vec-set!
author |
Steve Losh <steve@stevelosh.com> |
date |
Sat, 20 Aug 2016 12:17:19 +0000 |
parents |
8119f8eccbed |
children |
94393b5cd67e |
(in-package #:coding-math.2d.demo)
;;;; Config
(setf *bypass-cache* t)
(defparameter *width* 600)
(defparameter *height* 400)
(defparameter *center-x* (/ *width* 2))
(defparameter *center-y* (/ *height* 2))
(defparameter *center* (vec2 *center-x* *center-y*))
(defvar *shift* nil)
(defvar *control* nil)
(defvar *command* nil)
(defvar *option* nil)
;;;; Utils
(defmacro with-setup (&body body)
`(with-fps
(background (gray 1))
,@body))
(defun real-time ()
(/ (get-internal-real-time) internal-time-units-per-second))
(defun random-location ()
(vec2 (random-range 0 *width*)
(random-range 0 *height*)))
(defun random-location-centered ()
(vec2 (random-range (- *center-x*) *center-x*)
(random-range (- *center-y*) *center-y*)))
;;;; Episode
(defparameter *arm-pen* (make-pen :weight 10 :stroke (gray 0.1)))
(defstruct (arm (:constructor make-arm (pos length angle &optional parent)))
pos length angle parent)
(define-with-macro arm
pos length angle parent)
(defun arm-end (arm)
(with-arm (arm)
(vec2-add pos (vec2-magdir length angle))))
(defun draw-arm (arm &optional (pen *arm-pen*))
(with-pen pen (draw-line (arm-pos arm) (arm-end arm))))
(defun arm-point-at (arm target)
(with-arm (arm)
(setf angle (-<> target
(vec2-sub <> pos)
vec2-angle))))
(defun arm-drag (arm target)
(arm-point-at arm target)
(with-arm (arm)
(setf pos (vec2-sub target
(vec2-magdir length angle)))
(when parent
(arm-drag parent pos))))
(defun vector-last (vector)
(let ((l (length vector)))
(if (zerop l)
nil
(aref vector (1- l)))))
(defclass inverse-kinematic-system ()
((origin :initarg :origin
:accessor iks-origin)
(arms :initform (make-array 10 :fill-pointer 0)
:accessor iks-arms)))
(define-with-macro iks origin arms)
(defun make-iks (origin)
(make-instance 'inverse-kinematic-system :origin origin))
(defun iks-last-arm (iks)
(vector-last (iks-arms iks)))
(defun iks-add-arm (iks length)
(with-iks (iks)
(let ((parent (iks-last-arm iks)))
(vector-push-extend (make-arm (if parent
(arm-pos parent)
origin)
length 0 parent)
arms))))
(defun draw-iks (iks)
(map nil #'draw-arm (iks-arms iks)))
(defun iks-drag (iks target)
(let ((arm (iks-last-arm iks)))
(when arm
(arm-drag arm target))))
(defun iks-correct (iks)
(iterate
(for arm :in-vector (iks-arms iks))
(for parent = (arm-parent arm))
(setf (arm-pos arm)
(if parent
(arm-end parent)
(iks-origin iks)))))
(defun iks-reach (iks target)
(iks-drag iks target)
(iks-correct iks))
;;;; Sketch
(defun draw-particle (p)
(circle (particle-x p) (particle-y p) (particle-radius p)))
(defun draw-line (p1 p2)
(line (vec2-x p1) (vec2-y p1)
(vec2-x p2) (vec2-y p2)))
(defun draw-circle (p &optional (radius 5))
(circle (vec2-x p) (vec2-y p) radius))
(defun draw-square (p radius)
(rect (- (vec2-x p) radius)
(- (vec2-y p) radius)
(* 2 radius)
(* 2 radius)))
(defun draw-polygon (points)
(when points
;; why is this fucked?
