--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/2017.markdown Wed Jun 06 22:23:14 2018 -0700
@@ -0,0 +1,389 @@
+[TOC]
+
+[aeropress]: http://amzn.to/2zZq5GT
+[bearlibterminal]: https://bitbucket.org/cfyzium/bearlibterminal
+[bria]: https://bitbucket.org/sjl/bria/
+[chancery]: https://bitbucket.org/sjl/chancery/
+[cl-blt]: https://sjl.bitbucket.io/cl-blt/
+[cl-ggp]: https://sjl.bitbucket.io/cl-ggp/
+[cl-losh]: https://bitbucket.org/sjl/cl-losh/
+[cl-nrepl]: https://bitbucket.org/sjl/cl-nrepl/
+[cl-pcg]: https://sjl.bitbucket.io/cl-pcg/
+[clojure-lanterna]: https://github.com/MultiMUD/clojure-lanterna/
+[dieharder]: https://www.phy.duke.edu/~rgb/General/dieharder.php
+[ELS]: http://www.european-lisp-symposium.org/editions/2017/
+[ergolib]: https://github.com/rongarret/ergolib
+[euler]: https://projecteuler.net/
+[gmtk]: https://www.youtube.com/user/McBacon1337
+[lisp3e]: http://amzn.to/2y0dnWG
+[local-time]: https://common-lisp.net/project/local-time/
+[magitek]: https://github.com/sjl/magitek/
+[pandabt]: http://www.pandabehaviour.com/
+[PCG]: http://www.pcg-random.org/
+[procjam]: http://www.procjam.com/
+[qud-ds]: https://www.twitch.tv/ptychomancer
+[recreations]: http://amzn.to/2zfRHre
+[sand]: https://bitbucket.org/sjl/sand/
+[scully]: https://bitbucket.org/sjl/scully/
+[shebang]: http://amzn.to/2zYB1nN
+[sjleuler]: https://github.com/sjl/euler
+[Sketch]: https://github.com/vydd/sketch
+[surreal numbers]: http://www.amazon.com/dp/0201038129/?tag=stelos-20
+[temperance]: https://bitbucket.org/sjl/temperance/
+[deploy]: https://shinmera.github.io/deploy/
+[hackerbox24]: https://hackerboxes.com/collections/frontpage/products/hackerbox-0024-vision-quest
+
+# January 2017
+
+## 2017-01-26
+
+* Rebooting this `.plan` after a long absence. It's a new year!
+* Wrote a first draft of my proposal for a talk at [ELS][] 2017.
+* Made a little prototype [name generator](https://github.com/sjl/sand/blob/master/src/names.lisp)
+ based on some ideas from last week's [Caves of Qud dev stream][qud-ds].
+
+## 2017-01-27
+
+* Polished up my ELS paper.
+
+## 2017-01-28
+
+## 2017-01-29
+
+* Finished and submitted the ELS paper.
+* Worked a bit more on a platformer game assignment for a class. I hate
+ graphics/shader programming so much.
+* Added a few docs to [cl-ggp][]. Still got a bit more to write.
+
+## 2017-01-30
+
+* Handed off maintainership of [clojure-lanterna][].
+* More platformer work. Finally got the fucking sprite pack working. I hate
+ things with no documentation.
+
+## 2017-01-31
+
+* Got nerd-sniped and ended up implementing [PCG][] in Common Lisp.
+
+# February 2017
+
+## 2017-02-01
+
+* Started working on a constrained game with my team for AGDD.
+
+## 2017-02-02
+
+* Added a bit of juice to the constrained game.
+* Finally sorted out the AI/animation bullshit for my minimal game. Assets
+ without docs are the worst.
+
+## 2017-02-05
+
+* More juice to the constrained game. Been doing non-computer stuff lately.
+
+## 2017-02-06
+
+* Implemented a little easing API in my [sandbox][sand] repo.
+* Made the pluralization rules in [Chancery][] slightly less awful. I should
+ just sit down and fix it right some day.
+
+## 2017-02-07
+
+* Chatted with my advisor a bit and solidified my plans for the home stretch of
+ [Scully][].
+* Made a little Lisp wrapper for [bearlibterminal][]. Learned more about SBCL's
+ floating-point traps than I wanted to.
+
+## 2017-02-08
+
+* Worked more on our constrained game with my team. Got something almost
+ game-like now!
+
+## 2017-02-09
+
+* More constrained game work. It's an actual game now. Fun.
+* Changed all the `#:foo` uninterned symbols in [Temperance][] to regular `:foo`
+ keywords. Memory is cheap.
+
+## 2017-02-10
+
+* Finished the docs and pushed the 1.0.0 release of [cl-ggp][]. I still need to
+ submit it to Quicklisp, but I need to submit [Temperance][] first.
+* Dusted off my old [Project Euler][euler] repo and did another problem.
+* Dumped initial commits of [cl-pcg][] and [cl-blt][] to the internet in case my
+ laptop catches fire. Still lots of work left to do on those.
