44e1cb455c59
Update
author | Steve Losh <steve@stevelosh.com> |
---|---|
date | Wed, 14 Sep 2016 15:22:47 +0000 |
parents | 4b02d24810cc |
children | 11be2ab12ce8 |
branches/tags | (none) |
files | README.markdown |
Changes
--- a/README.markdown Thu Sep 08 18:15:55 2016 +0000 +++ b/README.markdown Wed Sep 14 15:22:47 2016 +0000 @@ -81,6 +81,7 @@ [ABCL]: https://common-lisp.net/project/armedbear/ [zdd]: https://en.wikipedia.org/wiki/Zero-suppressed_decision_diagram [scully]: https://github.com/sjl/scully +[cl-d-api]: https://bitbucket.org/sjl/cl-d-api/ ## June 2016 @@ -1362,3 +1363,12 @@ parallel to solve a given game, and each brain will be isolated to its own process. That way if a particular strategy blows the heap it doesn't kill the entire player. + +### 2016-09-09-2016-09-13 + +* Non-computer stuff. + +### 2016-09-14 + +* Fixed a bug in my hacky [documentation generator][cl-d-api]. +* Minor feature addition to [cl-ggp][] to make my life easier.