Episode 18: Particle Enhancements
author |
Steve Losh <steve@stevelosh.com> |
date |
Tue, 03 May 2016 23:59:09 +0000 |
parents |
b87c87014e08 |
children |
6c055494d41d |
(in-package #:coding-math)
;;;; Config
(defparameter *width* 600)
(defparameter *height* 400)
(defparameter *center-x* (/ *width* 2))
(defparameter *center-y* (/ *height* 2))
;;;; Sketch
(defun draw-particle (p pen)
(with-pen pen
(circle (particle-x p) (particle-y p) (particle-radius p))))
(defsketch cm (:width *width*
:height *height*
:debug :scancode-d)
((ready)
(mouse)
(sp)
(p)
(earth)
(sun)
(emitter)
(ps)
(particle-pen (make-pen :stroke (gray 0.5) :fill (gray 0.8)))
(sp-pen (make-pen :stroke (gray 0.0) :fill (gray 0.0)))
(rope-pen (make-pen :stroke (gray 0.0)))
(sun-pen (make-pen :fill (rgb 1.0 1.0 0.0) :stroke (gray 0)))
(earth-pen (make-pen :fill (rgb 0.0 1.0 0.0) :stroke (gray 0)))
(p-pen (make-pen :fill (rgb 1.0 0.0 0.0)))
)
(with-fps
(background (gray 1))
;;
(when ready
(particle-update! p)
(mapcar #'particle-update! ps)
(draw-particle sun sun-pen)
(draw-particle earth earth-pen)
(draw-particle emitter sp-pen)
(loop :for p :in ps :do (draw-particle p p-pen))
(draw-particle p particle-pen)
(with-pen rope-pen
(line (particle-x p) (particle-y p) (vec-x sp) (vec-y sp))
(line (particle-x p) (particle-y p) (vec-x mouse) (vec-y mouse)))
(with-pen sp-pen
(circle (vec-x sp) (vec-y sp) 3)
(circle (vec-x mouse) (vec-y mouse) 3))
)
;;
))
(defun make-cm ()
(make-sketch 'cm
(mouse (make-vec))))
(defun reset (game)
(setf (slot-value game 'ready) nil)
(setf (slot-value game 'sp)
(make-vec (random *width*)
(random *height*))
(slot-value game 'p)
(make-particle (random *width*)
(random *height*)
:radius 10
:friction (random-range 0.1 0.2)
:gravity (random-range 0.1 0.5))
(slot-value game 'sun) (make-particle *center-x* *center-y*
:mass 500.0
:radius 20)
(slot-value game 'earth) (make-particle 320 80
:mass 100.0
:radius 8)
(slot-value game 'emitter) (make-particle 100 100 :radius 5)
(slot-value game 'ps) nil
)
(particle-spring-add! (slot-value game 'p)
(slot-value game 'mouse)
0.05
80)
(particle-spring-add! (slot-value game 'p)
(slot-value game 'sp)
0.05
80)
(loop :repeat 300
:for p = (make-particle 100 100
:speed (random 3.0)
:direction (random tau)
:radius 3)
:do
(push p (slot-value game 'ps))
(particle-gravitate-add! p (slot-value game 'sun))
(particle-gravitate-add! p (slot-value game 'earth)))
(setf (slot-value game 'ready) t))
;;;; Mouse
(defmethod kit.sdl2:mousemotion-event ((window cm) ts b x y xrel yrel)
(declare (ignore ts b xrel yrel))
(with-slots (mouse) window
(setf (vec-x mouse) x)
(setf (vec-y mouse) y)
;;
;;
))
;;;; Keyboard
(defun keydown (instance scancode)
(declare (ignorable instance))
(scancode-case scancode
(:scancode-space (reset instance))))
(defun keyup (instance scancode)
(declare (ignorable instance))
(scancode-case scancode
(:scancode-space
nil)))
(defmethod kit.sdl2:keyboard-event ((instance cm) state timestamp repeatp keysym)
(declare (ignore timestamp repeatp))
(cond
((eql state :keyup) (keyup instance (sdl2:scancode-value keysym)))
((eql state :keydown) (keydown instance (sdl2:scancode-value keysym)))
(t nil)))
;;;; Run
; (defparameter *demo* (make-cm))