Commit Log

commit description author date
11cac4bb8d4c Start porting the graphics to use VAOs/shaders shaders Steve Losh Mon, 21 Nov 2016 16:58:27 +0000
8b67739b3eb8 Clean up key await functionality, add resetting Steve Losh Sat, 19 Nov 2016 12:23:13 +0000
8ca52e1d0bb0 Clean up timer/clock cycle stuff Steve Losh Sat, 19 Nov 2016 11:57:42 +0000
15dc85d07ef8 Add real-ass debugging and fix the stupid controls Steve Losh Fri, 18 Nov 2016 23:29:41 +0000
15e3dd889f0b Add register viewer, clean up disassembly Steve Losh Fri, 18 Nov 2016 15:52:47 +0000
d18676cbb4f2 Open the debugger when running the main UI Steve Losh Fri, 18 Nov 2016 15:06:50 +0000
cf5f62fff15b Clean up the debugging interface Steve Losh Fri, 18 Nov 2016 14:58:05 +0000
c0e64287468e Add stack viewer and saner UI Steve Losh Fri, 18 Nov 2016 13:14:42 +0000
4e284e3b3aff Cleanup Steve Losh Fri, 18 Nov 2016 00:58:52 +0000
e6a45e9d9869 WELL DO IT LIVE Steve Losh Fri, 18 Nov 2016 00:56:05 +0000
5e7aa5bae23f Add a basic debugger UI Steve Losh Thu, 17 Nov 2016 23:54:14 +0000
bdaf51633983 Clean up the disassembler Steve Losh Thu, 17 Nov 2016 21:04:40 +0000
a316b453595a Start working on a basic debugger Steve Losh Thu, 17 Nov 2016 21:00:47 +0000
8e58d7eb4d03 More work. Things appear on the screen now. Steve Losh Thu, 17 Nov 2016 15:50:38 +0000
fd215349e7bb More opcodes Steve Losh Wed, 16 Nov 2016 20:54:13 +0000
5cfbf08cb54d Add GUI and implement a bit more Steve Losh Wed, 16 Nov 2016 20:41:42 +0000
f7f47291a61a Start writing this thing I guess Steve Losh Wed, 16 Nov 2016 02:01:44 +0000
d7119e2cc512 Initial commit Steve Losh Tue, 15 Nov 2016 23:12:46 +0000