Graph
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 Remove unused functionMon, 26 Dec 2016 22:28:59 -0500, by Steve Losh
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 Add menusSat, 24 Dec 2016 14:47:21 -0500, by Steve Losh
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 Make the sound type configurableThu, 22 Dec 2016 23:03:16 -0500, by Steve Losh
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 Add build instructions and clean up a bitThu, 22 Dec 2016 22:18:41 -0500, by Steve Losh
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 `digit` moved to cl-loshWed, 21 Dec 2016 15:29:11 -0500, by Steve Losh
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 Audio fixesWed, 21 Dec 2016 15:13:57 -0500, by Steve Losh
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 Cleanup with qtenumcaseMon, 19 Dec 2016 18:19:37 -0500, by Steve Losh
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 Minor cleanupMon, 19 Dec 2016 13:05:04 -0500, by Steve Losh
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 Clean up from blog postSun, 18 Dec 2016 12:55:46 -0500, by Steve Losh
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 Clean up debugger, more docstringsSat, 17 Dec 2016 13:30:29 -0500, by Steve Losh
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 Rename `square` to avoid name conflictFri, 16 Dec 2016 23:41:37 -0500, by Steve Losh
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 Add plot.png to .hgignore.Fri, 16 Dec 2016 23:41:29 -0500, by Steve Losh
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 Actually add the damn fileFri, 16 Dec 2016 23:29:26 -0500, by Steve Losh
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 Fix screen-wrapping bullshit, move declarations, opcode->instructionFri, 16 Dec 2016 23:27:33 -0500, by Steve Losh
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 Add lisp.prof to .hgignore.Fri, 16 Dec 2016 23:27:18 -0500, by Steve Losh
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 More `(setf (values ...) ...)`ingFri, 16 Dec 2016 20:23:33 -0500, by Steve Losh
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 More cleanupFri, 16 Dec 2016 15:31:51 -0500, by Steve Losh
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 Split the debugger into its own fileFri, 16 Dec 2016 14:49:23 -0500, by Steve Losh
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 Move GUI stuff into its own fileFri, 16 Dec 2016 14:42:58 -0500, by Steve Losh
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 Clean up a bunch of unnecessary codeFri, 16 Dec 2016 14:36:52 -0500, by Steve Losh
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 Fix the stupid tetris input bugThu, 15 Dec 2016 19:45:03 -0500, by Steve Losh
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 Add laptop keysThu, 15 Dec 2016 19:44:28 -0500, by Steve Losh
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 Add simple debugger breakpoints (still needs UI)Thu, 24 Nov 2016 17:58:41 +0000, by Steve Losh
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 Add disassembly parity controlThu, 24 Nov 2016 17:18:34 +0000, by Steve Losh
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 Handle invalid register values gracefullyThu, 24 Nov 2016 13:19:48 +0000, by Steve Losh
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 Add register value editingThu, 24 Nov 2016 13:14:51 +0000, by Steve Losh
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 Clean up with some fancy `iterate` driversTue, 22 Nov 2016 21:41:34 +0000, by Steve Losh
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 Remove optimization nutbaggery and fix the sound init main thread bullshitTue, 22 Nov 2016 11:55:23 +0000, by Steve Losh
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 Make the sound less nuttyMon, 21 Nov 2016 20:59:38 +0000, by Steve Losh
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 Add some overengineered-to-hell soundMon, 21 Nov 2016 20:29:54 +0000, by Steve Losh
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 Remove global variableMon, 21 Nov 2016 17:57:45 +0000, by Steve Losh
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 Move timers to a separate thread, fix keys, fix memory loadingMon, 21 Nov 2016 17:50:07 +0000, by Steve Losh
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 Start porting the graphics to use VAOs/shaders shadersMon, 21 Nov 2016 16:58:27 +0000, by Steve Losh
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 Clean up key await functionality, add resettingSat, 19 Nov 2016 12:23:13 +0000, by Steve Losh
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 Clean up timer/clock cycle stuffSat, 19 Nov 2016 11:57:42 +0000, by Steve Losh
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 Add real-ass debugging and fix the stupid controlsFri, 18 Nov 2016 23:29:41 +0000, by Steve Losh
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 Add register viewer, clean up disassemblyFri, 18 Nov 2016 15:52:47 +0000, by Steve Losh
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 Open the debugger when running the main UIFri, 18 Nov 2016 15:06:50 +0000, by Steve Losh
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 Clean up the debugging interfaceFri, 18 Nov 2016 14:58:05 +0000, by Steve Losh
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 Add stack viewer and saner UIFri, 18 Nov 2016 13:14:42 +0000, by Steve Losh
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 CleanupFri, 18 Nov 2016 00:58:52 +0000, by Steve Losh
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 WELL DO IT LIVEFri, 18 Nov 2016 00:56:05 +0000, by Steve Losh
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 Add a basic debugger UIThu, 17 Nov 2016 23:54:14 +0000, by Steve Losh
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 Clean up the disassemblerThu, 17 Nov 2016 21:04:40 +0000, by Steve Losh
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 Start working on a basic debuggerThu, 17 Nov 2016 21:00:47 +0000, by Steve Losh
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 More work. Things appear on the screen now.Thu, 17 Nov 2016 15:50:38 +0000, by Steve Losh
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 More opcodesWed, 16 Nov 2016 20:54:13 +0000, by Steve Losh
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 Add GUI and implement a bit moreWed, 16 Nov 2016 20:41:42 +0000, by Steve Losh
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 Start writing this thing I guessWed, 16 Nov 2016 02:01:44 +0000, by Steve Losh
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 Initial commitTue, 15 Nov 2016 23:12:46 +0000, by Steve Losh