docs/01-usage.markdown @ 725e96edd4f4
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Steve Losh <steve@stevelosh.com> |
date |
Tue, 14 Jan 2020 20:11:56 -0500 |
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Usage
=====
The [netpbm image formats (PPM, PGM, and PBM)][netpbm] are a family of very
simple image formats. You can convert to/from these formats with third-party
tools like [ImageMagick][im].
Instead of trying to link `libjpeg` into your Lisp program with CFFI, you can
use this library to read/write images in the simple netpbm format and then use
a third-party tool to convert to whatever other format(s) you need.
cl-netpbm provides functions for both reading and writing images, as well as
a little bit of sugar for working with OpenGL textures.
[netpbm]: https://en.wikipedia.org/wiki/Netpbm_format
[im]: https://www.imagemagick.org/
[TOC]
Reading Images
--------------
The `netpbm:read-from-stream` function can be used to read a netpbm file from
stream. The stream *must* be a binary input stream with `element-type` of
`(unsigned-byte 8)`.
Three values are returned: a 2D array of pixels, the format of the image
(`:pbm`, `:pgm`, or `:ppm`), and the bit depth of the image:
(with-open-file (f "foo.ppm" :element-type '(unsigned-byte 8))
(netpbm:read-from-stream f))
; =>
#2A((#(255 0 0) #(0 255 0) #(0 0 255))
(#(255 0 0) #(0 255 0) #(0 0 255))
(#(255 0 0) #(0 255 0) #(0 0 255))
(#(255 0 0) #(0 255 0) #(0 0 255)))
:PPM
255
A `netpbm:read-from-file` function is also provided to save you some
boilerplate:
(netpbm:read-from-file "foo.ppm")
See the [API reference](../reference) for these functions for more information.
Image Arrays
------------
When an image is read a 2D array of pixels is returned.
The first array dimension is the columns of the image and the second array
dimension is the rows. This means to access pixel `(x, y)` of the image you use
`(aref image x y)`. The `y` dimension starts at the top of the image and grows
downwards, so:
* `(aref image 0 0)` returns the top-left pixel.
* `(aref image width height)` returns the bottom-right pixel.
The `element-type` of the array (i.e. the type of the pixels) depends on the
format of the image that was read:
* Pixels of PBM images are of type `bit`.
* Pixels of PGM images are of type `(integer 0 ,bit-depth)`.
* Pixels of PPM images are of type `(simple-array (integer 0 ,bit-depth) (3))`.
Lower values represent darker colors, e.g. for PBM images `0` is black and `1`
is white, for PGM `0` is black, `1` is very dark gray, etc.
(Note that the actual PBM image format on disk is backwards from all the other
netpbm formats — in PBM a `1` bit represents black. cl-netpbm flips the bits
when reading/writing PBM files for consistency on the Lisp side of things.)
Writing Images
--------------
An image array can be written to a stream with `netpbm:write-to-stream`. The
stream *must* be a binary output stream with `element-type` of `(unsigned-byte
8)`. The input image array must have the appropriate contents for the desired
output format (e.g. integers for `:pbm` and `:pgm`, 3-element vectors for
`:pgm`):
(with-open-file (f "foo.pbm"
:direction :output
:element-type '(unsigned-byte 8))
(netpbm:write-to-stream
f #2A((0 0 0 0 0 0 0 0 0 0)
(0 1 1 1 1 1 1 1 1 0)
(0 1 0 0 1 1 0 0 0 0)
(0 1 0 0 1 0 1 0 0 0)
(0 0 1 1 0 0 0 1 1 0)
(0 0 0 0 0 0 0 0 0 0))
:format :pbm
:encoding :binary))
; => Write an "R" character into "foo.pbm"
`netpbm:write-to-file` is provided for convenience:
(netpbm:write-to-file "foo.pbm" image :format :pbm)
See the [API reference](../reference) for these functions for more information.
Example: Inverting an Image
---------------------------
For a concrete example, let's invert an image.
First we'll get a kitten photo to work with and convert it to PPM with
ImageMagick:
wget 'https://upload.wikimedia.org/wikipedia/commons/7/75/Cute_grey_kitten.jpg' -O kitten.jpg
convert -resize x600 kitten.jpg kitten.ppm
The initial kitten ([source](https://en.m.wikipedia.org/wiki/File:Cute_grey_kitten.jpg)):
![kitten photo](../assets/kitten.jpg)
Now we can write our Lisp code:
(defun invert-value (value)
(- 255 value))
(defun invert-pixel (pixel)
(map-into pixel #'invert-value pixel))
(defun invert-image (image)
(destructuring-bind (width height) (array-dimensions image)
(dotimes (y height)
(dotimes (x width)
(invert-pixel (aref image x y))))))
(let ((image (netpbm:read-from-file "kitten.ppm")))
(invert-image image)
(netpbm:write-to-file "kitten-inverted.ppm" image))
And convert it back into JPG:
convert kitten-inverted.ppm kitten-inverted.jpg
And now we have an inverted kitten:
![kitten photo](../assets/kitten-inverted.jpg)
OpenGL Textures
---------------
cl-netpbm's image array layout (column major, 3-element vectors for RGB pixels,
y-axis from top to bottom) is meant to be simple for humans to code against.
If you're working with OpenGL and were hoping to use cl-netpbm to easily load
textures (instead of fiddling around with FFI'ing out to something like
[STB](https://github.com/nothings/stb)) this won't work, because OpenGL expects
a different format (a flat array of `single-float`s, y-axis from bottom to top).
For your convenience, cl-netpbm provides two additional functions that will
return an array in the format OpenGL expects: `netpbm:read-texture-from-stream`
and `netpbm:read-texture-from-file`.
Remember, though, that the netpbm formats are designed for simplicity, not
efficiency. If you're just going through [an OpenGL
tutorial](https://learnopengl.com/) and want to load a texture without screwing
around with CFFI, cl-netpbm can help you out. But if you're creating an actual
game where performance matters, you'll likely want to replace it with something
much more efficient.