Create vec3, I'm sure we'll need it
author |
Steve Losh <steve@stevelosh.com> |
date |
Mon, 09 May 2016 21:22:44 +0000 |
parents |
bf847793a69a |
children |
4760ced86a2c |
(in-package #:coding-math.2d.demo)
;;;; Config
(defparameter *width* 600)
(defparameter *height* 400)
(defparameter *center-x* (/ *width* 2))
(defparameter *center-y* (/ *height* 2))
;;;; Sketch
(defun draw-particle (p pen)
(with-pen pen
(circle (particle-x p) (particle-y p) (particle-radius p))))
(defun draw-line (p1 p2)
(with-vecs ((x1 y1) p1 (x2 y2) p2)
(line x1 y1 x2 y2)))
(defun draw-circle (p radius)
(circle (vec-x p) (vec-y p) radius))
(defun draw-square (p radius)
(rect (- (vec-x p) radius)
(- (vec-y p) radius)
(* 2 radius)
(* 2 radius)))
(defun draw-point (p)
(point (vec-x p) (vec-y p)))
(defun oob-p (p &optional (r 0.0))
(or (outsidep (- 0 r) (+ *width* r) (vec-x p))
(outsidep (- 0 r) (+ *height* r) (vec-y p))))
(defsketch cm (:width *width*
:height *height*
:debug :scancode-d)
((ready)
(mouse)
(start)
(end)
(controls)
(end-pen (make-pen :fill (gray 0.2)))
(control-pen (make-pen :stroke (gray 0.1) :fill (gray 0.5)))
(line-pen (make-pen :stroke (gray 0.8)))
(target-pen (make-pen :fill (rgb 0.5 0.0 0.0)))
(fn-pen (make-pen :stroke (rgb 0.0 0 0.5)
:weight 1
:curve-steps 80))
(curve-pen (make-pen :stroke (rgb 0.5 0 0)
:weight 1
:curve-steps 60
:fill (rgb 0.5 0.0 0.0)))
)
(with-fps
(background (gray 1))
;;
(when ready
(with-pen line-pen
(loop :for (a b) :on (append (list start) controls (list end))
:when b :do (draw-line a b)))
(with-pen end-pen
(draw-circle start 5)
(draw-circle end 5))
(with-pen control-pen
(mapc (rcurry #'draw-circle 5) controls))
(with-pen curve-pen
(multicurve start controls end))
)
;;
))
(defun make-cm ()
(make-sketch 'cm
(mouse (make-vec))))
(defun reset (game)
(setf (slot-value game 'ready) nil)
(setf
(slot-value game 'start)
(make-vec 0 *center-y*)
(slot-value game 'end)
(make-vec *width* *center-y*)
(slot-value game 'controls)
; (loop :for x :from 100 :below *width* :by 100
; :collect (make-vec x (random *height*)))
(loop :repeat 8
:collect (make-random-vec *width* *height*))
)
(setf (slot-value game 'ready) t))
;;;; Mouse
(defmethod kit.sdl2:mousemotion-event ((window cm) ts b x y xrel yrel)
(declare (ignore ts b xrel yrel))
(with-slots (mouse) window
(setf (vec-x mouse) x)
(setf (vec-y mouse) y)
;;
;;
))
;;;; Keyboard
(defun keydown (instance scancode)
(declare (ignorable instance))
(scancode-case scancode
(:scancode-space (reset instance))))
(defun keyup (instance scancode)
(declare (ignorable instance))
(scancode-case scancode
(:scancode-space
nil)))
(defmethod kit.sdl2:keyboard-event ((instance cm) state timestamp repeatp keysym)
(declare (ignore timestamp repeatp))
(cond
((eql state :keyup) (keyup instance (sdl2:scancode-value keysym)))
((eql state :keydown) (keydown instance (sdl2:scancode-value keysym)))
(t nil)))
;;;; Run
; (defparameter *demo* (make-cm))