Graph
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Add some overengineered-to-hell soundMon, 21 Nov 2016 20:29:54 +0000, by Steve Losh
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Remove global variableMon, 21 Nov 2016 17:57:45 +0000, by Steve Losh
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Move timers to a separate thread, fix keys, fix memory loadingMon, 21 Nov 2016 17:50:07 +0000, by Steve Losh
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Start porting the graphics to use VAOs/shaders shadersMon, 21 Nov 2016 16:58:27 +0000, by Steve Losh
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Clean up key await functionality, add resettingSat, 19 Nov 2016 12:23:13 +0000, by Steve Losh
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Clean up timer/clock cycle stuffSat, 19 Nov 2016 11:57:42 +0000, by Steve Losh
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Add real-ass debugging and fix the stupid controlsFri, 18 Nov 2016 23:29:41 +0000, by Steve Losh
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Add register viewer, clean up disassemblyFri, 18 Nov 2016 15:52:47 +0000, by Steve Losh
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Open the debugger when running the main UIFri, 18 Nov 2016 15:06:50 +0000, by Steve Losh
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Clean up the debugging interfaceFri, 18 Nov 2016 14:58:05 +0000, by Steve Losh
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Add stack viewer and saner UIFri, 18 Nov 2016 13:14:42 +0000, by Steve Losh
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CleanupFri, 18 Nov 2016 00:58:52 +0000, by Steve Losh
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WELL DO IT LIVEFri, 18 Nov 2016 00:56:05 +0000, by Steve Losh
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Add a basic debugger UIThu, 17 Nov 2016 23:54:14 +0000, by Steve Losh
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Clean up the disassemblerThu, 17 Nov 2016 21:04:40 +0000, by Steve Losh
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Start working on a basic debuggerThu, 17 Nov 2016 21:00:47 +0000, by Steve Losh
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More work. Things appear on the screen now.Thu, 17 Nov 2016 15:50:38 +0000, by Steve Losh
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More opcodesWed, 16 Nov 2016 20:54:13 +0000, by Steve Losh
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Add GUI and implement a bit moreWed, 16 Nov 2016 20:41:42 +0000, by Steve Losh
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Start writing this thing I guessWed, 16 Nov 2016 02:01:44 +0000, by Steve Losh
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Initial commitTue, 15 Nov 2016 23:12:46 +0000, by Steve Losh