2b4ef451225f
Update
author | Steve Losh <steve@stevelosh.com> |
---|---|
date | Sat, 09 Jul 2016 12:28:04 +0000 |
parents | ee957c4496e1 |
children | 2480bc8a1eeb |
branches/tags | (none) |
files | README.markdown |
Changes
--- a/README.markdown Fri Jul 08 20:18:00 2016 +0000 +++ b/README.markdown Sat Jul 09 12:28:04 2016 +0000 @@ -34,7 +34,7 @@ [hype]: http://bitbucket.org/sjl/hype/ [The Road]: http://www.amazon.com/dp/0307387895/?tag=stelos-20 [Algorithms and Networking for Computer Games]: http://www.amazon.com/dp/0470018127/?tag=stelos-20 - +[heisler]: http://www.amazon.com/dp/0823085651/?tag=stelos-20 ## June 2016 @@ -524,3 +524,16 @@ I realized I could clean things up a lot in [Bones][]. I *knew* it had to be easier than I was making it. * More [Mazes][]. + +### 2016-07-09 + +* Watched the "Designing Downwell Around One Key Mechanic" GDC talk over + breakfast. No revolutionary ideas in it, but I love "case studies" of + really well-done things like this. It's the same reason I love books like + Gregory Heisler's [50 Portraits][heisler] -- you can learn a lot from + listening to someone experienced talk about what goes through their mind as + they create something. +* Finished the [Learning WebGL][] series. I'd definitely recommend it. It's + a really good introduction to OpenGL if you just want to learn how the damn + graphics card works without fucking around with the nightmarish C/C++ + build/ecosystem. Just open a browser and start hitting OpenGL.