d9b504caca3b
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Episode 25: 3D Points and Lines (Part 2)
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Steve Losh |
Sun, 15 May 2016 19:08:06 +0000 |
c716dc6a9a47
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Lean into sb-cga
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Steve Losh |
Sun, 15 May 2016 17:46:49 +0000 |
8547dda4da61
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Episode 24: 3D Points and Lines
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Steve Losh |
Sat, 14 May 2016 17:17:20 +0000 |
675cba1dba01
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Coordinate utils
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Steve Losh |
Wed, 11 May 2016 00:24:58 +0000 |
5d8cc8199ec1
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Episode 23: 3D Carousel
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Steve Losh |
Tue, 10 May 2016 23:59:15 +0000 |
4760ced86a2c
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Mini 11: Drag and Drop
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Steve Losh |
Tue, 10 May 2016 18:51:49 +0000 |
45d7df1f48f3
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Create vec3, I'm sure we'll need it
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Steve Losh |
Mon, 09 May 2016 21:22:44 +0000 |
d4f4d410ba4c
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Episode 22: 3D Postcards in Space
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Steve Losh |
Mon, 09 May 2016 21:09:06 +0000 |
bf847793a69a
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http://bit.ly/happening-bunker/
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Steve Losh |
Mon, 09 May 2016 20:25:10 +0000 |
564d579c018b
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Episode 20: More Bezier Curves (B)
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Steve Losh |
Mon, 09 May 2016 01:01:35 +0000 |
29b2d3f28208
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Episode 20: More Bezier Curves (A)
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Steve Losh |
Mon, 09 May 2016 00:18:57 +0000 |
fcb933aa4e5d
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Mini 10: More Random Distribution
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Steve Losh |
Fri, 06 May 2016 18:40:23 +0000 |
9dabb3da15e9
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More randomness!
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Steve Losh |
Wed, 04 May 2016 21:43:29 +0000 |
7a40282385de
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Episode 19: Bézier Curves
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Steve Losh |
Wed, 04 May 2016 21:36:46 +0000 |
6c055494d41d
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Mini 9: Random Distribution
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Steve Losh |
Wed, 04 May 2016 20:05:07 +0000 |
7e868ce7595b
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Episode 18: Particle Enhancements
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Steve Losh |
Tue, 03 May 2016 23:59:09 +0000 |
43ee81d9eec0
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Application 4: Ballistics Part 4
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Steve Losh |
Tue, 03 May 2016 00:37:05 +0000 |
b87c87014e08
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Mini 8: Rounding
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Steve Losh |
Sun, 01 May 2016 23:29:26 +0000 |
93040e2c402e
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Episode 17: Particles Optimization
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Steve Losh |
Sun, 01 May 2016 22:53:25 +0000 |
7e02590046c6
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Rewrite vec to use structs for speed
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Steve Losh |
Sat, 30 Apr 2016 20:42:21 +0000 |