7e868ce7595b
|
Episode 18: Particle Enhancements
|
Steve Losh |
2016-05-03 |
43ee81d9eec0
|
Application 4: Ballistics Part 4
|
Steve Losh |
2016-05-03 |
b87c87014e08
|
Mini 8: Rounding
|
Steve Losh |
2016-05-01 |
93040e2c402e
|
Episode 17: Particles Optimization
|
Steve Losh |
2016-05-01 |
7e02590046c6
|
Rewrite vec to use structs for speed
|
Steve Losh |
2016-04-30 |
e6ce856a5a4a
|
Fun: particle/spring graphs
|
Steve Losh |
2016-04-30 |
8cdc6ad02bec
|
Episode 16: Springs Part 2
|
Steve Losh |
2016-04-30 |
53c65c1a0121
|
Episode 15: Springs Part 1
|
Steve Losh |
2016-04-29 |
36d3a4bf695f
|
Clean up a bit of code
|
Steve Losh |
2016-04-28 |
82d6ce93e3e7
|
Application 3: Ballistics Part 3
|
Steve Losh |
2016-04-28 |
bd237d342ac4
|
Clean up the FPS measuring stuff
|
Steve Losh |
2016-04-28 |
b4b4043dd88a
|
Episode 14: Collision Detection
|
Steve Losh |
2016-04-24 |
67072984548b
|
Application 2: Ballistics Part 2
|
Steve Losh |
2016-04-23 |
69f98eb3a1df
|
Mini 5: Pythagorean Theorem and Distance
|
Steve Losh |
2016-04-22 |
01019d2d2be8
|
Add scratch.lisp to .hgignore.
|
Steve Losh |
2016-04-22 |
f45dc41717a9
|
Episode 13: Friction
|
Steve Losh |
2016-04-19 |
2278039315fa
|
Application 1: Ballistics: Episode 1
|
Steve Losh |
2016-04-18 |
540972fdbaab
|
Refactor things out into nice packages
|
Steve Losh |
2016-04-18 |
78529b68fe97
|
Mini 4: Clamp
|
Steve Losh |
2016-04-17 |
dcf7b53a54df
|
Episode 12: Edge Handling (2)
|
Steve Losh |
2016-04-17 |
4e226f02861b
|
Episode 12: Edge Handling (1)
|
Steve Losh |
2016-04-17 |
5c1a3615e9fc
|
Mini 3: Map(-range)
|
Steve Losh |
2016-04-12 |
2f82e9ecb18e
|
Episode 11: Gravity
|
Steve Losh |
2016-04-10 |
4b895fc69daf
|
Mini 2
|
Steve Losh |
2016-04-09 |
9b5b1ba1336b
|
lispwords
|
Steve Losh |
2016-04-09 |
21b9503510dc
|
Initial commit
|
Steve Losh |
2016-04-09 |