Create vec3, I'm sure we'll need it
author |
Steve Losh <steve@stevelosh.com> |
date |
Mon, 09 May 2016 21:22:44 +0000 |
parents |
d4f4d410ba4c |
children |
5d8cc8199ec1 |
(in-package #:coding-math.3d.demo)
;;;; Config
(defparameter *width* 600)
(defparameter *height* 400)
(defparameter *center-x* (/ *width* 2))
(defparameter *center-y* (/ *height* 2))
;;;; Utils
(defmacro with-centered-coords (&body body)
`(in-context
(translate *center-x* *center-y*)
,@body))
(defmacro with-setup (ready-form &body body)
`(with-fps
(background (gray 1))
(when ,ready-form
(with-centered-coords
,@body))))
;;;; Draw
(defun draw-shape (shape focal-length size)
(destructuring-bind (x y z) shape
(let ((perspective (/ focal-length (+ focal-length z))))
(in-context
(translate (* x perspective)
(* y perspective))
(scale perspective)
(circle 0 0 size)))))
;;;; Sketch
(defsketch demo (:width *width*
:height *height*
:debug :scancode-d)
((ready)
(mouse)
(fl 300)
(shapes)
(simple-pen (make-pen :fill (gray 0.2)))
)
(with-setup ready
;;
(with-pen simple-pen
(loop :for shape :in shapes :do
(incf (caddr shape) -50)
(wrapf (caddr shape) 0 10000))
; (setf shapes (sort shapes #'> :key #'caddr))
(mapc (rcurry #'draw-shape fl 30)
shapes)
)
;;
))
(defun make-demo ()
(make-sketch 'demo
(mouse nil)))
(defun reset (game)
(setf (slot-value game 'ready) nil)
(setf
(slot-value game 'shapes)
(loop :repeat 200
:collect (list (random-range -500 500)
(random-range -400 400)
(random-range 0 10000))))
(setf (slot-value game 'ready) t))
;;;; Mouse
(defmethod kit.sdl2:mousemotion-event ((window demo) ts b x y xrel yrel)
(declare (ignore ts b xrel yrel))
(with-slots (mouse) window
(setf (slot-value window 'mouse) ; todo fix
(list x y))
;;
;;
))
;;;; Keyboard
(defun keydown (instance scancode)
(declare (ignorable instance))
(scancode-case scancode
(:scancode-space (reset instance))))
(defun keyup (instance scancode)
(declare (ignorable instance))
(scancode-case scancode
(:scancode-space
nil)))
(defmethod kit.sdl2:keyboard-event ((instance demo) state timestamp repeatp keysym)
(declare (ignore timestamp repeatp))
(cond
((eql state :keyup) (keyup instance (sdl2:scancode-value keysym)))
((eql state :keydown) (keydown instance (sdl2:scancode-value keysym)))
(t nil)))
;;;; Run
; (defparameter *demo* (make-demo))