src/clojurecraft/core.clj @ d98966032d51
Moar.
author |
Steve Losh <steve@stevelosh.com> |
date |
Thu, 23 Jun 2011 17:50:45 -0400 |
parents |
493a95fc8925 |
children |
d0b97fdb3144 |
(ns clojurecraft.core
(:import (java.net Socket)
(java.io DataOutputStream DataInputStream)))
(def minecraft-local {:name "localhost" :port 25565})
; Packet Type Maps -----------------------------------------------------------------
(def packet-types {
0x00 :keepalive
0x01 :login
0x02 :handshake
0x03 :chat
0x04 :timeupdate
0x05 :equipment
0x06 :spawnposition
0x07 :useentity
0x08 :updatehealth
0x09 :respawn
0x0A :player
0x0B :playerposition
0x0C :playerlook
0x0D :playerpositionlook
0x0E :playerdigging
0x0F :playerblockplacement
0x10 :holdingchange
0x11 :usebed
0x12 :animation
0x13 :entityaction
0x14 :namedentityspawn
0x15 :pickupspawn
0x16 :collectitem
0x17 :addobjectvehicle
0x18 :mobspawn
0x19 :entitypainting
})
(def packet-ids (apply assoc {} (mapcat reverse packet-types)))
(declare conn-handler)
; Connection Wrappers --------------------------------------------------------------
(defn connect [server]
(let [socket (Socket. (:name server) (:port server))
in (DataInputStream. (.getInputStream socket))
out (DataOutputStream. (.getOutputStream socket))
conn (ref {:in in :out out})]
(doto (Thread. #(conn-handler conn)) (.start))
conn))
(defn disconnect [conn]
(dosync (alter conn merge {:exit true})))
; Writing Data ---------------------------------------------------------------------
(defn -write-byte [conn i]
(println (str "-> PACKET ID: " (Integer/toHexString i)))
(doto (:out @conn)
(.writeByte (int i))))
(defn -write-short [conn i]
(println (str "-> SHORT: " i))
(doto (:out @conn)
(.writeShort (int i))))
(defn -write-int [conn i]
(println (str "-> INT: " i))
(doto (:out @conn)
(.writeInt (int i))))
(defn -write-long [conn i]
(println (str "-> LONG: " i))
(doto (:out @conn)
(.writeLong (int i))))
(defn -write-double [conn i]
(println (str "-> DOUBLE: " i))
(doto (:out @conn)
(.writeDouble (int i))))
(defn -write-float [conn i]
(println (str "-> FLOAT: " i))
(doto (:out @conn)
(.writeFloat (int i))))
(defn -write-string16 [conn s]
(-write-short conn (count s))
(println (str "-> STRING: " s))
(doto (:out @conn)
(.writeChars s)))
(defn -write-bool [conn b]
(println (str "-> BOOL: " b))
(doto (:out @conn)
(.writeBoolean b)))
; Writing Packets ------------------------------------------------------------------
(defn write-packet-keepalive [conn _]
(-write-byte conn (:handshake packet-ids)))
(defn write-packet-handshake [conn {username :username}]
(-write-byte conn (:handshake packet-ids))
(-write-string16 conn username))
(defn write-packet-login [conn {version :version, username :username}]
(-write-byte conn (:login packet-ids))
(-write-int conn version)
(-write-string16 conn username)
(-write-long conn 0)
(-write-byte conn 0))
(defn write-packet-chat [conn {message :message}]
(-write-byte conn (:chat packet-ids))
(-write-string16 conn message))
(defn write-packet-respawn [conn {world :world}]
(-write-byte conn (:respawn packet-ids))
(-write-bool conn world))
(defn write-packet-player [conn {onground :onground}]
(-write-byte conn (:player packet-ids))
(-write-bool conn onground))
(defn write-packet-playerposition [conn {x :x y :y stance :stance z :z onground :onground}]
(-write-byte conn (:playerposition packet-ids))
(-write-double conn x)
(-write-double conn y)
(-write-double conn stance)
(-write-double conn z)
(-write-bool conn onground))
(defn write-packet-playerlook [conn {yaw :yaw pitch :pitch onground :onground}]
(-write-byte conn (:playerlook packet-ids))
(-write-float conn yaw)
(-write-float conn pitch)
(-write-bool conn onground))
(defn write-packet-playerpositionlook [conn {x :x y :y stance :stance z :z yaw :yaw pitch :pitch onground :onground}]
(-write-byte conn (:playerpositionlook packet-ids))
(-write-double conn x)
(-write-double conn y)
(-write-double conn stance)
(-write-double conn z)
(-write-float conn yaw)
(-write-float conn pitch)
(-write-bool conn onground))
