src/caves/ui/input.clj @ 0e18cc5ab726
entry-03-4
Refactoring.
author |
Steve Losh <steve@stevelosh.com> |
date |
Tue, 10 Jul 2012 22:00:32 -0400 |
parents |
(none) |
children |
9770861b040f |
(ns caves.ui.input
(:use [caves.world :only [random-world smooth-world]]
[caves.ui.core :only [->UI]])
(:require [lanterna.screen :as s]))
(defmulti process-input
(fn [game input]
(:kind (last (:uis game)))))
(defmethod process-input :start [game input]
(-> game
(assoc :world (random-world))
(assoc :uis [(->UI :play)])))
(defn move [[x y] [dx dy]]
[(+ x dx) (+ y dy)])
(defmethod process-input :play [game input]
(case input
:enter (assoc game :uis [(->UI :win)])
:backspace (assoc game :uis [(->UI :lose)])
\q (assoc game :uis [])
\s (update-in game [:world] smooth-world)
\h (update-in game [:location] move [-1 0])
\j (update-in game [:location] move [0 1])
\k (update-in game [:location] move [0 -1])
\l (update-in game [:location] move [1 0])
\H (update-in game [:location] move [-5 0])
\J (update-in game [:location] move [0 5])
\K (update-in game [:location] move [0 -5])
\L (update-in game [:location] move [5 0])
game))
(defmethod process-input :win [game input]
(if (= input :escape)
(assoc game :uis [])
(assoc game :uis [(->UI :start)])))
(defmethod process-input :lose [game input]
(if (= input :escape)
(assoc game :uis [])
(assoc game :uis [(->UI :start)])))
(defn get-input [game screen]
(assoc game :input (s/get-key-blocking screen)))