93040e2c402e
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Episode 17: Particles Optimization
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Steve Losh |
Sun, 01 May 2016 22:53:25 +0000 |
7e02590046c6
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Rewrite vec to use structs for speed
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Steve Losh |
Sat, 30 Apr 2016 20:42:21 +0000 |
e6ce856a5a4a
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Fun: particle/spring graphs
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Steve Losh |
Sat, 30 Apr 2016 20:20:04 +0000 |
8cdc6ad02bec
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Episode 16: Springs Part 2
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Steve Losh |
Sat, 30 Apr 2016 19:50:54 +0000 |
53c65c1a0121
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Episode 15: Springs Part 1
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Steve Losh |
Fri, 29 Apr 2016 22:43:21 +0000 |
36d3a4bf695f
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Clean up a bit of code
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Steve Losh |
Thu, 28 Apr 2016 23:14:54 +0000 |
82d6ce93e3e7
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Application 3: Ballistics Part 3
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Steve Losh |
Thu, 28 Apr 2016 23:03:02 +0000 |
bd237d342ac4
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Clean up the FPS measuring stuff
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Steve Losh |
Thu, 28 Apr 2016 22:29:47 +0000 |
b4b4043dd88a
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Episode 14: Collision Detection
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Steve Losh |
Sun, 24 Apr 2016 21:46:22 +0000 |
67072984548b
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Application 2: Ballistics Part 2
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Steve Losh |
Sat, 23 Apr 2016 15:18:20 +0000 |
69f98eb3a1df
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Mini 5: Pythagorean Theorem and Distance
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Steve Losh |
Fri, 22 Apr 2016 23:13:31 +0000 |
01019d2d2be8
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Add scratch.lisp to .hgignore.
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Steve Losh |
Fri, 22 Apr 2016 23:12:34 +0000 |
f45dc41717a9
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Episode 13: Friction
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Steve Losh |
Tue, 19 Apr 2016 15:56:35 +0000 |
2278039315fa
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Application 1: Ballistics: Episode 1
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Steve Losh |
Mon, 18 Apr 2016 23:54:44 +0000 |
540972fdbaab
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Refactor things out into nice packages
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Steve Losh |
Mon, 18 Apr 2016 22:58:22 +0000 |