(defn write-packet-playerdigging [conn {status :status x :x y :y z :z face :face}]
(-write-byte conn (:playerdigging packet-ids))
(-write-byte conn status)
(-write-int conn x)
(-write-byte conn y)
(-write-int conn z)
(-write-byte conn face))
(defn write-packet-playerblockplacement [conn {x :x y :y z :z direction :direction id :id amount :amount damage :damage}]
(-write-byte conn (:playerblockplacement packet-ids))
(-write-int conn x)
(-write-byte conn y)
(-write-int conn z)
(-write-byte conn direction)
(-write-short conn id)
(-write-byte conn amount)
(-write-short conn damage))
(defn write-packet-holdingchange [conn {slot :slot}]
(-write-byte conn (:holdingchange packet-ids))
(-write-short conn slot))
(defn write-packet-usebed [conn {eid :eid inbed :inbed x :x y :y z :z}]
(-write-byte conn (:usebed packet-ids))
(-write-int conn eid)
(-write-byte conn inbed)
(-write-int conn x)
(-write-byte conn y)
(-write-int conn z))
(defn write-packet-animation [conn {eid :eid animate :animate}]
(-write-byte conn (:animation packet-ids))
(-write-int conn eid)
(-write-byte conn animate))
(defn write-packet-entityaction [conn {eid :eid action :action}]
(-write-byte conn (:entityaction packet-ids))
(-write-int conn eid)
(-write-byte conn action))
(defn write-packet-pickupspawn [conn {eid :eid item :item count :count damagedata :damagedata x :x y :y z :z rotation :rotation pitch :pitch roll :roll}]
(-write-byte conn (:pickupspawn packet-ids))
(-write-int conn eid)
(-write-short conn item)
(-write-byte conn count)
(-write-short conn damagedata)
(-write-int conn x)
(-write-int conn y)
(-write-int conn x)
(-write-byte conn rotation)
(-write-byte int conn pitch)
(-write-byte int conn roll))
(defn write-packet-entitypainting [conn {eid :eid title :title x :x y :y z :z direction :direction}]
(-write-byte conn (:entitypainting packet-ids))
(-write-int conn eid)
(-write-string16 conn title)
(-write-int conn x)
(-write-int conn y)
(-write-int conn x)
(-write-int conn direction))
; Writing Wrappers -----------------------------------------------------------------
(defn flushc [conn]
(doto (:out @conn) (.flush)))
(defn write-packet [conn packet-type payload]
(cond
(= packet-type :keepalive) (write-packet-handshake conn payload)
(= packet-type :handshake) (write-packet-handshake conn payload)
(= packet-type :login) (write-packet-login conn payload)
(= packet-type :chat) (write-packet-chat conn payload)
(= packet-type :respawn) (write-packet-respawn conn payload)
(= packet-type :player) (write-packet-player conn payload)
(= packet-type :playerposition) (write-packet-playerposition conn payload)
(= packet-type :playerlook) (write-packet-playerlook conn payload)
(= packet-type :playerpositionlook) (write-packet-playerpositionlook conn payload)
(= packet-type :playerdigging) (write-packet-playerdigging conn payload)
(= packet-type :playerblockplacement) (write-packet-playerblockplacement conn payload)
(= packet-type :holdingchange) (write-packet-holdingchange conn payload)
(= packet-type :usebed) (write-packet-usebed conn payload)
(= packet-type :animation) (write-packet-animation conn payload)
(= packet-type :entityaction) (write-packet-entityaction conn payload)
(= packet-type :pickupspawn) (write-packet-pickupspawn conn payload)
(= packet-type :entitypainting) (write-packet-entitypainting conn payload)
)
(flushc conn))
; Reading Data ---------------------------------------------------------------------
(defn -read-byte [conn]
(let [b (.readByte (:in @conn))]
b))
(defn -read-int [conn]
(let [i (.readInt (:in @conn))]
i))
(defn -read-long [conn]
(let [i (.readLong (:in @conn))]
i))
(defn -read-short [conn]
(let [i (.readShort (:in @conn))]
i))
(defn -read-bool [conn]
(let [b (.readBoolean (:in @conn))]
b))
(defn -read-double [conn]
(let [i (.readDouble (:in @conn))]
i))
(defn -read-float [conn]
(let [i (.readFloat (:in @conn))]
i))
(defn -read-string16 [conn]
(let [str-len (.readShort (:in @conn))
s (apply str (repeatedly str-len #(.readChar (:in @conn))))]
s))
(defn -read-metadata [conn]
; TODO: Implement this.
