Clean up the FPS measuring stuff
author |
Steve Losh <steve@stevelosh.com> |
date |
Thu, 28 Apr 2016 22:29:47 +0000 |
parents |
b4b4043dd88a |
children |
93040e2c402e |
(in-package #:coding-math.math)
(declaim (inline outsidep insidep wrap-zero wrap-range))
(declaim (inline norm lerp clamp distance))
;;;; Constants
(defparameter tau (* pi 2))
;; Geometry
(defun distance (x0 y0 x1 y1)
(sqrt (+ (square (- x0 x1))
(square (- y0 y1)))))
;;;; Random
(defun random-range (min max)
(+ min (random (- max min))))
(defun random-around (val range)
(random-range (- val range)
(+ val range)))
;;;; Number range mapping
(defun norm (min max val)
(/ (- val min)
(- max min)))
(defun lerp (from to n)
"Lerp together `from` and `to` by factor `n`.
Note that you might want `precise-lerp` instead.
"
(+ from
(* n (- to from))))
(defun precise-lerp (from to n)
"Lerp together `from` and `to` by factor `n`, precisely.
Vanilla lerp does not guarantee `(lerp from to 0.0)` will return exactly
`from` due to floating-point errors. This version will return exactly `from`
when given a `n` of `0.0`, at the cost of an extra multiplication.
"
(+ (* (- 1 n) from)
(* n to)))
(defun map-range (source-from source-to dest-from dest-to source-val)
"Map `source-val` from the source range to the destination range."
(lerp dest-from dest-to
(norm source-from source-to source-val)))
(defun clamp (from to n)
(let ((max (max from to))
(min (min from to)))
(cond
((> n max) max)
((< n min) min)
(t n))))
;;;; Wrapping
(defun wrap-zero (max val)
"Wrap `val` around the range [0, max)."
(mod val max))
(defun wrap-range (min max val)
"Wrap `val` around the range [min, max)."
(+ min
(mod (- val min)
(- max min))))
(defun insidep (from to val)
(< (min from to) val (max from to)))
(defun outsidep (from to val)
(not (insidep from to val)))
(defun ranges-overlap-p (from0 to0 from1 to1)
(not (or (< (max from0 to0)
(min from1 to1))
(> (min from0 to0)
(max from1 to1)))))
;;;; Collisions
(defgeneric hitbox-x (object))
(defgeneric hitbox-y (object))
(defgeneric hitbox-radius (object))
(defmethod hitbox-x ((object list))
(getf object :x))
(defmethod hitbox-y ((object list))
(getf object :y))
(defmethod hitbox-radius ((object list))
(getf object :radius))
(defmethod hitbox-width ((object list))
(getf object :width))
(defmethod hitbox-height ((object list))
(getf object :height))
(defun circles-collide-p (c0 c1)
(let ((d (distance (hitbox-x c0) (hitbox-y c0)
(hitbox-x c1) (hitbox-y c1))))
(< d (+ (hitbox-radius c0)
(hitbox-radius c1)))))
(defun circle-point-collide-p (c p)
(let ((d (distance (hitbox-x c) (hitbox-y c)
(hitbox-x p) (hitbox-y p))))
(< d (hitbox-radius c))))
(defun rect-point-collide-p (r p)
(with-vals ((rx hitbox-x)
(ry hitbox-y)
(rw hitbox-width)
(rh hitbox-height))
r
(and (insidep rx (+ rx rw) (hitbox-x p))
(insidep ry (+ ry rh) (hitbox-y p)))))
(defun rects-collide-p (r0 r1)
(with-vals ((r0x hitbox-x) ; lol
(r0y hitbox-y)
(r0w hitbox-width)
(r0h hitbox-height)) r0
(with-vals ((r1x hitbox-x)
(r1y hitbox-y)
(r1w hitbox-width)
(r1h hitbox-height)) r1
(and (ranges-overlap-p r0x (+ r0x r0w)
r1x (+ r1x r1w))
(ranges-overlap-p r0y (+ r0y r0h)
r1y (+ r1y r1h))))))