Commit Log

commit description author date
7e868ce7595b Episode 18: Particle Enhancements Steve Losh 2016-05-03
43ee81d9eec0 Application 4: Ballistics Part 4 Steve Losh 2016-05-03
b87c87014e08 Mini 8: Rounding Steve Losh 2016-05-01
93040e2c402e Episode 17: Particles Optimization Steve Losh 2016-05-01
7e02590046c6 Rewrite vec to use structs for speed Steve Losh 2016-04-30
e6ce856a5a4a Fun: particle/spring graphs Steve Losh 2016-04-30
8cdc6ad02bec Episode 16: Springs Part 2 Steve Losh 2016-04-30
53c65c1a0121 Episode 15: Springs Part 1 Steve Losh 2016-04-29
36d3a4bf695f Clean up a bit of code Steve Losh 2016-04-28
82d6ce93e3e7 Application 3: Ballistics Part 3 Steve Losh 2016-04-28
bd237d342ac4 Clean up the FPS measuring stuff Steve Losh 2016-04-28
b4b4043dd88a Episode 14: Collision Detection Steve Losh 2016-04-24
67072984548b Application 2: Ballistics Part 2 Steve Losh 2016-04-23
69f98eb3a1df Mini 5: Pythagorean Theorem and Distance Steve Losh 2016-04-22
01019d2d2be8 Add scratch.lisp to .hgignore. Steve Losh 2016-04-22
f45dc41717a9 Episode 13: Friction Steve Losh 2016-04-19
2278039315fa Application 1: Ballistics: Episode 1 Steve Losh 2016-04-18
540972fdbaab Refactor things out into nice packages Steve Losh 2016-04-18
78529b68fe97 Mini 4: Clamp Steve Losh 2016-04-17
dcf7b53a54df Episode 12: Edge Handling (2) Steve Losh 2016-04-17
4e226f02861b Episode 12: Edge Handling (1) Steve Losh 2016-04-17
5c1a3615e9fc Mini 3: Map(-range) Steve Losh 2016-04-12
2f82e9ecb18e Episode 11: Gravity Steve Losh 2016-04-10
4b895fc69daf Mini 2 Steve Losh 2016-04-09
9b5b1ba1336b lispwords Steve Losh 2016-04-09
21b9503510dc Initial commit Steve Losh 2016-04-09