src/shaders/fragment.glsl @ 11cac4bb8d4c shaders

Start porting the graphics to use VAOs/shaders
author Steve Losh <steve@stevelosh.com>
date Mon, 21 Nov 2016 16:58:27 +0000
parents (none)
children (none)
#version 330

out vec4 out_Color;
smooth in vec2 pos;
smooth in vec2 tex;

void main() {
	out_Color = vec4(1.0, 1.0, 1.0, 1.0);
}