7f6f46164312
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Episode 29: Tweening Part 1
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Steve Losh |
Tue, 28 Jun 2016 21:45:49 +0000 |
0e40a0899f0f
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Episode 28: More on Easing
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Steve Losh |
Sun, 26 Jun 2016 16:55:04 +0000 |
9ad941538426
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Episode 27: Easing and Tweening
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Steve Losh |
Sun, 29 May 2016 11:47:47 +0000 |
281946a21897
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Episode 26: 2D and 3D Coordinate Rotation
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Steve Losh |
Thu, 19 May 2016 21:38:29 +0000 |
f5e42ff3a78c
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Swap y-axis
|
Steve Losh |
Thu, 19 May 2016 20:29:50 +0000 |
d9b504caca3b
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Episode 25: 3D Points and Lines (Part 2)
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Steve Losh |
Sun, 15 May 2016 19:08:06 +0000 |
c716dc6a9a47
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Lean into sb-cga
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Steve Losh |
Sun, 15 May 2016 17:46:49 +0000 |
8547dda4da61
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Episode 24: 3D Points and Lines
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Steve Losh |
Sat, 14 May 2016 17:17:20 +0000 |
675cba1dba01
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Coordinate utils
|
Steve Losh |
Wed, 11 May 2016 00:24:58 +0000 |
5d8cc8199ec1
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Episode 23: 3D Carousel
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Steve Losh |
Tue, 10 May 2016 23:59:15 +0000 |
4760ced86a2c
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Mini 11: Drag and Drop
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Steve Losh |
Tue, 10 May 2016 18:51:49 +0000 |
45d7df1f48f3
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Create vec3, I'm sure we'll need it
|
Steve Losh |
Mon, 09 May 2016 21:22:44 +0000 |
d4f4d410ba4c
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Episode 22: 3D Postcards in Space
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Steve Losh |
Mon, 09 May 2016 21:09:06 +0000 |
bf847793a69a
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http://bit.ly/happening-bunker/
|
Steve Losh |
Mon, 09 May 2016 20:25:10 +0000 |
564d579c018b
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Episode 20: More Bezier Curves (B)
|
Steve Losh |
Mon, 09 May 2016 01:01:35 +0000 |
29b2d3f28208
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Episode 20: More Bezier Curves (A)
|
Steve Losh |
Mon, 09 May 2016 00:18:57 +0000 |
fcb933aa4e5d
|
Mini 10: More Random Distribution
|
Steve Losh |
Fri, 06 May 2016 18:40:23 +0000 |
9dabb3da15e9
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More randomness!
|
Steve Losh |
Wed, 04 May 2016 21:43:29 +0000 |
7a40282385de
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Episode 19: Bézier Curves
|
Steve Losh |
Wed, 04 May 2016 21:36:46 +0000 |
6c055494d41d
|
Mini 9: Random Distribution
|
Steve Losh |
Wed, 04 May 2016 20:05:07 +0000 |
7e868ce7595b
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Episode 18: Particle Enhancements
|
Steve Losh |
Tue, 03 May 2016 23:59:09 +0000 |
43ee81d9eec0
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Application 4: Ballistics Part 4
|
Steve Losh |
Tue, 03 May 2016 00:37:05 +0000 |
b87c87014e08
|
Mini 8: Rounding
|
Steve Losh |
Sun, 01 May 2016 23:29:26 +0000 |
93040e2c402e
|
Episode 17: Particles Optimization
|
Steve Losh |
Sun, 01 May 2016 22:53:25 +0000 |
7e02590046c6
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Rewrite vec to use structs for speed
|
Steve Losh |
Sat, 30 Apr 2016 20:42:21 +0000 |
e6ce856a5a4a
|
Fun: particle/spring graphs
|
Steve Losh |
Sat, 30 Apr 2016 20:20:04 +0000 |
8cdc6ad02bec
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Episode 16: Springs Part 2
|
Steve Losh |
Sat, 30 Apr 2016 19:50:54 +0000 |
53c65c1a0121
|
Episode 15: Springs Part 1
|
Steve Losh |
Fri, 29 Apr 2016 22:43:21 +0000 |
36d3a4bf695f
|
Clean up a bit of code
|
Steve Losh |
Thu, 28 Apr 2016 23:14:54 +0000 |
82d6ce93e3e7
|
Application 3: Ballistics Part 3
|
Steve Losh |
Thu, 28 Apr 2016 23:03:02 +0000 |
bd237d342ac4
|
Clean up the FPS measuring stuff
|
Steve Losh |
Thu, 28 Apr 2016 22:29:47 +0000 |
b4b4043dd88a
|
Episode 14: Collision Detection
|
Steve Losh |
Sun, 24 Apr 2016 21:46:22 +0000 |