+
+## 2017-02-11
+
+* Added basic level generation and scrolling to my AGDD minimal game. Also
+ sound.
+* Fleshed out [cl-blt][] a tiny bit more. Ported a little terrain gen demo over
+ to it. It seems promising.
+* Wrote a little harness for [cl-pcg][] to test it with [dieharder][].
+
+## 2017-02-12
+
+* Did another [Project Euler][euler] problem over breakfast, and a couple more
+ after that. The early ones are simple to just brute-force.
+* More work on the constrained game.
+
+## 2017-02-13
+
+* More [Project Euler][euler]. Math is fun.
+* Fixed up the universe-based matching in Scully. I'll need it soon for the
+ percept matching.
+
+## 2017-02-16
+
+* More [Project Euler][euler], this time I had an excuse to poke at
+ [local-time][].
+
+## 2017-02-17
+
+* More tiny [Project Euler][euler] problems.
+* Finally got the percept filtering in [Scully][] all figured out.
+* Cleaned up [Temperance][] and start writing docstrings. One more "Finishing
+ Friday" and it should be ready for an initial release. Not perfect, but good
+ enough for now.
+
+## 2017-02-20
+
+* More [Project Euler][euler].
+* Poked a bit more at my minimal game. It's gonna be *very* minimal.
+
+## 2017-02-21
+
+* Finished the damn minimal game.
+* Another [Project Euler][euler] problem.
+
+## 2017-02-24
+
+* Chatted with my advisor and did more work on [Scully][]. The home stretch is
+ in sight!
+* Tipsy [Project Euler][euler].
+
+## 2017-02-25
+
+* More [Project Euler][euler].
+* Watched the first part of the Merry Fragmas 3.0 Unity session. Multiplayer
+ FPS in Unity looks to be not too bad.
+* Cleaned up the internal API in [Scully][] a bit.
+
+## 2017-02-26
+
+* More [Project Euler][euler].
+* Watched the second part of the Merry Fragmas 3.0 Unity session.
+
+## 2017-02-28
+
+* More [Project Euler][euler]. Problem 51 was painfully underspecified, but
+ I finally got the stupid thing.
+* Watched the last part of the Merry Fragmas 3.0 Unity session.
+
+# March 2017
+
+## 2017-03-01
+
+* Started poking at a prototype game my teammate made.
+* Added a janky priority queue to [cl-losh][].
+
+## 2017-03-02
+
+* Finished the stupid [Project Euler][] poker problem. This isn't math.
+
+## 2017-03-03
+
+* More [Project Euler][euler].
+* Started documenting [Chancery][].
+* Started working through [Surreal Numbers][]. I'm going to try to code each
+ chapter up after I read it, to make sure I understand everything. So far I'm
+ done with chapter 2.
+
+## 2017-03-04
+
+* More [Project Euler][euler].
+* Poked around at [PandaBT][]. Behavior trees are really weird.
+* Watched [Why is Gone Home a Game?](http://www.gdcvault.com/play/1020376/Why-Is-Gone-Home-a).
+* Read chapter 3 of [Surreal Numbers][]. Not much to code for this one,
+ I think.
+
+## 2017-03-05
+
+* Worked on our game with my team.
+
+## 2017-03-06
+
+* Watched [Math for Game Programmers: Building a Better
+ Jump](https://www.youtube.com/watch?v=hG9SzQxaCm8) over breakfast. I really
+ like the idea of deriving the gravity and initial velocity constants from jump
+ height/distance targets. I'll have to try that the next time I make
+ a platformer.
+* Implemented a bunch of simple (but necessary) API functions in [Scully][].
+
+## 2017-03-08
+
+* Passed maintainership of [rerun](https://github.com/mandarg/rerun) over to
+ [@mandarg](https://github.com/mandarg/).
+
+## 2017-03-14
+
+* Did the final bit of plumbing to make [Scully][] actually play games with the
+ game server. It works!
+* Added `LICENSE.markdown` files to all my projects. Annoying, but if it staves
+ off the people complaining for a while it's worth the extra wasted bytes.
+* Chatted with my advisor about the next step for fixing the combinatorial rule
+ tree explosions in Scully.
+* Added a restart to [cl-nrepl][] to let me specify a new port to use more
+ easily, if the default one is already in use. Common Lisp's condition system
+ is really powerful but also really obtuse, and I don't seem to use it often
+ enough to really get it into my stupid brain.
+* Added a couple of docstrings to [cl-pcg][]. Still not sure about the API
+ layout... I think I need to try it in a real game to see how it feels.
+
+## 2017-03-15
+
+* Did a bunch of stuff on my team's game. I really need to dig into the Unity
+ networking documentation...
+
+## 2017-03-16
+
+* Whipped up some docs for [cl-pcg][]. I think I'll just call it released in
+ the next day or two and see where it goes from there.
+
+## 2017-03-17
+
+* Watched a big chunk more of the Unity course. I've made a bunch in Unity
+ already but it's good to follow along with a class and fill in all the gaps in
+ my self-learned knowledge.
