Coordinate utils
author |
Steve Losh <steve@stevelosh.com> |
date |
Wed, 11 May 2016 00:24:58 +0000 |
parents |
4760ced86a2c |
children |
8547dda4da61 |
(in-package #:coding-math.2d.demo)
;;;; Config
(defparameter *width* 600)
(defparameter *height* 400)
(defparameter *center-x* (/ *width* 2))
(defparameter *center-y* (/ *height* 2))
;;;; Sketch
(defun draw-particle (p)
(circle (particle-x p) (particle-y p) (particle-radius p)))
(defun draw-line (p1 p2)
(with-vecs ((x1 y1) p1 (x2 y2) p2)
(line x1 y1 x2 y2)))
(defun draw-circle (p &optional (radius 5))
(if (listp p)
(circle (getf p :x) (getf p :y) (or (getf p :radius) radius))
(circle (vec-x p) (vec-y p) radius)))
(defun draw-square (p radius)
(rect (- (vec-x p) radius)
(- (vec-y p) radius)
(* 2 radius)
(* 2 radius)))
(defun draw-point (p)
(point (vec-x p) (vec-y p)))
(defun oob-p (p &optional (r 0.0))
(or (outsidep (- 0 r) (+ *width* r) (vec-x p))
(outsidep (- 0 r) (+ *height* r) (vec-y p))))
(defsketch cm (:width *width*
:height *height*
:debug :scancode-d)
((ready)
(mouse)
(dragging)
(p1)
(c1)
(c2)
(p2)
(handles)
(control-pen (make-pen :stroke (gray 0.1)
:weight 1
:fill (rgb 0.5 0.5 0.9)))
(end-pen (make-pen :stroke (gray 0.1)
:weight 1
:fill (gray 0.5)))
(line-pen (make-pen :stroke (gray 0.7)))
(curve-pen (make-pen :stroke (rgb 0.7 0.2 0.2)))
)
(with-fps
(background (gray 1))
;;
(when ready
(with-pen line-pen
(draw-line (particle-pos p1)
(particle-pos c1))
(draw-line (particle-pos c1)
(particle-pos c2))
(draw-line (particle-pos c2)
(particle-pos p2)))
(with-pen end-pen
(draw-particle p1)
(draw-particle p2))
(with-pen control-pen
(draw-particle c1)
(draw-particle c2))
(with-pen curve-pen
(with-vecs ((p1x p1y) (particle-pos p1)
(c1x c1y) (particle-pos c1)
(c2x c2y) (particle-pos c2)
(p2x p2y) (particle-pos p2))
(bezier p1x p1y c1x c1y c2x c2y p2x p2y))
)
)
;;
))
(defun reset (game)
(setf (slot-value game 'ready) nil)
;;
(let ((p1 (make-particle (random *width*) (random *height*) :radius 10))
(c1 (make-particle (random *width*) (random *height*) :radius 8))
(c2 (make-particle (random *width*) (random *height*) :radius 8))
(p2 (make-particle (random *width*) (random *height*) :radius 10)))
(setf
(slot-value game 'p1) p1
(slot-value game 'c1) c1
(slot-value game 'c2) c2
(slot-value game 'p2) p2
(slot-value game 'handles) (list p1 c1 c2 p2)
)
)
;;
(setf (slot-value game 'ready) t))
;;;; Mouse
(defun mousemove (instance x y)
(with-slots (dragging mouse) instance
(setf (vec-x mouse) x)
(setf (vec-y mouse) y)
;;
(when dragging
(destructuring-bind (thing . offset) dragging
(setf (drag-location-vec thing)
(vec-add mouse offset)))
)
;;
)
)
(defun mousedown-left (instance x y)
(declare (ignorable instance x y))
(with-slots (dragging mouse handles) instance
(loop :for handle :in handles
:when (drag-requested-p handle (make-vec x y))
:do (setf dragging
(cons handle
(vec-sub (drag-location-vec handle)
mouse)))))
)
(defun mousedown-right (instance x y)
(declare (ignorable instance x y))
)
(defun mouseup-left (instance x y)
(declare (ignorable instance x y))
(setf (slot-value instance 'dragging) nil)
)
(defun mouseup-right (instance x y)
(declare (ignorable instance x y))
)
(defmethod kit.sdl2:mousemotion-event ((window cm) ts b x y xrel yrel)
(declare (ignore ts b xrel yrel))
(mousemove window x y))
(defmethod kit.sdl2:mousebutton-event ((window cm) state ts button x y)
(declare (ignore ts))
(funcall (case state
(:mousebuttondown
(case button
(1 #'mousedown-left)
(3 #'mousedown-right)))
(:mousebuttonup
(case button
(1 #'mouseup-left)
(3 #'mouseup-right))))
window x y))
;;;; Keyboard
(defun keydown (instance scancode)
(declare (ignorable instance))
(scancode-case scancode
(:scancode-space (reset instance))))
(defun keyup (instance scancode)
(declare (ignorable instance))
(scancode-case scancode
(:scancode-space
nil)))
(defmethod kit.sdl2:keyboard-event ((instance cm) state timestamp repeatp keysym)
(declare (ignore timestamp repeatp))
(cond
((eql state :keyup) (keyup instance (sdl2:scancode-value keysym)))
((eql state :keydown) (keydown instance (sdl2:scancode-value keysym)))
(t nil)))
;;;; Run
(defun make-cm ()
(make-sketch 'cm
(mouse (make-vec))))
; (defparameter *demo* (make-cm))