nil)
; Reading Packets ------------------------------------------------------------------
(defn read-packet-keepalive [conn]
nil)
(defn read-packet-handshake [conn]
(-> {}
(assoc :hash (-read-string16 conn))))
(defn read-packet-login [conn]
(-> {}
(assoc :eid (-read-int conn))
(assoc :unknown (-read-string16 conn))
(assoc :seed (-read-long conn))
(assoc :dimension (-read-byte conn))))
(defn read-packet-chat [conn]
(-> {}
(assoc :message (-read-string16 conn))))
(defn read-packet-timeupdate [conn]
(-> {}
(assoc :time (-read-long conn))))
(defn read-packet-equipment [conn]
(-> {}
(assoc :eid (-read-int conn))
(assoc :slot (-read-short conn))
(assoc :itemid (-read-short conn))
(assoc :unknown (-read-short conn))))
(defn read-packet-spawnposition [conn]
(-> {}
(assoc :x (-read-int conn))
(assoc :y (-read-int conn))
(assoc :z (-read-int conn))))
(defn read-packet-useentity [conn]
(-> {}
(assoc :user (-read-int conn))
(assoc :target (-read-int conn))
(assoc :leftclick (-read-bool conn))))
(defn read-packet-updatehealth [conn]
(-> {}
(assoc :health (-read-short conn))))
(defn read-packet-respawn [conn]
(-> {}
(assoc :world (-read-byte conn))))
(defn read-packet-playerpositionlook [conn]
(-> {}
(assoc :x (-read-double conn))
(assoc :stance (-read-double conn))
(assoc :y (-read-double conn))
(assoc :z (-read-double conn))
(assoc :yaw (-read-float conn))
(assoc :pitch (-read-float conn))
(assoc :onground (-read-bool conn))))
(defn read-packet-playerdigging [conn]
(-> {}
(assoc :status (-read-byte conn))
(assoc :x (-read-int conn))
(assoc :y (-read-byte conn))
(assoc :z (-read-int conn))
(assoc :face (-read-byte conn))))
(defn read-packet-playerblockplacement [conn]
(-> {}
(assoc :x (-read-int conn))
(assoc :y (-read-byte conn))
(assoc :z (-read-int conn))
(assoc :direction (-read-byte conn))
(assoc :id (-read-short conn))
(assoc :amount (-read-byte conn))
(assoc :damage (-read-short conn))))
(defn read-packet-holdingchange [conn]
(-> {}
(assoc :slot (-read-short conn))))
(defn read-packet-usebed [conn]
(-> {}
(assoc :eid (-read-int conn))
(assoc :inbed (-read-byte conn))
(assoc :x (-read-int conn))
(assoc :y (-read-byte conn))
(assoc :z (-read-int conn))))
(defn read-packet-animate [conn]
(-> {}
(assoc :eid (-read-int conn))
(assoc :animate (-read-byte conn))))
(defn read-packet-entityaction [conn]
(-> {}
(assoc :eid (-read-int conn))
(assoc :action (-read-byte conn))))
(defn read-packet-namedentityspawn [conn]
(-> {}
(assoc :eid (-read-int conn))
(assoc :playername (-read-string16 conn))
(assoc :x (-read-int conn))
(assoc :y (-read-int conn))
(assoc :z (-read-int conn))
(assoc :rotation (-read-byte conn))
(assoc :pitch (-read-byte conn))
(assoc :currentitem (-read-short conn))))
(defn read-packet-pickupspawn [conn]
(-> {}
(assoc :eid (-read-int conn))
(assoc :item (-read-short conn))
(assoc :count (-read-byte conn))
(assoc :damagedata(-read-short conn))
(assoc :x (-read-int conn))
(assoc :y (-read-int conn))
(assoc :z (-read-int conn))
(assoc :rotation (-read-byte conn))
(assoc :pitch (-read-byte conn))
(assoc :roll (-read-byte conn))))
(defn read-packet-collectitem [conn]
(-> {}
(assoc :collectedeid (-read-int conn))
(assoc :collectoreid (-read-int conn))))
(defn read-packet-addobjectvehicle [conn]
(let [basepacket (-> {}
