Commit Log

commit description author date
93040e2c402e Episode 17: Particles Optimization Steve Losh Sun, 01 May 2016 22:53:25 +0000
7e02590046c6 Rewrite vec to use structs for speed Steve Losh Sat, 30 Apr 2016 20:42:21 +0000
e6ce856a5a4a Fun: particle/spring graphs Steve Losh Sat, 30 Apr 2016 20:20:04 +0000
8cdc6ad02bec Episode 16: Springs Part 2 Steve Losh Sat, 30 Apr 2016 19:50:54 +0000
53c65c1a0121 Episode 15: Springs Part 1 Steve Losh Fri, 29 Apr 2016 22:43:21 +0000
36d3a4bf695f Clean up a bit of code Steve Losh Thu, 28 Apr 2016 23:14:54 +0000
82d6ce93e3e7 Application 3: Ballistics Part 3 Steve Losh Thu, 28 Apr 2016 23:03:02 +0000
bd237d342ac4 Clean up the FPS measuring stuff Steve Losh Thu, 28 Apr 2016 22:29:47 +0000
b4b4043dd88a Episode 14: Collision Detection Steve Losh Sun, 24 Apr 2016 21:46:22 +0000
67072984548b Application 2: Ballistics Part 2 Steve Losh Sat, 23 Apr 2016 15:18:20 +0000
69f98eb3a1df Mini 5: Pythagorean Theorem and Distance Steve Losh Fri, 22 Apr 2016 23:13:31 +0000
01019d2d2be8 Add scratch.lisp to .hgignore. Steve Losh Fri, 22 Apr 2016 23:12:34 +0000
f45dc41717a9 Episode 13: Friction Steve Losh Tue, 19 Apr 2016 15:56:35 +0000
2278039315fa Application 1: Ballistics: Episode 1 Steve Losh Mon, 18 Apr 2016 23:54:44 +0000
540972fdbaab Refactor things out into nice packages Steve Losh Mon, 18 Apr 2016 22:58:22 +0000