Application 2: Ballistics Part 2
author |
Steve Losh <steve@stevelosh.com> |
date |
Sat, 23 Apr 2016 15:18:20 +0000 |
parents |
69f98eb3a1df |
children |
b4b4043dd88a |
(in-package #:coding-math.math)
;; Constants
(defparameter tau (* pi 2))
;; Geometry
(defun distance (x0 y0 x1 y1)
(sqrt (+ (square (- x0 x1))
(square (- y0 y1)))))
;; Random
(defun random-range (min max)
(+ min (random (- max min))))
(defun random-around (val range)
(random-range (- val range)
(+ val range)))
;; Number range mapping
(defun norm (min max val)
(/ (- val min)
(- max min)))
(defun lerp (from to n)
"Lerp together `from` and `to` by factor `n`.
Note that you might want `precise-lerp` instead.
"
(+ from
(* n (- to from))))
(defun precise-lerp (from to n)
"Lerp together `from` and `to` by factor `n`, precisely.
Vanilla lerp does not guarantee `(lerp from to 0.0)` will return exactly
`from` due to floating-point errors. This version will return exactly `from`
when given a `n` of `0.0`, at the cost of an extra multiplication.
"
(+ (* (- 1 n) from)
(* n to)))
(defun map-range (source-from source-to dest-from dest-to source-val)
"Map `source-val` from the source range to the destination range."
(lerp dest-from dest-to
(norm source-from source-to source-val)))
(defun clamp (min max n)
(cond
((> n max) max)
((< n min) min)
(t n)))
;; Wrapping
(defun wrap-zero (max val)
"Wrap `val` around the range [0, max)."
(mod val max))
(defun wrap-range (min max val)
"Wrap `val` around the range [min, max)."
(+ min
(mod (- val min)
(- max min))))
(defun outside-p (min max val)
(or (< val min)
(> val max)))