Shuffle shit around
author |
Steve Losh <steve@stevelosh.com> |
date |
Sat, 07 Jan 2017 14:30:26 +0000 |
parents |
d0c6e89468c2 |
children |
5560e722bc5c |
(in-package :ap)
;;;; Data ---------------------------------------------------------------------
(defparameter *logo* (read-file-into-string "data/logo.txt"))
(defparameter *intro1* (read-file-into-string "data/intro1.txt"))
(defparameter *intro2* (read-file-into-string "data/intro2.txt"))
(defparameter *intro3* (read-file-into-string "data/intro3.txt"))
(defparameter *intro4* (read-file-into-string "data/intro4.txt"))
(defparameter *intro5* (read-file-into-string "data/intro5.txt"))
(defparameter *intro6* (read-file-into-string "data/intro6.txt"))
(defparameter *screen-width* nil)
(defparameter *screen-height* nil)
(defparameter *width* nil)
(defparameter *height* nil)
(defparameter *terrain* nil)
(defparameter *view-x* nil)
(defparameter *view-y* nil)
(defparameter *wat* nil)
;;;; Colors -------------------------------------------------------------------
(defcolors
(+white-black+ charms/ll:COLOR_WHITE charms/ll:COLOR_BLACK)
(+blue-black+ charms/ll:COLOR_BLUE charms/ll:COLOR_BLACK)
(+cyan-black+ charms/ll:COLOR_CYAN charms/ll:COLOR_BLACK)
(+yellow-black+ charms/ll:COLOR_YELLOW charms/ll:COLOR_BLACK)
(+green-black+ charms/ll:COLOR_GREEN charms/ll:COLOR_BLACK)
(+pink-black+ charms/ll:COLOR_MAGENTA charms/ll:COLOR_BLACK)
)
;;;; Intro --------------------------------------------------------------------
(defmacro dialog (&body body)
`(with-dims (50 10)
(with-panel-and-window
(pan win *width* *height*
(center *width* *screen-width*)
(center *height* *screen-height*))
(charms:clear-window win)
(border win)
,@body
(write-string-right win "Press any key" -1 (1- *height*))
(redraw)
(charms:get-char win))))
(defun intro1 ()
(if (eq :left (dialog (write-lines-left win *intro1* 1 1)))
(title)
(intro2)))
(defun intro2 ()
(if (eq :left (dialog (write-lines-left win *intro2* 1 1)))
(intro1)
(intro3)))
(defun intro3 ()
(if (eq :left (dialog (write-lines-left win *intro3* 1 1)))
(intro2)
(intro4)))
(defun intro4 ()
(if (eq :left (dialog (write-lines-left win *intro4* 1 1)))
(intro3)
(intro5)))
(defun intro5 ()
(if (eq :left (dialog (write-lines-left win *intro5* 1 1)))
(intro4)
(intro6)))
(defun intro6 ()
(if (eq :left (dialog (write-lines-left win *intro6* 1 1)))
(intro5)
(generate-world)))
;;;; Title --------------------------------------------------------------------
(defun title ()
(with-dims (50 10)
(with-panel-and-window
(pan win *width* *height*
(center *width* *screen-width*)
(center *height* *screen-height*))
(write-lines-centered win *logo* 0)
(redraw)
(charms:get-char win)))
; (intro1)
(generate-world)
)
;;;; World Generation ---------------------------------------------------------
(defun generate-world% ()
(setf *terrain* (ap.generation::generate-heightmap))
(destructuring-bind (map-width map-height) (array-dimensions *terrain*)
(setf *view-x* (truncate map-width 2)
*view-y* (truncate map-height 2))))
(defun generate-world ()
(with-dims (20 2)
(with-panel-and-window
(pan win *width* *height*
(center *width* *screen-width*)
(center *height* *screen-height*))
(write-string-centered win "Generating world..." 0)
(redraw)
(generate-world%)))
(world-map))
;;;; World Map ----------------------------------------------------------------
(defun terrain-char (height)
(cond ((< height -0.20) (values #\~ +blue-black+)) ; deep water
((< height -0.05) (values #\~ +cyan-black+)) ; shallow water
((< height 0.05) (values #\` +yellow-black+)) ; sand
((< height 0.40) (values #\. +white-black+)) ; dirt
((< height 0.55) (values #\^ +white-black+)) ; hills
(t (values #\# +white-black+)))) ; mountains
(defun render-map (window)
(iterate
(with terrain = *terrain*)
(with vx = *view-x*)
(with vy = *view-y*)
(for-nested ((sx :from 0 :below *width*)
(sy :from 0 :below *height*)))
(for x = (+ sx vx))
(for y = (+ sy vy))
(for (values glyph color) = (terrain-char (aref terrain x y)))
(with-color (window color)
(charms:write-char-at-point window glyph sx sy))))
(defun world-map-input (window)
(case (charms:get-char window)
(#\q :quit)
(:left (zapf *view-x* (clamp (1- %) 0 20000)))
(:right (zapf *view-x* (clamp (1+ %) 0 20000)))
(:up (zapf *view-y* (clamp (1- %) 0 20000)))
(:down (zapf *view-y* (clamp (1+ %) 0 20000)))))
(defun world-map ()
(with-dims ((- *screen-width* 2) (- *screen-height* 2))
(with-panel-and-window (map-pan map-win *width* *height* 0 0)
(iterate
(render-map map-win)
(redraw)
(until (eql :quit (world-map-input map-win))))))
nil)
;;;; Main ---------------------------------------------------------------------
(defun main ()
(charms:with-curses ()
(charms:disable-echoing)
(charms:enable-raw-input :interpret-control-characters t)
(charms:enable-extra-keys t)
(charms/ll:start-color)
(charms:clear-window t)
(init-colors)
; todo: handle resizes
(setf (values *screen-width* *screen-height*)
(charms:window-dimensions t))
(let ((*width* *screen-width*)
(*height* *screen-height*))
(title)))
t)