docs/source/basics.rst @ cd03086eadf7
Fix bot entity id recording.
author |
Steve Losh <steve@stevelosh.com> |
date |
Fri, 26 Aug 2011 20:12:02 -0400 |
parents |
cb2d6c82204a |
children |
(none) |
Basic Concepts
==============
The basic flow of creating a Minecraft bot with Clojurecraft looks like this:
* Connect to a Minecraft server to get a ``Bot`` object.
* Define and add events handlers to the bot.
* Define and add loops to the bot.
* Let the bot do its thing.
* Disconnect the bot from the server.
You can also manually tell a bot to perform actions from a REPL.
Connecting
----------
You can connect to a Minecraft server with the ``connect`` function::
(clojurecraft.core/connect {:name "hostname" :port INT} "username")
You can also pass ``nil`` as a username to get a random string of letters.
When you connect to a server you get a ``Bot`` object back. Once you've got a bot
you can query it for data about its world, tell it to perform actions, and add event
handlers and loops.
Event Handlers
--------------
Event handlers are functions that let your bot react to things that happen in the
world. Check out the :doc:`Event Handlers </events>` page for more information.
Loops
-----
Loops are functions that run every ``N`` milliseconds and let your bot query the
world and perform actions. Check out the :doc:`Loops </loops>` page for more
information.
Disconnecting
-------------
To disconnect a bot from the server you simply call the ``disconnect`` function::
(clojurecraft.core/disconnect bot)