.hgignore @ 93040e2c402e

Episode 17: Particles Optimization

I decided not to follow this video, and still keep using vectors in the
particles because it's good practice for me.  Instead I took the time to turn
`particle` into a struct to save some cycles (the `(disassemble 'particle-*)`
functions look a lot nicer now) and made `zap%`.
author Steve Losh <steve@stevelosh.com>
date Sun, 01 May 2016 22:53:25 +0000
parents 01019d2d2be8
children (none)
scratch.lisp