+
+## 2017-03-20
+
+* Added a test harness to [cl-pcg][]. Need to write a couple of simple tests.
+* Worked on the game a bit more with my team at the end of class.
+
+## 2017-03-21
+
+* Watched "5 Bits of Good Game Design from 2015" [GMTK][] video. I especially
+ like the bits about downtime in games and about giving players a reason *not*
+ to do something (like saving or killing every enemy).
+* Fixed a nasty bug in our game. Multiplayer is hard (at least in Unity).
+
+## 2017-03-22
+
+* More game bugfixes in the lab.
+
+## 2017-03-23
+
+* Pushed v1.0.0 of [cl-pcg][]. Time to move on.
+* Added a simple Monte Carlo player to [cl-ggp][]. It'll be used as an example
+ during my ELS talk. Also added some additional GDL cleaning to cl-ggp's
+ reasoner.
+* Looked around for a simple, cross-platform way to just play a WAV file from
+ Common Lisp (or at least from C (which I can wrap with CFFI) but apparently
+ nothing exists. Computers are awful.
+
+# October 2017
+
+## 2017-10-29
+
+* Gonna try updating this thing again now that I'm settled back into the US.
+* Tried my first [Aeropress][] coffee. It was a bit sour, which I think is due
+ to underextraction. Gonna try again with a finer grind (today's was a 13).
+* Read a bit more of [The Whole Shebang][shebang]. It's good,
+ but the bit on the "evolution" of the universe seems like a bit of a stretch,
+ given that there's not replication mechanism like DNA has.
+* Refactored the rate-limiting macro in [Bria][] to be more general. Of course
+ I immediately ran into edge cases because I'm using this to rate-limit
+ reloading of the entire bot, which means than all the forms get re-evaluated.
+ So using a gensym for the key in the macro was not gonna work. But at least
+ I ran into those edge cases early.
+* Started reading through [ergolib][]. Lots of stuff in it, some of it
+ interesting, some of it a bit crazy. It's fun to see how other people
+ implement some of the utilities as in my own utils library.
+
+## 2017-10-30
+
+* Work.
+* Read [Fast generic dispatch for Common
+ Lisp](http://metamodular.com/generic-dispatch.pdf). A pretty simple idea at
+ its core, but Common Lisp's support for highly-dynamic things like redefining
+ classes at runtime complicates things.
+
+## 2017-10-31
+
+* Work.
+* [Streamed](https://go.twitch.tv/videos/186653039?t=6m45s) some Common Lisp and
+ ncurses gamedev. Made a spooky little Halloween clicker game.
+
+# November 2017
+
+## 2017-11-01
+
+* Work.
+
+## 2017-11-02
+
+* Work.
+* Finished writing [documentation](https://sjl.bitbucket.io/chancery/usage/) for
+ [Chancery][].
+
+## 2017-11-03
+
+* Work.
+* Submitted [Chancery][] to Quicklisp.
+* Continued reading [Lisp][lisp3e]. Learned about
+ [dribble](http://clhs.lisp.se/Body/f_dribbl.htm).
+
+## 2017-11-04
+
+* Read more of [The Whole Shebang][shebang].
+* Read more of [Lisp][lisp3e].
+* Read more of [Recreations in the Theory of Numbers][recreations]. Ended up
+ implementing some [aliquot
+ sequence](https://en.wikipedia.org/wiki/Aliquot_sequence) functions in [my
+ Project Euler repo][sjleuler] for fun.
+* Fixed the bitrot in my [magitek][] repo so I can make some bots for
+ [procjam][] later this week.
+* Did another section of the Udemy Ardunio class (sound sensing).
+
+## 2017-11-05
+
+* Read more of [Lisp][lisp3e].
+* Started working on [this month's Hackerbox][hackerbox24].
+ Got the headers soldered to the Arduino Nano and the pan/tilt thing assembled.
+ Checked that the sketchy drivers worked to dump code to the Nano and they
+ appear to be okay.
+* Finished reading the code of [EasyWFC](https://github.com/heyx3/EasyWFC).
+ I'll probably try to implement Wave Function Collapse on stream this week.
+
+## 2017-11-06
+
+* Work.
+* Did some preliminary work to get it out of the way for the WFC stream
+ tomorrow, mostly remembering how to use [Sketch][].
+
+## 2017-11-07
+
+* Work.
+* Streamed. Did some work on WFC, though we didn't finish.
+* Did a bit more on [Hacker Box 24][hackerbox24]. Finished putting the hardware
+ together, and got the Processing sketch to work with the webcam (finally).
+
+## 2017-11-08
+
+* Work.
+
+## 2017-11-09
+
+* Work.
+
+## 2017-11-10
+
+* Read more [Lisp][lisp3e].
+* Wrote a little Lisp program to calculate ideal padding for hanging two rows of
+ different-sized photos so that they'll match up.
+## 2017-11-11
+
+* Realized that switching to [Deploy][] to build my [magitek][] lib fucked up
+ the random state generation, and fixed it. This bites me *constantly* in Lisp
+ and I hate it.