Episode 12: Edge Handling (2)
author |
Steve Losh <steve@stevelosh.com> |
date |
Sun, 17 Apr 2016 21:16:39 +0000 |
parents |
4e226f02861b |
children |
78529b68fe97 |
(in-package #:coding-math)
(declaim (optimize (speed 3)
(safety 2)
(debug 0)))
;;;; Config
(defparameter *width* 600)
(defparameter *height* 400)
(defparameter center-x (/ *width* 2))
(defparameter center-y (/ *height* 2))
;;;; FPS
(defvar *last-draw*
(get-internal-real-time))
(defvar *fps* 0.0)
(defvar *mspf* 0.0)
(defun calc-fps (frames)
(let* ((current-draw (get-internal-real-time))
(elapsed (float (/ (- current-draw *last-draw*)
internal-time-units-per-second))))
(setf *last-draw* current-draw)
(setf *mspf* (* 1000 (/ elapsed frames)))
(setf *fps* (* frames (/ 1 elapsed)))))
(defun draw-fps ()
(text (format nil "MSPF: ~,1F" *mspf*) 0 0)
(text (format nil "FPS: ~,1F" *fps*) 0 20))
;;;; Sketch
(defmacro in-context (&rest body)
`(prog1
(push-matrix)
(progn ,@body)
(pop-matrix)))
(defun particle-oob-p (particle)
(let ((r (particle-radius particle)))
(or (outside-p (- 0 r)
(+ *width* r)
(particle-x particle))
(outside-p (- 0 r)
(+ *height* r)
(particle-y particle)))))
(declaim (inline draw-particle))
(defun draw-particle (particle)
(circle (particle-x particle)
(particle-y particle)
(particle-radius particle)))
(defsketch cm (:width *width*
:height *height*
:debug :scancode-d)
((mx 0)
(my 0)
(frame 1)
(particle (make-particle center-x *height*
:gravity 0.025
:speed (random-range 4.0 6.0)
:direction (random tau)
:radius 5))
(bounce -0.7))
(background (gray 1))
(incf frame)
;;
(with-pen (make-pen :stroke (gray 0) :fill (gray 0.5))
(draw-particle particle)
(mulf (vec-magnitude (particle-vel particle)) 0.998)
(particle-update! particle)
(let ((r (particle-radius particle)))
(when (> (+ (particle-x particle) r) *width*)
(setf (particle-x particle) (- *width* r))
(mulf (vec-x (particle-vel particle)) bounce))
(when (< (- (particle-x particle) r) 0)
(setf (particle-x particle) r)
(mulf (vec-x (particle-vel particle)) bounce))
(when (> (+ (particle-y particle) r) *height*)
(setf (particle-y particle) (- *height* r))
(mulf (vec-y (particle-vel particle)) bounce))
(when (< (- (particle-y particle) r) 0)
(setf (particle-y particle) r)
(mulf (vec-y (particle-vel particle)) bounce))))
;;
(when (zerop (mod frame 20))
(calc-fps 20))
(draw-fps)
)
;;;; Mouse
(defmethod kit.sdl2:mousemotion-event ((window cm) ts b x y xrel yrel)
(declare (ignore ts b xrel yrel))
(with-slots (mx my) window
(setf mx x)
(setf my y)))
;;;; Keyboard
(defmacro scancode-case (scancode-form &rest pairs)
(let ((scancode (gensym "scancode")))
`(let ((,scancode ,scancode-form))
(cond
,@(mapcar (lambda (pair)
(destructuring-bind (key-scancode &rest body) pair
`((sdl2:scancode= ,scancode ,key-scancode)
,@body)))
pairs)))))
(defun keydown (instance scancode)
(scancode-case scancode
))
(defun keyup (instance scancode)
(scancode-case scancode
(:scancode-space
(setf (vec-magnitude (particle-vel (slot-value instance 'particle)))
(random-range 4.0 6.0)
(vec-angle (particle-vel (slot-value instance 'particle)))
(random tau)
)
)
))
(defmethod kit.sdl2:keyboard-event ((instance cm) state timestamp repeatp keysym)
(declare (ignore timestamp repeatp))
(cond
((eql state :keyup) (keyup instance (sdl2:scancode-value keysym)))
((eql state :keydown) (keydown instance (sdl2:scancode-value keysym)))
(t nil)))
;;;; Run
(defparameter *demo* (make-instance 'cm))