code> is a <a href="#consoles">console constant</a> describing the type of screen you want. If unspecified it defaults to <code>:auto</code>.</p> <p>The <code>options</code> map can contain any of the following mappings:</p> <ul><li><code>:cols</code> - Width of the desired screen in characters (default <code>80</code>).</li> <li><code>:rows</code> - Height of the desired screen in characters (default <code>24</code>).</li> <li><code>:charset</code> - Charset of the desired screen. This should be a <a href="#charsets">charset constant</a> (default <code>:utf-8</code>).</li> <li><code>:resize-listener</code> - A function to call when the screen is resized. This function should take two parameters: the new number of columns, and the new number of rows.</li> </ul><p>The <code>:rows</code>, <code>:cols</code>, and <code>:charset</code> options are really just a suggestion!</p> <p>The text-based screens will ignore rows and columns and will be the size of the user's window.</p> <p>The Swing screen will start out at this size but can be resized later by the user, and will ignore the charset entirely.</p> <p>God only know what Cygwin will do.</p> <p>Your application needs to be flexible and handle sizes on the fly.</p> <h3 id="lanternascreenstart">lanterna.screen/start</h3> <div class="codehilite"><pre><span class="p">(</span><span class="nf">start</span> <span class="nv">screen</span><span class="p">)</span> </pre></div> <p>Start the given screen. Screens must be started before they can be used.</p> <p>Consider using <a href="#lanternascreenin-screen"><code>in-screen</code></a> instead if you don't need detailed control of the starting and stopping.</p> <h3 id="lanternascreenstop">lanterna.screen/stop</h3> <div class="codehilite"><pre><span class="p">(</span><span class="nf">stop</span> <span class="nv">screen</span><span class="p">)</span> </pre></div> <p>Stop the given screen. Screens must be stopped after you're done with them, otherwise you risk corrupting the user's console.</p> <p>Don't try to do anything to the screen after you stop it.</p> <p>I'm not sure if you can "restart" a screen once it's been stopped. TODO: Find out.</p> <p>Consider using <a href="#lanternascreenin-screen"><code>in-screen</code></a> instead if you don't need detailed control of the starting and stopping.</p> <h3 id="lanternascreenin-screen">lanterna.screen/in-screen</h3> <div class="codehilite"><pre><span class="p">(</span><span class="nf">in-screen</span> <span class="nv">screen</span> <span class="o">&</span> <span class="nv">body</span><span class="p">)</span> </pre></div> <p>Start the given screen, perform the body of expressions, and stop the screen afterward.</p> <p>This is a macro.</p> <p>The stopping will be done in a try/finally block, so you can be confident it will actually happen.</p> <p>Use this if you don't need detailed control of the screen starting and stopping process.</p> <h3 id="lanternascreenredraw">lanterna.screen/redraw</h3> <div class="codehilite"><pre><span class="p">(</span><span class="nf">redraw</span> <span class="nv">screen</span><span class="p">)</span> </pre></div> <p>Redraw the given screen.</p> <p>This is how you actually flush any changes to the user's display.</p> <h3 id="lanternascreenmove-cursor">lanterna.screen/move-cursor</h3> <div class="codehilite"><pre><span class="p">(</span><span class="nf">move-cursor</span> <span class="nv">terminal</span> <span class="nv">x</span> <span class="nv">y</span><span class="p">)</span> </pre></div> <p>Move the cursor to a specific location on the screen.</p> <p>You'll need to <a href="#lanternascreenredraw"><code>redraw</code></a> the screen to actually see it happen.</p> <p>The cursor will stay where you move it, even if you later draw some text in a different place and redraw. If you want it to move, you need to call this function again.