2860ecee8766
Update
author | Steve Losh <steve@stevelosh.com> |
---|---|
date | Mon, 27 Jun 2016 19:56:59 +0000 |
parents | d9e35c586f68 |
children | b1f6b8c813e0 |
branches/tags | (none) |
files | README.markdown |
Changes
--- a/README.markdown Mon Jun 27 15:13:26 2016 +0000 +++ b/README.markdown Mon Jun 27 19:56:59 2016 +0000 @@ -27,6 +27,7 @@ [Learning WebGL]: http://learningwebgl.com/ [iterate]: https://common-lisp.net/project/iterate/ [parenscript]: https://common-lisp.net/project/parenscript/ +[Wisp]: http://bitbucket.org/Gozala/wisp ## 2016-06-01 @@ -182,6 +183,15 @@ ## 2016-06-27 -* Printed off the manuals for two Lisp things I've been meaning to look into: - [iterate][] and [parenscript][]. -* Did the first lesson of [Learning WebGL][]. +* Printed off and the manuals for two Lisp things I've been meaning to look + into: [iterate][] and [parenscript][]. +* Parenscript seems like an ugly, practical compile-to-JS Lisp. It's not + pretty, but it has macros so I make it pretty if desired. And at least it's + not abandoned like [Wisp][]. +* Did the first few lessons of [Learning WebGL][]. So far I understand + everything (reading the [SuperBible][OpenGL SuperBible] helped a ton). I'm + beginning to think graphics programming *seems* really tough because it's + usually done in weak languages that can't abstract for shit like C and JS. + Most of the boilerplate in these tutorials could be abstracted away with some + careful inline functions or macros. But maybe I'll change my mind once I dive + in more.