2e42d7f29dde
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Moar docs.
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Steve Losh |
Wed, 10 Aug 2011 00:37:28 -0400 |
99b79096ff32
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Start some docs.
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Steve Losh |
Wed, 10 Aug 2011 00:24:05 -0400 |
313f4e566541
|
Fix vehicle packet handling. Derp.
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Steve Losh |
Tue, 09 Aug 2011 23:36:06 -0400 |
53bc495283f5
|
Multiple block change and more.
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Steve Losh |
Tue, 09 Aug 2011 23:14:05 -0400 |
7102fee989ed
|
JUMPBOT
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Steve Losh |
Tue, 09 Aug 2011 22:25:57 -0400 |
6f54b979c6b5
|
Gravity. Thanks, Mineflayer!
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Steve Losh |
Tue, 09 Aug 2011 21:55:15 -0400 |
325222ba620b
|
AAAAARRRARRRRRRGGGGGGGGGHHHHHHGHHHH
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Steve Losh |
Tue, 09 Aug 2011 09:23:07 -0400 |
a95ebcff284a
|
The fuck?
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Steve Losh |
Tue, 09 Aug 2011 00:28:51 -0400 |
4d4fca0a37f9
|
Refactor. It's pretty, but not for long. :(
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Steve Losh |
Mon, 08 Aug 2011 21:01:07 -0400 |
669045aca6f9
|
Moar.
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Steve Losh |
Sat, 06 Aug 2011 15:38:58 -0400 |
c41de2845803
|
Start working on chunks and gravity.
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Steve Losh |
Thu, 04 Aug 2011 00:22:22 -0400 |
085e63240d4f
|
Bit twiddling.
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Steve Losh |
Wed, 03 Aug 2011 21:11:51 -0400 |
3b17a92aa31b
|
Block and item type mappings.
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Steve Losh |
Wed, 03 Aug 2011 20:14:46 -0400 |
3a6904455feb
|
Add "scratch.clj" to .hgignore.
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Steve Losh |
Wed, 03 Aug 2011 19:30:42 -0400 |