Episode 35: Intro to Fractals
author |
Steve Losh <steve@stevelosh.com> |
date |
Tue, 05 Jul 2016 13:58:12 +0000 |
parents |
bd237d342ac4 |
children |
e05ab7ec7e6c |
(in-package #:coding-math.fps)
;;;; FPS
(defvar *last-draw* 0)
(defvar *fps* 0.0)
(defvar *mspf* 0.0)
(defvar *frame* 0)
(defparameter *rolling-average* 0.0)
(defparameter *rolling-average-count* 10)
(defun update-average (frame-time)
(setf *rolling-average*
(/ (+ frame-time
(* *rolling-average* *rolling-average-count*))
(1+ *rolling-average-count*))))
(defun update-fps ()
(setf *mspf* (* 1000.0
(/ *rolling-average*
internal-time-units-per-second))
*fps* (/ 1000.0 *mspf*)))
(defun draw-fps ()
(text (format nil "MSPF: ~,2F" *mspf*) 0 0)
(text (format nil "PFPS: ~,2F" *fps*) 0 20))
(defmacro with-fps (&body body)
(let ((start (gensym "start")))
`(let ((,start (get-internal-real-time)))
,@body
(update-average (- (get-internal-real-time) ,start))
(draw-fps)
(incf *frame*)
(when (dividesp *frame* 15)
(update-fps)))))