--- a/README.markdown Tue Jul 05 15:22:54 2016 +0000
+++ b/README.markdown Wed Jul 06 00:19:32 2016 +0000
@@ -479,8 +479,21 @@
was more difficult than I anticipated, but part of it was a bunch of
refactoring that had to happen along the way.
-### 2016-07-04
+### 2016-07-05
* Did the "Intro to Fractals" episode of [Coding Math][]. Fun stuff. Need to
play around with animating them like he did at the very end.
* More [Learning WebGL][].
+* Spent most of the day implementing the "logic stack" assertion/retraction
+ I [rambled about](https://gist.github.com/sjl/1f4bb73967663af0f9276b491af84140)
+ a while back.
+
+ It works, and it looks pretty good in action! It also cut the time in my
+ little benchmark almost in half (because we only need to compile the state
+ code once instead of like 3+ times at each node), and it's MUCH nicer to read
+ rule definitions now.
+
+ I'm thinking that programatically parsing/running GDL games is actually
+ feasible now, so I think that'll be my next step. Once I can run arbitrary
+ GDL games without having to translate the logic by hand I'll have a LOT more
+ nice test cases.