b4fab641f442

Doc typo
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author Steve Losh <steve@stevelosh.com>
date Wed, 17 Aug 2016 16:00:24 +0000
parents 9c17e51025fa
children 8597527d94a5
branches/tags (none)
files .ffignore docs/02-overview.markdown docs/index.markdown

Changes

diff -r 9c17e51025fa -r b4fab641f442 .ffignore
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/.ffignore	Wed Aug 17 16:00:24 2016 +0000
@@ -0,0 +1,1 @@
+docs/build/
diff -r 9c17e51025fa -r b4fab641f442 docs/02-overview.markdown
--- a/docs/02-overview.markdown	Fri Aug 12 19:57:26 2016 +0000
+++ b/docs/02-overview.markdown	Wed Aug 17 16:00:24 2016 +0000
@@ -57,10 +57,10 @@
 powerful.  You can use `typep`, generic methods, before/after/around methods,
 and everything else CLOS gives you.
 
-Like every engineering decision this comes with are tradeoffs.  You can't
-(easily) add or remove aspects to/from a particular entity at runtime like you
-can with cl-ecs.  And there's no way to give an entity multiple "copies" of
-a single aspect.
+Like every engineering decision this comes with tradeoffs.  You can't (easily)
+add or remove aspects to/from a particular entity at runtime like you can with
+cl-ecs.  And there's no way to give an entity multiple "copies" of a single
+aspect.
 
 The author has found this approach to work well for his needs.  You should take
 a look at both approaches and decide which is best for you.  If you want to read
diff -r 9c17e51025fa -r b4fab641f442 docs/index.markdown
--- a/docs/index.markdown	Fri Aug 12 19:57:26 2016 +0000
+++ b/docs/index.markdown	Wed Aug 17 16:00:24 2016 +0000
@@ -2,7 +2,7 @@
 Lisp.  It's a thin layer of sugar over CLOS that makes it easy to write flexible
 objects for video games.
 
-Check out the [Overview](./overview/) for a five-minute description of what
+Check out the [Overview](./overview/) for a three-minute description of what
 this is, or the [Usage](./usage/) for a full rundown.
 
 * **License:** MIT/X11