--- a/README.markdown Fri Jul 08 20:18:00 2016 +0000
+++ b/README.markdown Sat Jul 09 12:28:04 2016 +0000
@@ -34,7 +34,7 @@
[hype]: http://bitbucket.org/sjl/hype/
[The Road]: http://www.amazon.com/dp/0307387895/?tag=stelos-20
[Algorithms and Networking for Computer Games]: http://www.amazon.com/dp/0470018127/?tag=stelos-20
-
+[heisler]: http://www.amazon.com/dp/0823085651/?tag=stelos-20
## June 2016
@@ -524,3 +524,16 @@
I realized I could clean things up a lot in [Bones][]. I *knew* it had to be
easier than I was making it.
* More [Mazes][].
+
+### 2016-07-09
+
+* Watched the "Designing Downwell Around One Key Mechanic" GDC talk over
+ breakfast. No revolutionary ideas in it, but I love "case studies" of
+ really well-done things like this. It's the same reason I love books like
+ Gregory Heisler's [50 Portraits][heisler] -- you can learn a lot from
+ listening to someone experienced talk about what goes through their mind as
+ they create something.
+* Finished the [Learning WebGL][] series. I'd definitely recommend it. It's
+ a really good introduction to OpenGL if you just want to learn how the damn
+ graphics card works without fucking around with the nightmarish C/C++
+ build/ecosystem. Just open a browser and start hitting OpenGL.