</p> <h3 id="lanternascreenput-string">lanterna.screen/put-string</h3> <div class="codehilite"><pre><span class="p">(</span><span class="nf">put-string</span> <span class="nv">screen</span> <span class="nv">x</span> <span class="nv">y</span> <span class="nv">s</span><span class="p">)</span> <span class="p">(</span><span class="nf">put-string</span> <span class="nv">screen</span> <span class="nv">x</span> <span class="nv">y</span> <span class="nv">s</span> <span class="nv">options</span><span class="p">)</span> </pre></div> <p>Put a string on the screen buffer, ready to be drawn at the next <a href="#lanternascreenredraw"><code>redraw</code></a>.</p> <p><code>x</code> and <code>y</code> are the column and row to start the string.</p> <p><code>s</code> is the actual string to draw.</p> <p>The <code>options</code> map can contain any of the following mappings:</p> <ul><li><code>:fg</code> - Foreground color of the text. Must be a <a href="#colors">color constant</a> (default <code>:default</code>).</li> <li><code>:bg</code> - Background color of the text. Must be a <a href="#colors">color constant</a> (default <code>:default</code>).</li> <li><code>:styles</code> - Styles to apply to the text. Must be a set containing zero or more <a href="#styles">style constants</a> (default <code>#{}</code>). <strong>CURRENTLY BROKEN, SORRY</strong></li> </ul><h3 id="lanternascreenget-key">lanterna.screen/get-key</h3> <div class="codehilite"><pre><span class="p">(</span><span class="nf">get-key</span> <span class="nv">screen</span><span class="p">)</span> </pre></div> <p>Get the next keypress from the user, or <code>nil</code> if none are buffered.</p> <p>If there is one or more keystroke buffered, that key will be returned (and popped off the buffer of input). The returned key will be a <a href="#key-codes">key code constant</a>.</p> <p>If there are no keystrokes buffered, <code>nil</code> will be returned immediately.</p> <p>If you want to wait for user input, use <a href="#lanternascreenget-key-blocking"><code>get-key-blocking</code></a> instead.</p> <h3 id="lanternascreenget-key-blocking">lanterna.screen/get-key-blocking</h3> <div class="codehilite"><pre><span class="p">(</span><span class="nf">get-key-blocking</span> <span class="nv">screen</span><span class="p">)</span> </pre></div> <p>Get the next keypress from the user.</p> <p>If there is one or more keystroke buffered, that key will be returned (and popped off the buffer of input). The returned key will be a <a href="#key-codes">key code constant</a>.</p> <p>If there are no keystrokes buffered the function will sleep, checking every 50 milliseconds for input. Once there is a character buffered it will be popped off and returned as normal.</p> <p>If you want to return immediately instead of blocking when no input is buffered, use <a href="#lanternascreenget-key"><code>get-key</code></a> instead.</p> <h3 id="lanternascreenadd-resize-listener">lanterna.screen/add-resize-listener</h3> <div class="codehilite"><pre><span class="p">(</span><span class="nf">add-resize-listener</span> <span class="nv">screen</span> <span class="nv">listener-fn</span><span class="p">)</span> </pre></div> <p>Create a listener that will call the supplied function when the screen is resized.</p> <p>The function must take two arguments: the new number of columns and the new number of rows.</p> <p>You probably don't need this because you can specify a resize listener function when you call <a href="#lanternascreenget-screen"><code>get-screen</code></a>. It's here if you <em>do</em> need it though.</p> </div> <footer><p>Created by <a href="http://stevelosh.com">Steve Losh</a>. Documentation created with <a href="http://sjl.bitbucket.org/d/">d</a>.</p> <p><br/><a id="rochester-made" href="http://rochestermade.com" title="Rochester Made"><img src="http://rochestermade.com/media/images/rochester-made-dark-on-light.png" alt="Rochester Made" title="Rochester Made"/></a></p> <script type="text/javascript"> var _gauges = _gauges || []; (function() { var t = document.createElement('script'); t.type = 'text/javascript'; t.async = true; t.id = 'gauges-tracker'; t.setAttribute('data-site-id', '4f843f8c613f5d65280000e6'); t.src = '//secure.gaug.es/track.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(t, s); })(); </script></footer></div> </body></html>