(assoc :eid (-read-int conn))
(assoc :type (-read-byte conn))
(assoc :x (-read-int conn))
(assoc :y (-read-int conn))
(assoc :z (-read-int conn))
(assoc :moar (-read-int conn)))]
(if (< 0 (:moar basepacket))
basepacket
(-> basepacket
(assoc :unknownx (-read-int conn))
(assoc :unknowny (-read-int conn))
(assoc :unknownz (-read-int conn))))))
(defn read-packet-mobspawn [conn]
(-> {}
(assoc :eid (-read-int conn))
(assoc :type (-read-byte conn))
(assoc :x (-read-int conn))
(assoc :y (-read-int conn))
(assoc :z (-read-int conn))
(assoc :yaw (-read-byte conn))
(assoc :pitch (-read-byte conn))
(assoc :datastream (-read-metadata conn))))
(defn read-packet-entitypainting [conn]
(-> {}
(assoc :eid (-read-int conn))
(assoc :type (-read-string16 conn))
(assoc :x (-read-int conn))
(assoc :y (-read-int conn))
(assoc :z (-read-int conn))
(assoc :direction (-read-int conn))))
; Reading Wrappers -----------------------------------------------------------------
(defn read-packet [conn packet-id]
(let [packet-id (int packet-id)
packet-type (packet-types packet-id)]
(println "\n----->")
(println
(cond
(= packet-type :keepalive) (read-packet-keepalive conn)
(= packet-type :handshake) (read-packet-handshake conn)
(= packet-type :login) (read-packet-login conn)
(= packet-type :chat) (read-packet-chat conn)
(= packet-type :timeupdate) (read-packet-timeupdate conn)
(= packet-type :equipment) (read-packet-equipment conn)
(= packet-type :spawnposition) (read-packet-spawnposition conn)
(= packet-type :useentity) (read-packet-useentity conn)
(= packet-type :updatehealth) (read-packet-updatehealth conn)
(= packet-type :respawn) (read-packet-respawn conn)
(= packet-type :playerpositionlook) (read-packet-playerpositionlook conn)
(= packet-type :playerdigging) (read-packet-playerdigging conn)
(= packet-type :playerblockplacement) (read-packet-playerblockplacement conn)
(= packet-type :holdingchange) (read-packet-holdingchange conn)
(= packet-type :usebed) (read-packet-usebed conn)
(= packet-type :animate) (read-packet-animate conn)
(= packet-type :entityaction) (read-packet-entityaction conn)
(= packet-type :namedentityspawn) (read-packet-namedentityspawn conn)
(= packet-type :pickupspawn) (read-packet-pickupspawn conn)
(= packet-type :collectitem) (read-packet-collectitem conn)
(= packet-type :addobjectvehicle) (read-packet-addobjectvehicle conn)
(= packet-type :mobspawn) (read-packet-mobspawn conn)
(= packet-type :entitypainting) (read-packet-entitypainting conn)
:else (str "UNKNOWN PACKET TYPE: " packet-id)
))
(println "\n\n\n")))
; Connection Handling --------------------------------------------------------------
(defn login [conn]
; Send handshake
(write-packet conn :handshake {:username "timmy"})
; Get handshake
(let [packet-id (-read-byte conn)]
(read-packet conn packet-id))
; Send login
(write-packet conn :login {:version 13 :username "timmy"})
; Get login
(let [packet-id (-read-byte conn)]
(read-packet conn packet-id)))
(defn conn-handler [conn]
(println "connecting")
(login conn)
(while (nil? (:exit @conn))
(let [packet-id (.readByte (:in @conn))]
(read-packet conn packet-id)
))
(println "done"))
; Scratch --------------------------------------------------------------------------
;(def server (connect minecraft-local))
;(disconnect server)