36d3a4bf695f
|
Clean up a bit of code
|
Steve Losh |
Thu, 28 Apr 2016 23:14:54 +0000 |
82d6ce93e3e7
|
Application 3: Ballistics Part 3
|
Steve Losh |
Thu, 28 Apr 2016 23:03:02 +0000 |
bd237d342ac4
|
Clean up the FPS measuring stuff
|
Steve Losh |
Thu, 28 Apr 2016 22:29:47 +0000 |
b4b4043dd88a
|
Episode 14: Collision Detection
|
Steve Losh |
Sun, 24 Apr 2016 21:46:22 +0000 |
67072984548b
|
Application 2: Ballistics Part 2
|
Steve Losh |
Sat, 23 Apr 2016 15:18:20 +0000 |
69f98eb3a1df
|
Mini 5: Pythagorean Theorem and Distance
|
Steve Losh |
Fri, 22 Apr 2016 23:13:31 +0000 |
01019d2d2be8
|
Add scratch.lisp to .hgignore.
|
Steve Losh |
Fri, 22 Apr 2016 23:12:34 +0000 |
f45dc41717a9
|
Episode 13: Friction
|
Steve Losh |
Tue, 19 Apr 2016 15:56:35 +0000 |
2278039315fa
|
Application 1: Ballistics: Episode 1
|
Steve Losh |
Mon, 18 Apr 2016 23:54:44 +0000 |
540972fdbaab
|
Refactor things out into nice packages
|
Steve Losh |
Mon, 18 Apr 2016 22:58:22 +0000 |
78529b68fe97
|
Mini 4: Clamp
|
Steve Losh |
Sun, 17 Apr 2016 21:57:14 +0000 |
dcf7b53a54df
|
Episode 12: Edge Handling (2)
|
Steve Losh |
Sun, 17 Apr 2016 21:16:39 +0000 |
4e226f02861b
|
Episode 12: Edge Handling (1)
|
Steve Losh |
Sun, 17 Apr 2016 20:47:47 +0000 |
5c1a3615e9fc
|
Mini 3: Map(-range)
|
Steve Losh |
Tue, 12 Apr 2016 22:05:57 +0000 |
2f82e9ecb18e
|
Episode 11: Gravity
|
Steve Losh |
Sun, 10 Apr 2016 23:13:35 +0000 |
4b895fc69daf
|
Mini 2
|
Steve Losh |
Sat, 09 Apr 2016 23:39:07 +0000 |