Commit Log

commit description author date
281946a21897 Episode 26: 2D and 3D Coordinate Rotation Steve Losh Thu, 19 May 2016 21:38:29 +0000
f5e42ff3a78c Swap y-axis Steve Losh Thu, 19 May 2016 20:29:50 +0000
d9b504caca3b Episode 25: 3D Points and Lines (Part 2) Steve Losh Sun, 15 May 2016 19:08:06 +0000
c716dc6a9a47 Lean into sb-cga Steve Losh Sun, 15 May 2016 17:46:49 +0000
8547dda4da61 Episode 24: 3D Points and Lines Steve Losh Sat, 14 May 2016 17:17:20 +0000
675cba1dba01 Coordinate utils Steve Losh Wed, 11 May 2016 00:24:58 +0000
5d8cc8199ec1 Episode 23: 3D Carousel Steve Losh Tue, 10 May 2016 23:59:15 +0000
4760ced86a2c Mini 11: Drag and Drop Steve Losh Tue, 10 May 2016 18:51:49 +0000
45d7df1f48f3 Create vec3, I'm sure we'll need it Steve Losh Mon, 09 May 2016 21:22:44 +0000
d4f4d410ba4c Episode 22: 3D Postcards in Space Steve Losh Mon, 09 May 2016 21:09:06 +0000
bf847793a69a http://bit.ly/happening-bunker/ Steve Losh Mon, 09 May 2016 20:25:10 +0000
564d579c018b Episode 20: More Bezier Curves (B) Steve Losh Mon, 09 May 2016 01:01:35 +0000
29b2d3f28208 Episode 20: More Bezier Curves (A) Steve Losh Mon, 09 May 2016 00:18:57 +0000
fcb933aa4e5d Mini 10: More Random Distribution Steve Losh Fri, 06 May 2016 18:40:23 +0000
9dabb3da15e9 More randomness! Steve Losh Wed, 04 May 2016 21:43:29 +0000
7a40282385de Episode 19: Bézier Curves Steve Losh Wed, 04 May 2016 21:36:46 +0000
6c055494d41d Mini 9: Random Distribution Steve Losh Wed, 04 May 2016 20:05:07 +0000
7e868ce7595b Episode 18: Particle Enhancements Steve Losh Tue, 03 May 2016 23:59:09 +0000
43ee81d9eec0 Application 4: Ballistics Part 4 Steve Losh Tue, 03 May 2016 00:37:05 +0000
b87c87014e08 Mini 8: Rounding Steve Losh Sun, 01 May 2016 23:29:26 +0000
93040e2c402e Episode 17: Particles Optimization Steve Losh Sun, 01 May 2016 22:53:25 +0000
7e02590046c6 Rewrite vec to use structs for speed Steve Losh Sat, 30 Apr 2016 20:42:21 +0000
e6ce856a5a4a Fun: particle/spring graphs Steve Losh Sat, 30 Apr 2016 20:20:04 +0000
8cdc6ad02bec Episode 16: Springs Part 2 Steve Losh Sat, 30 Apr 2016 19:50:54 +0000
53c65c1a0121 Episode 15: Springs Part 1 Steve Losh Fri, 29 Apr 2016 22:43:21 +0000
36d3a4bf695f Clean up a bit of code Steve Losh Thu, 28 Apr 2016 23:14:54 +0000
82d6ce93e3e7 Application 3: Ballistics Part 3 Steve Losh Thu, 28 Apr 2016 23:03:02 +0000
bd237d342ac4 Clean up the FPS measuring stuff Steve Losh Thu, 28 Apr 2016 22:29:47 +0000
b4b4043dd88a Episode 14: Collision Detection Steve Losh Sun, 24 Apr 2016 21:46:22 +0000
67072984548b Application 2: Ballistics Part 2 Steve Losh Sat, 23 Apr 2016 15:18:20 +0000
69f98eb3a1df Mini 5: Pythagorean Theorem and Distance Steve Losh Fri, 22 Apr 2016 23:13:31 +0000
01019d2d2be8 Add scratch.lisp to .hgignore. Steve Losh Fri, 22 Apr 2016 23:12:34 +0000
f45dc41717a9 Episode 13: Friction Steve Losh Tue, 19 Apr 2016 15:56:35 +0000
2278039315fa Application 1: Ballistics: Episode 1 Steve Losh Mon, 18 Apr 2016 23:54:44 +0000
540972fdbaab Refactor things out into nice packages Steve Losh Mon, 18 Apr 2016 22:58:22 +0000
78529b68fe97 Mini 4: Clamp Steve Losh Sun, 17 Apr 2016 21:57:14 +0000
dcf7b53a54df Episode 12: Edge Handling (2) Steve Losh Sun, 17 Apr 2016 21:16:39 +0000
4e226f02861b Episode 12: Edge Handling (1) Steve Losh Sun, 17 Apr 2016 20:47:47 +0000
5c1a3615e9fc Mini 3: Map(-range) Steve Losh Tue, 12 Apr 2016 22:05:57 +0000
2f82e9ecb18e Episode 11: Gravity Steve Losh Sun, 10 Apr 2016 23:13:35 +0000
4b895fc69daf Mini 2 Steve Losh Sat, 09 Apr 2016 23:39:07 +0000
9b5b1ba1336b lispwords Steve Losh Sat, 09 Apr 2016 23:08:04 +0000
21b9503510dc Initial commit Steve Losh Sat, 09 Apr 2016 22:59:17 +0000