coding-math.asd @ 93040e2c402e

Episode 17: Particles Optimization

I decided not to follow this video, and still keep using vectors in the
particles because it's good practice for me.  Instead I took the time to turn
`particle` into a struct to save some cycles (the `(disassemble 'particle-*)`
functions look a lot nicer now) and made `zap%`.
author Steve Losh <steve@stevelosh.com>
date Sun, 01 May 2016 22:53:25 +0000
parents 2278039315fa
children 29b2d3f28208
(asdf:defsystem #:coding-math
  :name "coding-math"
  :description "Working through the Coding Math videos."

  :author "Steve Losh <steve@stevelosh.com>"

  :license "MIT/X11"
  :version "0.0.1"

  :depends-on (#:defstar
               #:optima
               #:sketch
               #:trivial-types
               #:cl-arrows
               #:fare-quasiquote-optima
               #:fare-quasiquote-readtable)

  :serial t
  :components ((:file "quickutils") ; quickutils package ordering crap
               (:file "package")
               (:module "src"
                :serial t
                :components ((:file "utils")
                             (:file "math")
                             (:file "fps")
                             (:file "vectors")
                             (:file "particles")
                             (:file "main")
                             (:file "ballistics")
                             ))))