(apply #'polygon
(iterate (for p :in points)
(collect (vec2-x p))
(collect (vec2-y p))))))
(defun vec-to-list (v)
(list (vec2-x v) (vec2-y v)))
(defun draw-triangle (p1 p2 p3)
#+sketch-polygon-fn-is-fucked (polygon (vec2-x p1) (vec2-y p1)
(vec2-x p2) (vec2-y p2)
(vec2-x p3) (vec2-y p3))
(let ((vertices (list (vec-to-list p1)
(vec-to-list p2)
(vec-to-list p3))))
(sketch::draw-shape :triangles vertices vertices)))
(defsketch demo
((width *width*) (height *height*) (y-axis :up) (title "Coding Math 2D")
(copy-pixels nil)
(mouse (vec2 0 0))
(frame 0)
(start-time (real-time))
(current-time 0)
(previous-time 0)
(total-time 0)
;; Data
(iks1 (make-iks (vec2 (- 150) (- *center-y*))))
(iks2 (make-iks (vec2 (+ 150) (- *center-y*))))
(ball (make-particle 0 0
:speed (random-around 20 2.0)
:direction (random tau)
:mass 10.0
:radius 10
:gravity 0.0))
(lol (progn
(iterate (repeat 6)
(iks-add-arm iks1 (random-around 50 30)))
(iterate (repeat 6)
(iks-add-arm iks2 (random-around 50 30)))
))
;; Pens
(particle-pen (make-pen :fill (gray 0.9) :stroke (gray 0.4)))
(black-pen (make-pen :stroke (rgb 0 0 0) :fill (rgb 0.4 0.4 0.4) :weight 1 :curve-steps 50))
(red-pen (make-pen :stroke (rgb 0.6 0 0) :fill (rgb 0.9 0 0) :weight 1 :curve-steps 50))
(green-pen (make-pen :stroke (rgb 0 0.6 0) :fill (rgb 0 0.9 0) :weight 1 :curve-steps 50))
(blue-pen (make-pen :stroke (rgb 0 0 0.6) :fill (rgb 0 0 0.9) :weight 1 :curve-steps 50))
)
(setf previous-time current-time
current-time (real-time))
(incf total-time (- current-time previous-time))
(incf frame)
;;
(with-setup
(in-context
(translate *center-x* *center-y*)
(draw-axes *width* *height*)
(particle-update! ball)
;; Garbage wrapping code because I don't feel like rewriting the particle
;; system to use the new vectors and centered coordinates.
(let ((x (particle-x ball))
(y (particle-y ball)))
(when (not (< (- *center-x*) x *center-x*))
(negatef (coding-math.2d.vectors::vec-x (particle-vel ball)))
(setf
(particle-x ball) (max (- *center-x*) x)
(particle-x ball) (min (+ *center-x*) x)
(coding-math.2d.vectors::vec-magnitude (particle-vel ball))
(* 0.95 (coding-math.2d.vectors::vec-magnitude (particle-vel ball)))))
(when (not (< (- *center-y*) y *center-y*))
(negatef (coding-math.2d.vectors::vec-y (particle-vel ball)))
(setf
(particle-x ball) (max (- *center-x*) x)
(particle-x ball) (min (+ *center-x*) x)
(coding-math.2d.vectors::vec-magnitude (particle-vel ball))
(* 0.95 (coding-math.2d.vectors::vec-magnitude (particle-vel ball))))))
(draw-particle ball)
(let ((target (vec2 (particle-x ball)
(particle-y ball))))
(iks-reach iks1 target)
(draw-iks iks1)
(iks-reach iks2 target)
(draw-iks iks2))
))
;;
)
;;;; Mouse
(defun mousemove (instance x y)
(with-slots (mouse) instance
(setf mouse (vec2-sub (vec2 x (- *height* y)) *center*))
;;
;;
)
)
(defun mousedown-left (instance x y)
(declare (ignorable instance x y))
)
(defun mousedown-right (instance x y)
(declare (ignorable instance x y))
)
(defun mouseup-left (instance x y)
(declare (ignorable instance x y))
)
(defun mouseup-right (instance x y)
(declare (ignorable instance x y))
)
(defmethod kit.sdl2:mousemotion-event ((window demo) ts b x y xrel yrel)
(declare (ignore ts b xrel yrel))
(mousemove window x y))
(defmethod kit.sdl2:mousebutton-event ((window demo) state ts button x y)
(declare (ignore ts))
(funcall (case state
(:mousebuttondown
(case button
(1 #'mousedown-left)
(3 #'mousedown-right)))
(:mousebuttonup
(case button
(1 #'mouseup-left)
(3 #'mouseup-right))))
window x y))
;;;; Keyboard
(defun keydown (instance scancode)
(declare (ignorable instance))
(scancode-case scancode
(:scancode-space (sketch::prepare instance))
(:scancode-lshift (setf *shift* t))
(:scancode-lctrl (setf *control* t))
(:scancode-lgui (setf *command* t))
(:scancode-lalt (setf *option* t))
;;
;;
))
(defun keyup (instance scancode)
(declare (ignorable instance))
(scancode-case scancode
(:scancode-lshift (setf *shift* nil))
(:scancode-lctrl (setf *control* nil))
(:scancode-lgui (setf *command* nil))
(:scancode-lalt (setf *option* nil))
(:scancode-space nil)))
(defmethod kit.sdl2:keyboard-event ((instance demo) state timestamp repeatp keysym)
(declare (ignore timestamp repeatp))
(cond
((eql state :keyup) (keyup instance (sdl2:scancode-value keysym)))
((eql state :keydown) (keydown instance (sdl2:scancode-value keysym)))
(t nil)))
;;;; Run
; (defparameter *demo* (make-instance 'demo))